Adv. Branch Patch v.1.4.5
A new Per Aspera DLC is coming soon! 🌱
We’re happy to announce that we will have a new FREE content update very soon. This update's new mechanics will bring significant changes to the gameplay, making it more fun but also incompatible with your current saved games. So a new game will be needed to enjoy this new content.
If you are not ready to move forward once the update goes live, it’s okay. You’ll be able to continue your progress from the newly minted v.1.4.x branch, and then switch back to the default branch when you desire.
This update (v.1.4.5) sets up some groundwork for the upcoming DLC as well as some fixes and performance improvements we have been working on for a while now. As usual, we push the update to the Advanced Branch and after a few days of testing, we will be promoting it to the default branch.
The NEW Green Mars DLC will be here soon! We’ll keep you posted on its progress and release dates through the usual channels, and with in-game posts. Stay tuned!
Ad Astra!
PATCH NOTES v.1.4.5
---------------------------------------------------------------------
NEW FEATURES
---------------------------------------------------------------------
- Added option to Save on Quit
- New Tech Tree Design (Might break some Tech Tree mods)
---------------------------------------------------------------------
IMPROVEMENTS
---------------------------------------------------------------------
- Added new VO dialogue events for Cognitive Test and Killswitch
- Improved performance by re-structuring the logical and rendering loops.
-[MODDING] Added support for multiple drones per hub
-[MODDING] Included Minor Version in Mods requirements.
- [SFX] Added Hover and Click sfx on Main Menu Settings
- [BALANCE] Improved High Priority mode, allowing workers to enter neighboring zones in order to pick up cargo bound for High Priority buildings
- [BALANCE] Maintenance Facility: Maintenance priority is now 10 (Was 5)
- [BALANCE] Increased 5-fold the amount of ice in ice import and ice asteroid
---------------------------------------------------------------------
FIXES
---------------------------------------------------------------------
- Fixed issue that would have the rival base spamming explosions on auto-destruction
- Revised Seed ship and Martian Defense Network projects space screen proxies
- Corrected outro sequence for [REDACTED] Ending
- Adjusted the space screen special project proxy's node cubes to be not stretched
- Corrected power buildings materials
- Corrected space elevator prefab to make the top half not cast shadows on the planet
- Fixed issue with the Special Site spawning position
- Fixed an issue in the Drone Assignment logic that caused drones to be incorrectly assigned to cargos
- Fixed tech tree scrim not resizing properly.
- Added Splitswarm icon
- [MODDING] Fix mod versions warning not appearing in some mods
- Fixed issue with the Microsuns Project
- Fixed issue with buildings trying to update connected hyperloops while not being alive
We’re happy to announce that we will have a new FREE content update very soon. This update's new mechanics will bring significant changes to the gameplay, making it more fun but also incompatible with your current saved games. So a new game will be needed to enjoy this new content.
If you are not ready to move forward once the update goes live, it’s okay. You’ll be able to continue your progress from the newly minted v.1.4.x branch, and then switch back to the default branch when you desire.
This update (v.1.4.5) sets up some groundwork for the upcoming DLC as well as some fixes and performance improvements we have been working on for a while now. As usual, we push the update to the Advanced Branch and after a few days of testing, we will be promoting it to the default branch.
The NEW Green Mars DLC will be here soon! We’ll keep you posted on its progress and release dates through the usual channels, and with in-game posts. Stay tuned!
Ad Astra!
PATCH NOTES v.1.4.5
---------------------------------------------------------------------
NEW FEATURES
---------------------------------------------------------------------
- Added option to Save on Quit
- New Tech Tree Design (Might break some Tech Tree mods)
---------------------------------------------------------------------
IMPROVEMENTS
---------------------------------------------------------------------
- Added new VO dialogue events for Cognitive Test and Killswitch
- Improved performance by re-structuring the logical and rendering loops.
-[MODDING] Added support for multiple drones per hub
-[MODDING] Included Minor Version in Mods requirements.
- [SFX] Added Hover and Click sfx on Main Menu Settings
- [BALANCE] Improved High Priority mode, allowing workers to enter neighboring zones in order to pick up cargo bound for High Priority buildings
- [BALANCE] Maintenance Facility: Maintenance priority is now 10 (Was 5)
- [BALANCE] Increased 5-fold the amount of ice in ice import and ice asteroid
---------------------------------------------------------------------
FIXES
---------------------------------------------------------------------
- Fixed issue that would have the rival base spamming explosions on auto-destruction
- Revised Seed ship and Martian Defense Network projects space screen proxies
- Corrected outro sequence for [REDACTED] Ending
- Adjusted the space screen special project proxy's node cubes to be not stretched
- Corrected power buildings materials
- Corrected space elevator prefab to make the top half not cast shadows on the planet
- Fixed issue with the Special Site spawning position
- Fixed an issue in the Drone Assignment logic that caused drones to be incorrectly assigned to cargos
- Fixed tech tree scrim not resizing properly.
- Added Splitswarm icon
- [MODDING] Fix mod versions warning not appearing in some mods
- Fixed issue with the Microsuns Project
- Fixed issue with buildings trying to update connected hyperloops while not being alive