1. The Dwarves of Glistenveld
  2. News
  3. Patch Notes 2

Patch Notes 2



Hi everyone! This is a short post detailing some of the bugs that were found and fixed over the last few days, as well as a couple of requested quality of life improvements.

Patch notes:
  1. Bugs revolving around the victory screen and other UI. The fanfare would sometimes play twice, and input wouldn't always be restored after leaving the map or after a new save.
  2. On linux builds, you couldn't travel to later levels of the campaign. Sorry about that linux users!
  3. Once in a blue moon, the form alliance options wouldn't resume the dialog and soft-locked the level. If anyone is experiencing this issue, let us know and we'll patch your save files for you.
  4. Saving & reloading in floody hell could soft-lock the level.
  5. Placing a building instruction somewhere inaccessible would cause an Engineer to get stuck trying to build it.
  6. In full-screen mode, tooltip was sometimes turning into a small square after the cursor leaves an entity or tile.
  7. Various descriptions for buildings, scenery or traits were missing.
  8. With the cursor in certain positions, pressing down and left/right would move the camera up instead of down. This was caused by a conflict with mouse-edge panning.
  9. The list of levels on linux builds, for example the tutorials, were displaying in the wrong order.
  10. In Bridge-It Lake, added various signs to remind players of the fundamental mechanics in the game. Also made it a little clearer how to reach the fishbeard outpost.
  11. Double tapping a number key will now centre the camera on that unit.
  12. Under all-items, there will now be a summary of how full your storage is.

We've also noticed occasionally a saved game won't load correctly, but that it can reload again without issue. We'll try to have this resolved next week.

We'll keep you informed of any future patches. If you come across any bugs yourself, or would like to request a feature, let us know!