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Gameplay Balances (Patch Notes 17)



Fellow Dwarves! A small bit of news today. Our engineers have figured out how to use less stone when paving, and our foragers have reworked their food production strategies!

[h3]Patch Notes[/h3]
Features & Design Changes:
  1. Borderless Window - Added borderless-window mode as a third option alongside full-screen and windowed. Due to occasional issues with fullscreen this is now default.
  2. Cooking Station - The third meal recipe no longer requires fish, it now requires 4 mushrooms and 2 meat instead. This means when fish sources are depleted, you can still make meals using more than just mushrooms!
  3. Farming Plots - No longer harvests all grown mushrooms, but instead leaves at least 1/3 of mushrooms in its radius to ensure re-sporing can continue.
  4. Battle - Units can escape from battle more easily now when clustered together, pushing past other friendly units.
  5. Cobblestone - Rebalanced to cost 2 stone instead of 3. This should cause less of a stone shortage each time you are paving your bases.
  6. Autosaves - Instead of autosaving every 5 minutes, the game will now autosave every 2 minutes using 3 different autosave files. We will eventually provide settings for autosave features.

Fixes & Improvements:
  1. Minecarts - No longer jump tracks on very large track lines, or drop more food than tables / food barrels can hold. Units riding minecarts will now jump out at the end of a track.
  2. Hardware Mouse - The mouse pointer will now automatically switch to a hardware rendered mouse whenever the FPS is low. This means moving your cursor should remain relatively smooth.
  3. Frenzied Allies - In rare situations, frenzied ally dwarves could be unfrenzied but continue to attack your buildings. This should no longer happen.
  4. Warrens - Mobbit & bat warrens were spawning a new mobbit/bat between each load & save, regardless of whether one already existed, causing large numbers to exist.
  5. Textures & Sprites - Updated various graphics including iron ore, iron hammer and some traits.
  6. Saving - Certain creatures like mobbits were getting stuck in a decision loop, which significantly slowed down saving times due to large amounts of retained data.
  7. Recipe Info UI - Should no longer vanish periodically while the game is playing.
  8. Floody Hell - Some data was being lost in the properties of water after a load & save, which could cause this map to be incompletable.
  9. Survival - The survival map under scenarios has been updated with the ability to buy schematics using a trade stall, to reflect the changes to schematics in a prior patch.
  10. Various fixes including screenshot mode not interacting correctly, building sprites disappearing and AI fixes.

That's all for now, stay safe out there!