1. The Dwarves of Glistenveld
  2. News
  3. Guide to Glistenveld (Patch Notes 13)

Guide to Glistenveld (Patch Notes 13)



Fellow Dwarves! Hereby follows a list of new discoveries in the world of Glistenveld! Creatures and characters are getting smarter, building and unit improvements, and an all new guide is under development!

Some of these updates were described in greater detail in our most recent blog: The Finer Details.

[h3]Patch Notes[/h3]
Features & Design Changes:
  1. Spiders - There are now spider mothers, decided as the nest expands, which have the ability to create burrows for smaller spiders to travel through. Spiders will also flee from battle now when injured, returning to their nest. High level spiders are more dangerous than before, but less common in caverns mode.
  2. Repair Zones - A new building plot that you can place near your important buildings, which will automatically tell your engineers to keep them repaired. Any building damaged within the Repair Zone's radius will be flagged for repairs. This includes caltrops and doors for example, but not walls.
  3. Skirmish Mode - You can now assign teams by selecting the numbers on the right side and matching them together. Added randomly placed barrels and tomes.
  4. Caverns Mode - New biomes, including an outer biome that holds greater threats and rewards. Fixed some issues with quest interactions.
  5. No Beds Notification - A new notification pops up when you don't have any free beds for a dwarf to sleep in.
  6. Supply Ballistas - The supply instruction for ballistas is now persistent, which means as long as you have spears in stock, your units will continue to supply them. You can remove the supply instruction at any time using the Remove Zone instruction.
  7. Combat Ability Icons - The combat abilities were not very clear when they were active. Now when an ability like wall-puncher is active, that icon will appear above the dwarf's head.
  8. Trade Stalls - Trade stalls now have updated sprites to include all the items they sell. Rebalanced some of the trades, and buying schematics in skirmish or some scenario modes has been moved from the tech table to the trade stall.
  9. Clan Creation - You can now lock traits in while you re-roll a dwarf's appearance and name.
  10. Tutorial Continuity - Reworked some of the dialog and improved the engine to enable the same dwarves to be retained throughout the 5 tutorials, without disturbing classes or positioning.
  11. Guide to Glistenveld - We needed somewhere for players to go when they're confused about something. This guide is an in-game manual that expands as you discover new objects and unlock new techs. The more you discover, the more sections you unlock and the more intricate information you'll find in the guide. It is still in early stages, many topics are still to be added, but most of the important topics are written.


Fixes & Improvements:
  1. Extensive AI Work - Both allies and enemies will now protect their buildings, go on assaults, attack enemy buildings and successfully explore, expand and grow of their own accord. Units were getting stuck in a lot of different situations, preventing them from properly developing.
  2. Tiered Ability Icons - All level 2 abilities now have tiered icons for the different ability tiers. A level 3 dwarf will have tier 2 version of their ability, and a level 4 dwarf tier 3 respectively.Goblins have a new stone-cutter sprite to distinguish them away from dwarves.
  3. Updated Sprites & More SFX - Most buildings now have clan-colour stripes on them, so you can better distinguish which buildings are owned by what team. Some still need updating, like doors.
  4. Mining Tiles - With multiple units selected, you can now right click to mine tiles, as long as one of your selected units is a miner.
  5. Building Damaged Notification - Now includes walls that you own, provided you have a dwarf or lamp post near that wall. Other buildings will notify you regardless of presence.
  6. Line of Sight - Improved the sight system so you can no longer see through walls in some angles.
  7. Various Instruction Improvements - For example, defend zones will now tell warriors to attack their nearest enemy building, instead of the first in the list.
  8. Held Units - Held units will attack enemies next to them, but if they end up chasing their target, they will return to their held position.
  9. Building / Assembling - A spinning spanner icon will now appear over a building instruction when an engineer is working on it.
  10. Training Dummies - Fixed a bug to do with dwarves not going to train while another dwarf was on their way to train. Some other buildings also had this problem.
  11. Sculptures - Made more configurable. You can now re-roll the sculpture itself.
  12. Map Editor - Overhauled the controls and UI. Still looking into adding a tutorial or guide to make it easier to get to grips with.

As always, if you run into issues, let us know either in the forums or the in-game feedback form.

Our next blog will talk about AI improvements in greater detail, and what we have planned next. That's all for now, stay safe out there!