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  3. Armour & Palisade (Patch Notes 31)

Armour & Palisade (Patch Notes 31)



Fellow dwarves! We've received reports that goblins have started building palisade walls around their bases! To combat this, we'll be sending over new schematics to equip your Warriors with new chainmail armour!

[h3]Livestream Tomorrow:[/h3]
By the way, we're livestreaming tomorrow (Friday 28th June) at 7pm GMT / 3pm EST, to announce steam key giveaways and exciting new updates for The Dwarves of Glistenveld! Hit the follow button over at twitch.tv/NyskoGames, or join our Discord if you don't want to miss it!

[h3]The big stuff:[/h3]
  1. Iron Armour - A new technology found alongside Iron Tools, that unlocks iron chainmail for your Warriors, giving them bonus defence! This chainmail can be combined with iron helmets to make 'full chainmail', which provides the benefit of both pieces of armour! We will also be adding more to this tech in a future patch.
  2. New Combat FX - Battles have been made more satisfying with new sound effects for when a unit scores a crit or simply grazes their target, as well as an explosion of particles on strong impacts! Also added a sheathing sound when battles conclude.
  3. Idle Unit Notifications - You will now be notified when you have dwarves of a particular class that have nothing to do. These notifications are intended to help you manage your clan, but they can be ignored.
  4. Goblin Palisade - Goblins expanding their base will now build palisade walls around it, which will need to be destroyed before you can enter! Unlike stone walls which require miners, palisades can be destroyed by any class.
  5. Enemy AI - AI camps had a habit of throwing all their units at you, even if you weren't near their base! We've been adjusting this behaviour so they only throw some of their units at you, among other AI improvements.
  6. Doors - Doors (as well as the new palisade walls) now block line of sight, similar to walls. To see through a door, you will need to stand a dwarf by it, or place a lamp-post on the other side!
  7. Tutorials - We've moved the original tutorials into Extras and polished up the dynamic tutorial, with the intent that new players will be able to learn the game while playing any mode of their choice! We hope this works to make the game more enjoyable to pick up.
  8. Minecart Mayhem - A new puzzling minigame where you play as a member of clan Kindlewick as he hunts for treasure! The first 4 levels are complete, and the remaining levels will be introduced in a future update.


The small stuff:
  1. Mineral Textures - Stone, Gold & Coal now have some new sprite variations.
  2. Old Tracks - Now have a more 'broken' appearance, to better distinguish them from your own tracks.
  3. New Icons - Updated some outdated or inconsistent icons, including the Engineer's class icon.
  4. Removing Instructions - Fixed a bug where removing instructions wouldn't always stop units from working on it.
  5. Skirmish Mode - Updated quick-start to include a food barrel, and updated some icons to be more distinguishable.
  6. Sound System - Fixed an elusive bug where many sounds would stop playing after some time playing the game.
  7. Various other bug fixes and improvements including updated difficulty setting descriptions, and not being able to use the Escape key to enter the escape menu while in dialogue.

These past few months we've been hard at work on chapter 3 content! We are excited for the next few patches that will introduce a new rolling boulder trap, steam vents, iron weapons and more!

That's all for now, stay safe out there!