Halloween Mode (Patch Notes 32)

[h3]Halloween Mode[/h3]
Glistenveld is getting spooky once again with Halloween Mode enabled (until Nov. 10th)!
In Halloween Mode, you will experience the following changes to the game:
- Atmosphere - The atmosphere of the game is more dramatic with fog and a change in colour palette!
- Pumpkins - You will find random pumpkins in each level. You can harvest these to get a tasty pumpkin stew, which dwarves treat as equipable meals!
- Webs - You will find random webs that stick to units and slow them down, or feed the spiders!
- Bats - When you start a new skirmish mode game, you'll find a few more bats roaming the tunnels!
- Bubbling waters - Water has turned greenish and bubbles.
- Green blood - Units and creatures flash green when injured, instead of red.
[h2]Patch Notes[/h2]
[h3]The big stuff:[/h3]
- Boulder Trap - A new type of defence, triggerable either by pressure plate or manually with a dwarf. The released rolling boulder will bowl over anyone in its path (friend or foe), trigger pressure plates and explode into fragments of stone on impact with walls! If the boulder rolls over another Boulder Trap in its path, that trap will open and take the boulder as ammunition. This allows multiple traps to be used to preserve the boulders and create a lethal perpetuating defence!
- New Level 8 Abilities - Until now the Warrior was the only class to have a complete set of level 8 abilities. New Miner abilities include Tunnel King (while mining, motivates nearby dwarves to work faster) and Tunnel Whisperer (hears echos through walls to reveal nearby caves & rooms). New Forager abilities include Trusty Pan (Attacking has a chance to stun their target) and Beard Farm (Periodically grows mushrooms from their beard). New Engineer abilities include Silver-Tongue (Trading with a Trade-Stall gives back gold coins or very rarely an artefact or magic ring) and Tinker Bot (Allows the Engineer to pick up items from a distance, even over obstructions).
- Ability UI Update - Choosing a new ability for your dwarves used to only show your current choice. The new UI shows all future abilities for that class as well, similar to a skill tree. This should allow for more strategic decision making.



The small stuff:
- Personality-specific Dialog - This was already implemented behind the scenes but never explicitly shown. In some dialog, the nearest dwarf to the action might interject with a comment, relevant to their personality trait. This will now be accompanied by their trait in brackets, showing the relevance of their personality to that remark.
- Tech Tree - Viewing techs in the tech tree now provide useful links directly to the relevant Guide entries, for further reading!
- Building bridges - Engineers were always picking up 9 stone regardless of how much stone was actually required to complete the bridge.
- Inspired & motivated - Recently we've been adding rising / falling particles over dwarves to show their buffs / debuffs. Inspired and motivated are the latest buffs to include these new particles.
- Skirmish - Added hidden gem crystals around spawns, some of which are buried (similar to roots).
- Missing descriptions & guide entries - A number of spider-related objects were missing descriptions, and added a bunch more missing entries to the guide.
- Minecart Storage - Fixed some issues with minecarts & storage arrangements, in particular to do with picking up buildings.
- Placement ghost - The 'ghost' that appears when you're about to place a building has been upgraded to have better detail, and should no longer appear so pixelated.
- Draugr - A unique ominous battle music now plays when fighting Draugr in particular.
- Various other fixes including the option to 'Send Home' allies not working as intended, and tutorial refinements.
That's all for now, stay safe and Happy Halloween!