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Cliff Empire News

Update 1.39

Just increased the max speed from 6x to 7x.

MacOS version is also available.

Update 1.38

  • Fixed a bug where "rebuild all" button created overlapping buildings.
  • Minor optimization.

For Mac platform, the update will be released with a delay.

Update 1.37

Thank you for your support, feedback, and explanations of problems, I hope the latest changes and fixes have made the game even more enjoyable for you!

  • Added the ability to control which goods are accepted in warehouses. This will allow you to better adjust logistics, especially in large cities.
  • Fixed a bug where orbital orders were not always terminated after opening an orbital station.
  • The game speed switch has been returned to the 1x 3x 6x gradation. At 8x the game behaves a bit unstable.
  • For the remastered version, the option to disable the Bloom effect has been added to the settings.
  • Buildings from Workshop are no longer labeled as "under construction" after completion.
  • The sound of a building being destroyed is now slightly quieter.
  • Fixed an interface bug where clicking with a small cursor offset did not work on some buttons.

Update 1.36


The game is built on a much newer version of Unity, which should have a positive effect on the speed of the game, but also something can go wrong... we'll see.

I also added another item to the Workshop, which could be a great expansion of the area.
  • I refused to compress the game data, now it takes a little more on the disk, but it should be loading a little faster, and further updates should be smaller.
  • In defense mode, you can now call an enemy attack in advance.
  • Fixed a bug where the announcement voice did not complete the phrase completely when speeding up time.
  • TAA anti-aliasing has been fixed.
  • In the improvements of the engineering bureau, added marks indicating at what stage the improvement will have an effect.
  • More expressive arrows for the direction of enemy attacks.
  • Heart of Hope can no longer be knocked down by marauders.
  • Heart of Hope - price increased from 5000 to 7000, environmental damage reduced from -20 to -18, number of workers reduced from 60 to 40, generation reduced from 400 to 370.
  • Resource-free construction now applies to the Orbital Station.
  • The time acceleration button has been scaled up.
  • Updated documentation on creating mods for Workshop, now it is a google document and edits will be displayed dynamically.

Update 1.35 + 1.35f1

Restoring the latest balance changes, and small fixes to the camera.
Also, what do you think about making the Remaster version as the main version of the game, and letting the standard version be selected through the launcher settings?

  • The efficiency of the Eco House and Mega Drill have returned to their previous values.
  • Environmental damage from nuclear power plants has been slightly reduced. -17 → -15
  • Improved positioning of corner buildings, sometimes they were not built even though the angle and size were correct.
  • Added a new element to Workshop - Epic Arm, which can hold the entire city. It is designed for the "Simulation" mode, which means "white plains". It may be interesting to fight in defense mode with marauders on top of the hand %)


Update 1.35f1
  • The Remastered version is now the standard at launch, the old version of the game can be played through the Steam library.
  • Changing the game speed works much faster.
  • When building all defensive structures, the area of their effect is now shown.
  • The camera can now zoom out more.
  • Fixed a bug where DLSS was blocking anti-aliasing.
  • Fixed a bug where the marauder attack on white plains sometimes did not occur.
  • Marauder attack now occurs at the correct height on white plains.