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LifeZ - Survival News

10th Anniversary Update

Good news, everyone!


10th Anniversary Update has been released yesterday! It brings to the game a lot of new features and positive changes.

One of the most important change is that the rate of hunger attrition is changed.
The player can now not starve. Hello to Mirona1; Ein Grüß an nobbevonobbe.

So, let's take a look, what is changed.

A LEVELING SYSTEM


A new leveling system has been added. Now the player is able to get experience for various actions, such as mining resources and killing zombies.



When getting enough experience, the chatacter gets a new level.

Leveling allows you to learn new crafting recipes, get access to new workbenches and workkshops, create new types of weapons and armor.

In future updates, "Perks" will be added: with each new level the character will be able to get one of the available bonuses to choose from. This will make leveling event more interesting and important.

RECYCLING


A new workbench has been added: Recycler



It's available for learn at level 20. After you craft and build it, allows you to instantly recycle all unnecessary items into basic resources.

You can disassemble weapons and armor, which have very little strength left.
Thus, it is possible to get some of the resources spent on their crafting.

A new resource has been added: Scrap metal



This resource can be found at varios locations or obtained as a result of disassembling unnecessary items. It can be melted into an iron ingot in a furnace.
Also in the future, scrap metal will be used in other crating and repair recipes.

UI IMPROVEMENTS


The main screen got a lot of changes. All buttons are smaller now. Also, the parameters of the character, such as attack and protection, are removed from the main screen. These parameters can now be viewed by the Inventory window.

Due to this, the main screen has more free space now.

The buttons "Craft" and "Building" show counters of new recipes \ building.



You do not miss important changes now. :)

The durability of the equipped weapons and armor is now shown as a silhouette of the character only when items with a little durability left are weared on the character.



OTHER CHANGES


  • hunger attrition rate significantly reduced; 100 hunger points is now enough for 19.3 minutes (before it was 13 minutes)
  • fixed: incorrect animations when changing weapons quickly
  • fixed: Russian tips on English and German languages


Thanks to everyone for the feedback and support of LifeZ.

Stay alive and have fun ^_^

Update #9.3 The economic growth!

Good day, Survivor!


Update #9.3 has been released today. This update introduces many different improvements and fixes, as well as completely changes the approach to the in-game economy.

Next, after #9.3, there will be an anniversary update #10, which will introduce new animations, locations and much more. But more about that later.

Overall, LifeZ completely changed after #9.3. Now this is completely new in-game experience, craft, economy, etc.
It's just not possible to describe absolutely all changes in this update.

Therefore, I describe only the most significant and key changes.
And in order to fully meet and feel all the changes - you just need to go into the game and start a new game :)

So, the list of changes # 9.3.

CRAFTING


Reworked almost all crafting recipes.

Changed resource requirements for creating workbenches. Many workbenches can now be created very easy!

Also changed the recipes on the workbenches themselves. Most items are now made faster, and in some cases less resources are spent.

Many resources can now not only be found on locations, but also create on workbenches. For example, the springs needed to create a firearm can now be created on a plumbing bench.


NEW ITEMS


Added 4 new items:

Wooden box
You can craft it using pine logs. This is a small box for the initial stage of the game. Allows you to save the first surplus of resources

Threads
You can create it by sewing machine using ropes. Required to craft some types of armor.

Sweater
You can craft it using threads and cloth. It's a initial armor.

Worker boots
You can create it by craft. boots with good protection.

EQUIPMENT CHANGES


  • changed damage and strength for almost all weapons
  • changes armor protection values
  • in the boxes on the location you can now find various types of armor and weapons
  • Firearms are now much more common in Air Drops


INVENTORY CHANGES


  • usable slot removed and quick slots panel added instead
  • usable items (food, treatment) can now be used directly from quick slots
  • inventory base capacity changed from 8 to 10 slots
  • capacity of all backpacks changed:
  • lightweight backpack adds 5 slots
  • combat backpack adds 10 slots
  • army backpack adds 15 slots


Now the maximum inventory capacity is 25 slots. 10 base + 15 for the army backpack!

A new type of items will be added later: a belt. And the number of available quick slots will depend on the grade of the equipped belt.


SILHOUETTE


Added silhouettes, if the character is hidden behind any obstacle, such as a tree.

Here's what it looks like:


Likewise, zombies are now highlighted when they are hidden behind trees or other obstacles.


OTHER CHANGES


  • A GUI-cure of game is fully reworked. Now all interfaces work smoother, and the response has become more comfortable. Moreover, the load on the CPU is significantly reduced.

  • The tooltips for items now show more parameters, such as "attack speed" for weapons and "burning time" for fuel.

  • Zombies are no longer attacking the player until the map is fully loaded.

Update #9.2



Hello, Survivor!


A new LifeZ update has been released today. It brings some fixes and improvements:

  • reduced the amount of resources needed for craft some item like garden bed, worker helmet, pants, etc
  • improved support for ultra-wide monitors and custom screen resolutions
  • fixed: resolution settings were not saved when leaving the game
  • fixed: it was impossible to interact with the box if it is built near the door
  • a number of decorative objects added to the global map
  • in the game settings you can now switch between full screen and window modes


I hope you enjoy this update.
Have a nice game.

Update #9.1

Greetings, Survivor!


A new LifeZ Update has been released today. The main part of this update is fixes and improvements.

So, release notes

NEW BLOOD SYSTEM FOR ZOMBIES


As we said before, we developed a new blood system for zombies. The amount of blood now depends on the damage done, the health of the zombies, and other factors.

The blood itself now looks even better and more beautiful.

Tell us please, how do you feel about it? Leave your feedback about new blood please. It's very important for us.

INTERFACE IMPROVEMENTS


This update brings a completely rewritten code responsible for interaction with items. Everything works better now. Inventory, containers, merging or separation of items. Everything is more intuitive and more stable now

Other interface improvements:
  • many GUI elements has hints now. What does this icon mean? Does she have a hot key?
  • now you can use \ delete \ splitt items in every window with the inventory
  • improved tooltips for items: changed layout, important parameters of items are now highlighted in a special color
  • character parameters (health, hunger, thirst) are now shown in all windows the inventory, and the order of displaying these parameters is reduced to a single form


OTHER GAME IMPROVEMENTS


  • when dying at self-own base, item that were in the inventory are not lost; they can be easily picked up
  • dead zombies fade away after a while
  • after killing a zombie, loots now appears next to the zombie in the bag
  • prohibition to unequipping a backpack when there are items in the backpack's slots (protection from items disappearing)
  • support for Numpad enter
  • on the global map it shows how many berries and treasures can be found at each location
  • improved land textures on some forest maps
  • changed empty bottle icon


FIXES


  • fixed: empty bottle was not always given when using the bottle
  • fixed: when loading a saved game, the player did not appear near the survivor's flag
  • fixed: player's minimap icon jerked when picking up items
  • fixed: if a player died at the base, then many objects on the map disappeared
  • fixed: a message with damage was displayed when loading a saved game
  • fixed: zombies were turning around
  • fixed: coal could not be used as fuel
  • added: boards can now be used as fuel


Have a nice game.
Good luck with survival -_#

The update announcement

Hello survivors!


It's a small announcement about a next update.

I'd like to tell you a bit about it.

The next update is a small update with the number #9.1, which brings bux-fixes and improvements of some game parts. Of course, there will be more blood in the game and the blood will be even more beautiful.

It will be released next week.

What's next?

What would you like to have in the game in the 10th anniversary update? Let's talk about it. Tell us about your vision, about your desired features.

Share your opinion.
Write it in the comments to this announce or let's talk about it in Discussions.

Thank you for playing and watching LifeZ - Survival.
Have fun =_-