Soviet Update
This is the companion update to the Moscow 41 DLC (Update 16). Everything revolves around the playable Soviets in this one, but there is also a new revision of the manual, quality of life improvements, balancing updates to the base game, and more.
Briefly about the Moscow 41 DLC: it will be released on 31st of August on Steam and the price will be $6.99. You take control of Soviet forces as they deliver blow after blow to an overextended Wehrmacht during their winter counteroffensives of 1941/42. There are 11 historical scenarios total.
https://store.steampowered.com/app/1631480/Unity_of_Command_II__Moscow_41/
Please find the full change list for Update 16 below. Sorry about the abbreviated post for this update: I've had a proper vacation (!) this year, and am not really running at full speed just yet.
Cheers,
Tomislav
Briefly about the Moscow 41 DLC: it will be released on 31st of August on Steam and the price will be $6.99. You take control of Soviet forces as they deliver blow after blow to an overextended Wehrmacht during their winter counteroffensives of 1941/42. There are 11 historical scenarios total.
https://store.steampowered.com/app/1631480/Unity_of_Command_II__Moscow_41/
Please find the full change list for Update 16 below. Sorry about the abbreviated post for this update: I've had a proper vacation (!) this year, and am not really running at full speed just yet.
Cheers,
Tomislav
Features
- oversupply animation
- precision bombing theater asset - fixed readability of icon
- soviet special: artillery preparation card: sup fire does not spend AP, does not suppress arty specs
- soviet special: set piece possible for units with engineers (arty not mandatory)
- icon for when you're not allowed to place a supply hub (because of stragglers)
- selectable supply hubs
- binoculars icon for recon in force on the unit and the unit sheet
- ski specialists
Bugfixes
- fix: pontoon bridge: destroy, undo, destroy again
- fix: hq_uprade window in campaign screen: no frame around action icon
- fix: more theater asset crashes
- fix: scenario editor crash when the only HQ is enroute
- fix: remove campaign token when losing take-and-hold bonus objective
- fix: crash on certain attacks
- fix: river movement bug
- fix: elite reinforcements undo bug
- fix: scenario editor crash on mac
- Fix: command authority in campaign screen
- Fixes: casualties counting, added stragglers data
- Fix: history mode, HQ overrun update
- Fix: Restart from last conference greyed out
Balancing: Victory in the West
- Wadi Akarit: AI breakout (hard only)
- Alpine Redoubt: turn limits
- Battle for Bavaria: turn limit
- Saar-Vosgues Offensive: turn limits
- Market Garden: Arnhem now hold type objective
- Ljubljana Gap: turn limits
- Race Across France: turn limits
- Advance to Antwerp: turn limits
- Overlord: AI hints, Axis strength, Axis supply sources, turn limits
- Road from Rimini: Turn limits, playable area, Axis supply source location
- Rhine South: turn limits
- Rhine North: turn limits
- Veritable: turn limits
- Lumberjack: turn limits
- Gothic Line: turn limits, Axis strength
- Lorraine: turn limits
- End at the Elbe: turn limits
- Schelde: AI tweaks, turn limits, non active token reward changed
- Hurtgen: Axis supply, turn limits, objective reward fix
Balancing: Barbarossa
- multiple scenarios: changed T-34 to T-34/76
- hgs: changed Sd.Kfz 222 to Sd.Kfz 232, T-34 to T-34/76
- sevastopol_assault: specialists from HQ assigned to units
- rostov: locations added for Soviet reinforcements; one unit location change; AI tweaks
- bryansk, yelnya: minor balance tweaks