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Unity of Command 2 gets its first expansion covering the early years of WW2

Unity of Command 2 is an excellent game no matter what category you're using - turn-based strategy, war game, WW2 games... It offers a modern interpretation of an age-old formula that's both accessible, but also doesn't make you think of that box of rubbish in your dad's loft.


A year after the base game was released, Unity of Command 2 is getting its first expansion pack today, called Blitzkrieg. The main campaign puts you in charge of the allied forces in Europe, from the closing days of the North African campaign right the way through to the fall of Berlin in 1945. Blitzkrieg introduces a new campaign that, as you can imagine, gives you the keys to the German Wehrmacht and lets you play through the early years of the Second World War up to 1941.


There are 13 scenarios that follow the historical course of events, but on top of that, depending on your performance there are 12 further 'alt-history' scenarios you can unlock as well. This includes three missions dedicated to an invasion of the UK, starting with Operation Sealion and finishing with a mini-blitz up the Midlands.


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Unity of Command 2 - Blitzkrieg Review



It seems like there have been 100s of World War 2 wargames released this year. Partisans 1941, Cauldrons of War - Barbarossa, Silent Victory, and Krim: The War in the Crimea 1941-1942 to name but a few that came out in the latter half of 2020, pandemic be damned. And these games, by most accounts, were pretty solid overall, with a few outliers below average.

However, Unity of Command 2 - Blitzkrieg is going to give these games a run for their money, offering one of the most solid wargaming experiences of the year... for the second year in a row.

In stark contrast to last year's base game version of UoC2, Blitzkrieg puts you in the jackboots of the Wehrmacht, storming across Poland and France and etc., you've heard this story before and have probably played countless times in other games featuring the exact same scenario this year. I sure have. What sets Blitzkrieg apart is the excellent mechanics inherited from the game's overall design.

"...ARE WE THE BADDIES?"

The same familiar steps and unit specializations can be found here, but German-ified, as you can attach Pioneers, Stug IIIs, and the good ol' 88 to your units to give them bonuses in combat (Notably, recent free updates have done a great job explaining what these steps and add-ons do exactly, an issue we had with the launch version of the base game). And boy, you will need them.



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RELATED LINKS:


Unity of Command 2 Blitzkrieg deploys next week

Unity of Command 2: Blitzkrieg DLC announced

Review: Gary Grigsby’s War in the West


Blitzkrieg DLC Incoming

The 1939-41 Axis campaign is a wargaming classic, and we were super happy to dig into it, though there were a bunch of challenges to be sure. The sheer number of nationalities and unit types took a lot of time to research and model, and it's actually a pity most of them only show up for a scenario or two. I hope that maybe modders can make further use of some of these units/models in the future.

Quality of Life


We started development on this update by fixing a potentially huge balancing issue. Turns out, at some point we introduced an error into the code, that effectively clamps the “combat odds number” at 6 (should be 9). In practice, this means that a lot of high odds kill values were clamped at 3 KIA – which is just wrong even if you go as far back as UoC1.

Interestingly, no one noticed! 😂 Partly this must be due to the enemy (germans) having reasonably strong units, so very high odds were bound to be rare anyway. And then, even in attrition-type situations, the defender is more likely to retreat in UoC II, because of the new “cumulative retreat” shift rule.

Either way, we replayed “Victory in the West” extensively upon making the change. To me personally, it feels marginally easier and a bit more fun. Other people on the team agreed, so no special changes were made to the campaign in the end.



On to quality of life changes! In the left (see above, click for full size image) you can see that we’ve added designer notes (1) and army insignia (2) for each of the campaign HQs, and that we now show you a list of HQs (3) when you select a scenario in the campaign screen. Note that all quality of life changes described in this post also apply to base game content.

In the middle, you can see that tooltips appear to the side (4) of menus and sheets. This does not work equally well for all tooltips though, so I enabled it only where I felt it makes sense. You can also see command points on attack icons (5) and HQ selector (6) buttons. That’s a nice little change that will spare you many glances to the HQ sheet down in the lower right.

On the right, you can see that now there are tooltips with full unit stats for enroute units (7). They sure look sweet! I find EXP warnings on deployment (8) even more useful in a practical sense though — if you’re reinforcing your units, they warn you if the next deployment is going to lower ther experience level.

DLC Mechanics and Features


Fixed Fortifications are found in places like the Maginot Line, Eben Emael, Brest etc. They provide a -1/-3 combat shift to defender, depending on whether they are destroyed or intact, respectively. This shift is cumulative (adds up) to the entrenchment shift, so units fortified in fixed fortifications are really hard to flush out.



Army Group and Panzer Group HQs (1): armies are slow moving infantry formations, and you can upgrade their command range during the campaign, but they never go very fast. Panzer groups, on the other hand, have a fixed small range, but they can be upgraded to full 12MP (+3 if on rail) of movement. You want to keep your panzer generals close to the front.

Long-range Transfer (2): German HQs can transfer steps and specialists anywhere within their command range, not only between adjacent units. This changes everything.

Kampfgruppe (3): when sufficiently upgraded, German HQs can deploy security units (kampfgrupen) that also reorg any stragglers found in the deployment hex. Reorg’d straggler steps become active immediately.

Level-3 Force Pool (4): if a German HQ has its force pool upgraded to level-3, it does not spend command points when reorganizing stragglers at the start of the turn. This is a kind of a “technical” update — we decided to represent German HQs at army group-level and not army-level, so there is simply more stragglers around per HQ than what the Allied HQs had. Upgrade at your earliest convenience!

Oversupply (5): provides a unit with additional (mobile) supplies, and is totally super useful if you are planning to thrust recklessly into the enemy rear with half a dozen panzer divisions on a logistical shoestring. Which, you know… you’d never do, right?

Ju 87 Precision Bombing (6): this theater asset will let you blow a bridge, or destroy two trucks in an enemy supply hub. It’s a lot like “sabotage” except you get 3 hits in one scenario, so lord have mercy on your enemies.

Flying Artillery (7): simulates a heavy air attack by massed close air support aircraft (yes, Stukas again). Flying artillery generates high suppression results on the targeted unit and, even more importantly, has a whopping 50% chance of destroying fixed fortifications.

Release When


The release itself is on November 5th — if you are reading this past the date, the banner below will say "Buy Now" instead of "Add to Wishlist". Either way, make sure that your reaction is spontaneous and automatic! From everyone at 2x2 HQ, we wish you good times with our brand new campaign 😎

https://store.steampowered.com/app/1322670/Unity_of_Command_II__Blitzkrieg/


Unity of Command 2 Blitzkrieg deploys next week



It's a little sooner than we were predicting, but Unity of Command II's first DLC pack will be storming over the maginot line next week. 2x2 games shared the good news today via a new development update which also goes into more detail as to what free quality of life changes are coming, as well as the DLC features.

Blitzkrieg itself will feature 25 scenarios, only 13 of which are historical in nature and cover the period between 1939-41. Apparently a lot of work went into researching these scenarios since there are a lot of nationalities involved; some of whom are only featured once or twice.

In terms of free content, there's a quite sizable quality of life patch dropping at the same time as the DLC. A major balance issue from before the base game's launch has finally been fixed, and there are several new additions as well including designer notes and the official insignia for each of the campaign's HQs, and other UI improvements such as tool-tops and stats for en-route units.

In terms of other premium mechanics, there are new HQ abilities and theatre assets coming as well:



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RELATED LINKS:


Panzer Corps gets Fanatical in new bundle

Order of Battle: WWII –Specialisations Guide Pt. III: German Campaigns

Review: Gary Grigsby’s War in the West


Unity of Command 2: Blitzkrieg DLC announced



The developers of the excellent ww2 strategy game Unity of Command 2 have announced their first premium DLC for the game since it launched in November 2019. Blitzkrieg, which is a scenario pack focusing on the Wehrmacht in the early-war years, will release in early November, almost a year after the base game.

The new expansion will feature a 13-scenario campaign that begins with the 1939 invasion of Poland and ends with the airborne assault on Crete in May 1941. There will also be some goof ol' fashioned alt-history scenarios as well, such as everyone's favourite and Totally Doable(™) Operation Sealion.

There will also be over 50+ new unit types, not just for the Wehrmacht, but also for the militaries of nations such as Poland, France, Norway, Sweden, and Greece, to name but a few.

There are also new mechanics - forts will be introduced to simulate the Maginot line, and there will be new capabilities for German HQs to make them more mobile. There will also be new specialist units as well as new theatre assets covering air support and flying artillery.



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RELATED LINKS:


Hearts of Iron 4 DLC Guide

Strategic Mind: Blitzkrieg Review

Panzer Corps 2 Review