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Unity of Command II News

Update 14 is now LIVE

Update 14 is now live!

The main purpose of this update was to add support for Mac OS X, but we ended up fixing a lot of issues and even added a couple of small features. The changelist is attached below. As usual, if you run into any issues, please report them in the Technical Support subforum on Steam Discussions.

Cheers!

Features
  • Mac OS X support
  • odds shown on combat sheet (optional, via options/gameplay)
  • combat sheet: tooltips on attacker totals for sup fire, pindown
  • victory dialog tooltips
  • CTRL-1 hotkey to select scenarios in campaign screen (if occluded by sidebar)
  • enroute HQ can be set to arrive at later turns (in scenario editor)
  • command line option to run without steam mods (--no-steam-mods)
  • open manual and scenario charts from main screen


Bugfixes
  • fixed rail hexes on europe map
  • fix: crash on remove billboard
  • fix: unit rot animation crash
  • fix: hq deploy/store crash (hardening)
  • fix: armor shift calculation error when unsing amphibious armor
  • fix: combat sheet "Armor Shift" message should show the shift value before rounding, not after
  • corrected tooltip for "90% Success" milestone
  • fix: axis truck card tooltip
  • hardening: Interpolation1D.length() sometimes unexplainably returns NaN (numpy.linalg.norm() issue, possibly Mac only)
  • armor_shift_f not rounded correctly (ROUND_HALF_UP)
  • fix: axis truck card tooltip
  • fix: banner now says "Feint Attack" instead of "Pindown"
  • fix: crash on naval landing when para animation is still going (hardening)
  • fix: para planes fly sideways in history mode
  • fix: when you load a campaign ending in loss, victory sound is played
  • HQ store view, disable "armor" items if there is no infantry in the fp, or if there isn't enough prestige for armor + infantry
  • hardening: runtime check and logging for HeightMap.point_average_height()
  • fix: if supply bonus objective is re-taken by AI, theater supply is wrong
  • fix: deploy enroute unit, undo, then deploy again (wrong unit state)
  • fix: when using the sabotage card, message reports wrong turn value for recovered trucks
  •  fix: wrong casualty score when para unit is killed on drop. Check the same thing for naval assault.
  •  fix: AI crash while removing out of supply hub
  • fix: front line crash close to a mix of minor/major rivers
  • combat: do not negate armor shift in counterattacks that are across the river
  • fix: "destroy unit" bonus objective not listed taken after save/load
  • fix: FXAA on the mac now works

Update 14 Test

We have set Update 14 live on the testing branch. The main purpose of this update is to add support for Mac OS X, but we ended up fixing a lot of issues and even added some small features.

Please report any issues in the "Testing Branch" subforum of our Steam community discussions.

What is Testing Branch and how do I join?

Features
  • Mac OS X support
  • odds shown on combat sheet (optional, via options/gameplay)
  • combat sheet: tooltips on attacker totals for sup fire, pindown
  • victory dialog tooltips
  • CTRL-1 hotkey to select scenarios in campaign screen (if occluded by sidebar)
  • enroute HQ can be set to arrive at later turns (in scenario editor)
  • command line option to run without steam mods (--no-steam-mods)
  • open manual and scenario charts from main screen


Bugfixes
  • fixed rail hexes on europe map
  • fix: crash on remove billboard
  • fix: unit rot animation crash
  • fix: hq deploy/store crash (hardening)
  • fix: armor shift calculation error when unsing amphibious armor
  • fix: combat sheet "Armor Shift" message should show the shift value before rounding, not after
  • corrected tooltip for "90% Success" milestone
  • fix: axis truck card tooltip
  • hardening: Interpolation1D.length() sometimes unexplainably returns NaN (numpy.linalg.norm() issue, possibly Mac only)
  • armor_shift_f not rounded correctly (ROUND_HALF_UP)
  • fix: axis truck card tooltip
  • fix: banner now says "Feint Attack" instead of "Pindown"
  • fix: crash on naval landing when para animation is still going (hardening)
  • fix: para planes fly sideways in history mode
  • fix: when you load a campaign ending in loss, victory sound is played
  • HQ store view, disable "armor" items if there is no infantry in the fp, or if there isn't enough prestige for armor + infantry
  • hardening: runtime check and logging for HeightMap.point_average_height()
  • fix: if supply bonus objective is re-taken by AI, theater supply is wrong
  • fix: deploy enroute unit, undo, then deploy again (wrong unit state)
  • fix: when using the sabotage card, message reports wrong turn value for recovered trucks
  •  fix: wrong casualty score when para unit is killed on drop. Check the same thing for naval assault.
  •  fix: AI crash while removing out of supply hub
  • fix: front line crash close to a mix of minor/major rivers
  • combat: do not negate armor shift in counterattacks that are across the river
  • fix: "destroy unit" bonus objective not listed taken after save/load
  • fix: FXAA on the mac now works

Unity of Command 2 review - the ultimate successor

2019 may be remembered in the short term as the 'Year of the Wargame'. We've seen several high quality titles come out this year; Steel Division 2, Field of Glory: Empires, and Rule the Waves 2 to name some of the standouts of the past 12 months. It has been a good year to be into wargaming, and Unity of Command 2 has been waiting to make a dramatic entrance here at the end of it.


And boy, what an entrance it is. Unity of Command 2 has managed to enthrall me as few other recent wargames have; this is one you don't want to miss.


Unity of Command 2 (for brevity, UoC2) follows the Allied armies in the Western theatre from 1943 to 1945, featuring the player as a sort of 'supreme commander' of American, Free French, British, and various Dominion forces. The campaign is broken up into a series of Panzer General-style IGOUGO operational engagements (which I'll talk more about in a moment), each focused around a specific battle of the campaign, such as Sicily or Rome.


Read the rest of the story...


RELATED LINKS:

Unity of Command 2: Blitzkrieg review - lightning strikes twice

Unity of Command 2: Blitzkrieg review - lightning strikes twice

It seems like there have been hundreds of World War 2 wargames released this year. Partisans 1941, Cauldrons of War - Barbarossa, Silent Victory, and Krim: The War in the Crimea 1941-1942 to name but a few that came out in the latter half of 2020, pandemic be damned. And these games, by most accounts, were pretty solid overall, with a few outliers below average.


However, Unity of Command 2 - Blitzkrieg is going to give these games a run for their money, offering one of the most solid wargaming experiences of the year... for the second year in a row.


In stark contrast to last year's base game version of UoC2, Blitzkrieg puts you in the jackboots of the Wehrmacht, storming across Poland and France and etc., you've heard this story before and have probably played countless times in other games featuring the exact same scenario this year. I sure have. What sets Blitzkrieg apart is the excellent mechanics inherited from the game's overall design, but expanded upon to make the new German forces feel fresh and unique.


Read the rest of the story...


RELATED LINKS:

Unity of Command 2 review - the ultimate successor

UoC II on Mac OS X - Now in Beta

We have started testing the Mac OS X version of UoC II on Steam.

If you currently own the game (on Windows), and you want to try it on a Mac, you can simply install on the Mac, switch to the beta branch and play. This post explains how to switch to beta:
https://steamcommunity.com/app/809230/discussions/2/3003297945133220808/



Please report success, or any issues you run into, in that sub-forum (Testing Branch on Steam).

The game will not be "officially supported" on Mac during this test period. Once we feel it's been sufficiently tested we will enable Mac purchases in the Steam store.

Cheers!