Update 14 is now LIVE
The main purpose of this update was to add support for Mac OS X, but we ended up fixing a lot of issues and even added a couple of small features. The changelist is attached below. As usual, if you run into any issues, please report them in the Technical Support subforum on Steam Discussions.
Cheers!
- Mac OS X support
- odds shown on combat sheet (optional, via options/gameplay)
- combat sheet: tooltips on attacker totals for sup fire, pindown
- victory dialog tooltips
- CTRL-1 hotkey to select scenarios in campaign screen (if occluded by sidebar)
- enroute HQ can be set to arrive at later turns (in scenario editor)
- command line option to run without steam mods (--no-steam-mods)
- open manual and scenario charts from main screen
- fixed rail hexes on europe map
- fix: crash on remove billboard
- fix: unit rot animation crash
- fix: hq deploy/store crash (hardening)
- fix: armor shift calculation error when unsing amphibious armor
- fix: combat sheet "Armor Shift" message should show the shift value before rounding, not after
- corrected tooltip for "90% Success" milestone
- fix: axis truck card tooltip
- hardening: Interpolation1D.length() sometimes unexplainably returns NaN (numpy.linalg.norm() issue, possibly Mac only)
- armor_shift_f not rounded correctly (ROUND_HALF_UP)
- fix: axis truck card tooltip
- fix: banner now says "Feint Attack" instead of "Pindown"
- fix: crash on naval landing when para animation is still going (hardening)
- fix: para planes fly sideways in history mode
- fix: when you load a campaign ending in loss, victory sound is played
- HQ store view, disable "armor" items if there is no infantry in the fp, or if there isn't enough prestige for armor + infantry
- hardening: runtime check and logging for HeightMap.point_average_height()
- fix: if supply bonus objective is re-taken by AI, theater supply is wrong
- fix: deploy enroute unit, undo, then deploy again (wrong unit state)
- fix: when using the sabotage card, message reports wrong turn value for recovered trucks
- fix: wrong casualty score when para unit is killed on drop. Check the same thing for naval assault.
- fix: AI crash while removing out of supply hub
- fix: front line crash close to a mix of minor/major rivers
- combat: do not negate armor shift in counterattacks that are across the river
- fix: "destroy unit" bonus objective not listed taken after save/load
- fix: FXAA on the mac now works


