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Sipho News

Sipho 1.0.0f4 hotfix

Hello Sipho players!

A small patch build has been uploaded which addresses several issues. There were some memory leaks in new and improved pathfinding code. Aquariums were lacking music and they won't anymore! We hope you are enjoying Sipho and more improvements will be coming!

Version 1.0.0f4
  • Add Full Screen Mode option to Graphics menu - using Fullscreen Exclusive could help improve performance on low-end machines
  • Reduce overall music volume just a tiny bit
  • Fix memory leak in deformable jobs
  • Fix memory leak and improve performance of pathfinding clearance calculations
  • Fix Grabber erroring out in rare occasions and do not exert firing force if it stayed connected


Version 1.0.0f3
  • Add translations incomplete disclaimer
  • Fix polyp not attaching correctly
  • Tidy up music playing and play it in Aquarium
  • Upload to Workshop with Public visibility by default
  • Fix layouts marked in layout Browser as Do Not Spawn were still spawned
  • Things that do not want to be held are no longer held - fixes Polyp attaching to Zooid unlock consumables
  • Correctly request for Depth texture rendering when depth blur is on - fixes the game being super blurry if Ambient Occlusion is off, but Depth Effect is on

Sipho 1.0.0 is now available!

Dear Sipho players,

Sipho is out of Early Access with all its glory! New content awaits you!
  • A new Mushroom-inspired Breed!
  • Wild new parts - Zooids!
  • Improved Enemy AI
  • Steam Workshop support for creations - Layouts
  • New soundtrack
  • Polished boss fights
  • Visual and other various improvements - just can't name all of them here!


In coming days we are going to be releasing Steam community content and gradually releasing new languages. We are also monitor game's balance - expect more polish in that area!

As always - we invite you to join our community:


Changelog

Whole changelog is just too big for this post, so we put all changes in a single pastebin

Thank you for being with us for almost 6 years - we can't you all. Here's to a great future with Sipho!

Sipho 1.0 will come out of Early Access this September!

We are very happy to announce that Sipho will be coming out of Early Access this September of 2023!

[h2]The upcoming Sipho 1.0 will have:[/h2]
  • A new Mushroom-inspired Breed!
  • Wild new parts - Zooids!
  • Improved Enemy AI
  • Steam Workshop support for creations - Layouts
  • New soundtrack
  • Game translations to different languages
  • Visual and other various improvements - just can't name all of them here!

We have prepared a little teaser trailer to get you all hyped:
[previewyoutube][/previewyoutube]What new things can you spot in the Trailer?

As Sipho comes out of Early Access its price will be increased to $18 USD or your regional equivalent upon launch. If you haven't tried Sipho yet - now is the last chance to get it for Early Access price.

The Time In Early Access

Sipho has come a long way since it entered Early Access. As we developed the game publicly, we tried to listen to player feedback and guide the game towards common vision. Creation contests have proven to be immensely valuable and uniting our whole community. Fostering such creativity in the game and outside of it has been our goal from the beginning. In the end, Sipho has become bigger and better than we expected it to be at the start. From what would have been made in 1 year of Early Access, we now have almost 5 years of love and labour put in. Thank you for your support and here's hope to another 5 years!

Thank you for following us for so long!

Poll: Which Zooids need improvements?

Hello Siphonophorians!

We're just inches away from Sipho 1.0 and there is still some time to improve our beloved Zooids. It would be very interesting to hear which Zooids, in your opinion, need the most work - so I've created a poll. Let me know which Zooids are the most underwhelming by moving them to the top/giving them the most points in the poll.

If you have additional comments or would like to participate in discussions - we have a lively discussion and some sneak-peaks into development of Sipho on our Discord or leave a comment under this announcement.

Cheers and keep on diving deeper,
Dominas

Sipho 0.9.5f2 Hotfix: Rebounce

A quick hotfix for players which experience only Head zooids spawning instead of fully grown enemies. This was caused by game not handling several invalid custom Layout cases which should be resolved now. All invalid layouts are moved to /Layouts/Invalid.
Version 0.9.5f2
  • More robust Layout importing
  • Fix old Cra'Than obstacles being referenced by several sprite atlases