development update #129
Hello everyone,
This is just a quick news update showing off some of the newer art content that is being made as we move towards the new build update.
Sailfin Mollies Painted (they are not proportionally scaled in this image)

The Sailfin mollies models I showed in the last update have been painted. They are quite intricate little things but very pretty indeed.
Red Onion Nerite Snail

Olive / Tiger eye Nerite Snail - (Probably going to be tweaked some more)

Two more variations of Nerite snail have been painted to accompany the Zebra Nerite Snails currently in the game. The next snails that will be added to the game will be a completely different model. Something like a Ramshorn snail would be nice I think.
Camera Lens Settings

Some changes have been made to the camera lens settings. I found the old depth of field settings to be a bit frustrating to use and I was not happy with the result most of the time. There were also issues with applying depth of field to transparent objects like glass or particles. Due to how realtime renderers actually render transparent objects. Their depth in the scene is not properly calculated and thus appear incorrect when applying depth of field to them. Depth of field has been replaced with a simpler "Tile Shift" technique that I think also adds some of the same kind of visual interest to the image, even though it is a little bit of a visual cliche, but it gets nice feelings for screenshots.
Bloom/Glow has also been added. This is something I see often in photographs or at times looking through aquarium glass. There is a soft glow on the areas of the aquarium that are the most bright with light. To simulate this in Fishery we have given players controls over that. This is also a bit of a visual cliche but when used in a subtle fashion it can create a nice look I think. Both lens settings have been exaggerated in the above image.
We will be back soon with more juicy screenshots and progress.
The Fishery Team
This is just a quick news update showing off some of the newer art content that is being made as we move towards the new build update.
Sailfin Mollies Painted (they are not proportionally scaled in this image)

The Sailfin mollies models I showed in the last update have been painted. They are quite intricate little things but very pretty indeed.
Red Onion Nerite Snail

Olive / Tiger eye Nerite Snail - (Probably going to be tweaked some more)

Two more variations of Nerite snail have been painted to accompany the Zebra Nerite Snails currently in the game. The next snails that will be added to the game will be a completely different model. Something like a Ramshorn snail would be nice I think.
Camera Lens Settings

Some changes have been made to the camera lens settings. I found the old depth of field settings to be a bit frustrating to use and I was not happy with the result most of the time. There were also issues with applying depth of field to transparent objects like glass or particles. Due to how realtime renderers actually render transparent objects. Their depth in the scene is not properly calculated and thus appear incorrect when applying depth of field to them. Depth of field has been replaced with a simpler "Tile Shift" technique that I think also adds some of the same kind of visual interest to the image, even though it is a little bit of a visual cliche, but it gets nice feelings for screenshots.
Bloom/Glow has also been added. This is something I see often in photographs or at times looking through aquarium glass. There is a soft glow on the areas of the aquarium that are the most bright with light. To simulate this in Fishery we have given players controls over that. This is also a bit of a visual cliche but when used in a subtle fashion it can create a nice look I think. Both lens settings have been exaggerated in the above image.
We will be back soon with more juicy screenshots and progress.
The Fishery Team