News
Hello everyone.
It has been a while since our last development status update. We have been working non-stop since then trying to get the game ready for release. We had a booth at the Zurich Game Show last weekend where a lot of people got a hands-on preview of the game and the response was fantastic.
We were surprised by how many different types of gamers were interested in Fishery. We knew we might attract people who play games like the sims, cities skylines and planet coaster. But we found that we got people interested who played a lot of FPS shooters like battlefield or doom and all ages and genders were interested. It was great to see that Fishery appeals to such a wide audience.
We got a lot of feedback from everyone. It was all constructive but they all had the same messages in common which was "some things still need more work" or "It would be great if this feature could also do a bit more" or "I did not notice this part of the UI" or "This part of the UI is a bit confusing to use".
This tells us that while the game works well and excites a lot of people for the most part it is still not ready for sale. Even in an Early Access state. We will not be one of those developers who release a very unfinished game as Early Access and expect people to just deal with how un-finished it is just because it is Early Access. Fishery is a product that must satisfy it's players.
The problem is we make our money at the moment doing client work as freelancers and the entire development of fishery is self-funded. Which means we must juggle multiple freelance projects and fishery at the same time. We want to free up our time so we can work 100% on Fishery and vastly improve it before we release it. Our only option is to turn to crowd-funding.
We will be launching a Kickstarter campaign at the beginning of October. All dates and details will be announced shortly.
Thanks for your continued support
The Fishery Team
It has been a while since our last development status update. We have been working non-stop since then trying to get the game ready for release. We had a booth at the Zurich Game Show last weekend where a lot of people got a hands-on preview of the game and the response was fantastic.
We were surprised by how many different types of gamers were interested in Fishery. We knew we might attract people who play games like the sims, cities skylines and planet coaster. But we found that we got people interested who played a lot of FPS shooters like battlefield or doom and all ages and genders were interested. It was great to see that Fishery appeals to such a wide audience.
We got a lot of feedback from everyone. It was all constructive but they all had the same messages in common which was "some things still need more work" or "It would be great if this feature could also do a bit more" or "I did not notice this part of the UI" or "This part of the UI is a bit confusing to use".
This tells us that while the game works well and excites a lot of people for the most part it is still not ready for sale. Even in an Early Access state. We will not be one of those developers who release a very unfinished game as Early Access and expect people to just deal with how un-finished it is just because it is Early Access. Fishery is a product that must satisfy it's players.
The problem is we make our money at the moment doing client work as freelancers and the entire development of fishery is self-funded. Which means we must juggle multiple freelance projects and fishery at the same time. We want to free up our time so we can work 100% on Fishery and vastly improve it before we release it. Our only option is to turn to crowd-funding.
We will be launching a Kickstarter campaign at the beginning of October. All dates and details will be announced shortly.
Thanks for your continued support
The Fishery Team