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Bug Fix Patch #2

Hello everyone,

We found a few serious bugs and some not so serious bugs. We have just uploaded an bugfix update. Here is a quick run-down of what we fixed.

- Game hanging/crashing at the "recreating world" section of the loading screen. We thought perhaps this was due to something in a saved game file that the load system did not like. But after closer investigation it seems it was due to some pieces of game code being executed after it was supposed to. What made it tricky to track down was that it did not always cause a problem.

- Switching to plumbing mode puts all the objects inside the aquarium to sleep. Switching back wakes them up. Sometimes physics objects that are sitting on the substrate do not calculate their collisions accurately when they are woken up. This causes them to fall through the aquarium and keep falling into infinity. This will cause major problems. A simple fix that has been put into place. Detect if these objects is below the aquarium. If so, it is teleported to a position above the aquarium and dropped back into the water.

- deleting a saved game via the aquarium file browser crashes when there was only one file left.

- resource containers for CO2, oxygen, nutrients etc were not refreshed when a new game file was loaded or created from scratch. The values were kept from the previously loaded aquarium.

We have also been able to tweak a few UIs and add a nutrient injector into the plumbing system. These are included in this patch too but full details about them will be talked about in this coming Friday's update post.


The Fishery Team