development update #2
Fishery will be released on the 26th of September 2019.
Yes in less than two weeks Fishery will be available for you all to play. Just before we release the game we will post an update as a sort of "before you buy" update where we will tell you all what the current state of the game is and our plans for what the updates will be about in the weeks immediately after the release.
We would also like to say sorry for the lateness of this update. We had promised to do it by last Friday evening but we had a perfect storm of exhibiting Fishery at the Zurich Game Show from Friday to Sunday and our project leader had to move apartments. There was a lot of stress and worry and tiredness and we were just unable to write this until now.
The Zurich Game Show went very well indeed. It was quite different to exhibiting at GDC. The cost of entry for people to attend was much more affordable which meant that a lot of people were at the venue. This included entire families with young children. We never specifically made fishery to appeal to children but we saw a lot of these youngsters drag their parents to our booth when they saw our poster. One little boy was playing for around 15 minutes and was completely consumed by it. He loved feeding the fish, watching the fish race each other to get to a piece of food. After his parents dragged him away from the game we heard him ask his parents if they could get their aquarium out from their basement and he had a big smile on his face.
Here is another peak at what is in Fishery right now.
Game Features:
The main game mode at the moment is a sort of sandbox mode. Players have unlimited money and all items are unlocked. You can really get creative and experiment with the game but most of all push the ecosystem simulation to it's limits.
Here is an example of what someone made at the Zurich Game Show by a group of mischievous teenagers. Just over 150 fish splashing around near the surface after they sculpted the terrain to be just below the water line. It actually surprised us quite a lot because we thought perhaps the physics would be a bit unstable. We were running the game on a small laptop that only has on-board graphics, no actual graphics card and it still ran around 60fps and did not crash which is always great.

You may notice the user interface is drastically different from what is in the trailer on the main steam page. That trailer is very out of date but we will have an updated version of it ready for the release so you get a clearer picture of what you will get before you buy.

Here is an image that shows off a backdrop that players can choose. We often have have people asking for the possibility to have the background be themed. This is the first version of the ocean backdrop. It is still a little empty right now. we plan to have things like whales and submarines swimming by in the background as well as a few more details here and there. As time goes on we will be adding lots of new backdrops. A common request is to have the aquarium on a table in bedroom so it looks like it is placed in someone's house. We will no doubt be given lots of ideas from you in the discussion forums as to what backdrops we should add and we will of course spend time to add them into the game.
That wraps up today's update. Stay tuned for another one towards the end of the week.
The Fishery Team
Yes in less than two weeks Fishery will be available for you all to play. Just before we release the game we will post an update as a sort of "before you buy" update where we will tell you all what the current state of the game is and our plans for what the updates will be about in the weeks immediately after the release.
We would also like to say sorry for the lateness of this update. We had promised to do it by last Friday evening but we had a perfect storm of exhibiting Fishery at the Zurich Game Show from Friday to Sunday and our project leader had to move apartments. There was a lot of stress and worry and tiredness and we were just unable to write this until now.
The Zurich Game Show went very well indeed. It was quite different to exhibiting at GDC. The cost of entry for people to attend was much more affordable which meant that a lot of people were at the venue. This included entire families with young children. We never specifically made fishery to appeal to children but we saw a lot of these youngsters drag their parents to our booth when they saw our poster. One little boy was playing for around 15 minutes and was completely consumed by it. He loved feeding the fish, watching the fish race each other to get to a piece of food. After his parents dragged him away from the game we heard him ask his parents if they could get their aquarium out from their basement and he had a big smile on his face.
Here is another peak at what is in Fishery right now.
Game Features:
The main game mode at the moment is a sort of sandbox mode. Players have unlimited money and all items are unlocked. You can really get creative and experiment with the game but most of all push the ecosystem simulation to it's limits.
Here is an example of what someone made at the Zurich Game Show by a group of mischievous teenagers. Just over 150 fish splashing around near the surface after they sculpted the terrain to be just below the water line. It actually surprised us quite a lot because we thought perhaps the physics would be a bit unstable. We were running the game on a small laptop that only has on-board graphics, no actual graphics card and it still ran around 60fps and did not crash which is always great.

You may notice the user interface is drastically different from what is in the trailer on the main steam page. That trailer is very out of date but we will have an updated version of it ready for the release so you get a clearer picture of what you will get before you buy.

Here is an image that shows off a backdrop that players can choose. We often have have people asking for the possibility to have the background be themed. This is the first version of the ocean backdrop. It is still a little empty right now. we plan to have things like whales and submarines swimming by in the background as well as a few more details here and there. As time goes on we will be adding lots of new backdrops. A common request is to have the aquarium on a table in bedroom so it looks like it is placed in someone's house. We will no doubt be given lots of ideas from you in the discussion forums as to what backdrops we should add and we will of course spend time to add them into the game.
That wraps up today's update. Stay tuned for another one towards the end of the week.
The Fishery Team