development update #54
Hello everyone,
There is no update to the build this week but we have some nice progress to show you.
A lot of time was spent working on things related to the plumbing system. We have started making new items as well as updating older ones. The models are finished but the texture maps are in the early stages of painting.
Oxygen Regulator:

Co2 Regulator:

These are the new gas regulators; Oxygen and CO2. Unlike the air-stones already in the game they do not require electricity to work and they are capable of adding much more gas into the water.
Algae Reactor:

This is a redesign of device already in the game. The algae reactor uses macro-algae to consume CO2 and nutrients from the water and produce oxygen. The design currently in the game is not that interesting to look at and has been on the plumbing to-do list for a while.
Nutrients Injector New Mode:

Paint Blocking In Stage:

Another item that was in need of a slight redesign was the nutrient injector. This allows for the precise release of nutrients into the water without the need for players to use fertilizer balls, although those will still be in the game.
New Pipe Parts:

Three new pipe parts will be in the next update too. These will enable players to make better use of space in the plumbing area. For really complex aquarium setups players will need to balance the natural and artificial parts of their ecosystems. In terms of plumbing this will put a greater need for players to efficiently use the space in the plumbing area and come up with ever more creative ways to connect their plumbing networks together. There will be more detailed examples in the upcoming weeks that show how these new parts can be used in-game.
There are still more plumbing items yet to be designed. For instance there is a whole range of filters not just for waste but for filtering out gases and algae. There are some redesigns due for the water heater and some completely new devices that regulate the salt content which will allow for new types of fish, plants, coral etc.
On top of all that there are still changes being made to the fish ai, overall simulation balancing, ui and much writing, planning and designing for career mode features. As always there is so much to do and not enough hours to do it in but we shall keep chipping away at this mountain of work.
We hope you all have a good weekend.
The Fishery Team
There is no update to the build this week but we have some nice progress to show you.
A lot of time was spent working on things related to the plumbing system. We have started making new items as well as updating older ones. The models are finished but the texture maps are in the early stages of painting.
Oxygen Regulator:

Co2 Regulator:

These are the new gas regulators; Oxygen and CO2. Unlike the air-stones already in the game they do not require electricity to work and they are capable of adding much more gas into the water.
Algae Reactor:

This is a redesign of device already in the game. The algae reactor uses macro-algae to consume CO2 and nutrients from the water and produce oxygen. The design currently in the game is not that interesting to look at and has been on the plumbing to-do list for a while.
Nutrients Injector New Mode:

Paint Blocking In Stage:

Another item that was in need of a slight redesign was the nutrient injector. This allows for the precise release of nutrients into the water without the need for players to use fertilizer balls, although those will still be in the game.
New Pipe Parts:

Three new pipe parts will be in the next update too. These will enable players to make better use of space in the plumbing area. For really complex aquarium setups players will need to balance the natural and artificial parts of their ecosystems. In terms of plumbing this will put a greater need for players to efficiently use the space in the plumbing area and come up with ever more creative ways to connect their plumbing networks together. There will be more detailed examples in the upcoming weeks that show how these new parts can be used in-game.
There are still more plumbing items yet to be designed. For instance there is a whole range of filters not just for waste but for filtering out gases and algae. There are some redesigns due for the water heater and some completely new devices that regulate the salt content which will allow for new types of fish, plants, coral etc.
On top of all that there are still changes being made to the fish ai, overall simulation balancing, ui and much writing, planning and designing for career mode features. As always there is so much to do and not enough hours to do it in but we shall keep chipping away at this mountain of work.
We hope you all have a good weekend.
The Fishery Team