development update #93
Hello everyone,
This is not a proper full blown update post but it has been a while since we shared some progress so think of this a "pre-update" update post.
We did not meet our aim for releasing a build update by the end of august. This is not because things are going badly. Things are actually going very well indeed and we have been as busy as beavers getting it all together.
As usual we got a little too excited and have crammed a lot of work into this next build which results in a longer period of testing and tweaking of numbers. We said in a previous post that we have finally added the time manipulation feature into the game that quite a few players have asked for but it requires us to rethink all of the numbers associated with the simulation side of the game.
Everything can now take longer to happen which should remove a lot of the frustrations players have told us about with things happening way too fast. Now the time it takes for breeding, eating, dying, becoming stressed etc etc should feel more natural in length and hopefully players won't feel the constant pressure to manage things all the time but can instead take more time to focus on the creative aspects of aquariums.
Among all the other changes we have talked about in update posts over the past months we have also been working on the usual batch of quality of life changes. We have reworked our old alert system which had been turned off for some time because it was so crap. It is now better and more clear so players can see very quickly which fish or plants have a problem.
All of the fish we have talked about over the past months are finished minus a few tweaks here and there. In total we are adding 5 new species of fish which actually amounts to 10 individually modelled and painted fish added because there are often differences between fish genders.

Above is a sneak peak of the male freshwater angelfish before we add the scales and yes we will of course be adding marine angelfish in the future too.
We will be ready with the next update fairly soon and I will write about it in a very very large update post that details all of the changes. I expect it will take me a whole day to write so the new build itself will probably be uploaded to steam a day before you see the news post announcing it.
We hope you all have a nice Tuesday and shall talk again soon.
The Fishery Team
This is not a proper full blown update post but it has been a while since we shared some progress so think of this a "pre-update" update post.
We did not meet our aim for releasing a build update by the end of august. This is not because things are going badly. Things are actually going very well indeed and we have been as busy as beavers getting it all together.
As usual we got a little too excited and have crammed a lot of work into this next build which results in a longer period of testing and tweaking of numbers. We said in a previous post that we have finally added the time manipulation feature into the game that quite a few players have asked for but it requires us to rethink all of the numbers associated with the simulation side of the game.
Everything can now take longer to happen which should remove a lot of the frustrations players have told us about with things happening way too fast. Now the time it takes for breeding, eating, dying, becoming stressed etc etc should feel more natural in length and hopefully players won't feel the constant pressure to manage things all the time but can instead take more time to focus on the creative aspects of aquariums.
Among all the other changes we have talked about in update posts over the past months we have also been working on the usual batch of quality of life changes. We have reworked our old alert system which had been turned off for some time because it was so crap. It is now better and more clear so players can see very quickly which fish or plants have a problem.
All of the fish we have talked about over the past months are finished minus a few tweaks here and there. In total we are adding 5 new species of fish which actually amounts to 10 individually modelled and painted fish added because there are often differences between fish genders.

Above is a sneak peak of the male freshwater angelfish before we add the scales and yes we will of course be adding marine angelfish in the future too.
We will be ready with the next update fairly soon and I will write about it in a very very large update post that details all of the changes. I expect it will take me a whole day to write so the new build itself will probably be uploaded to steam a day before you see the news post announcing it.
We hope you all have a nice Tuesday and shall talk again soon.
The Fishery Team