development update #86
Hello everyone,
It has been another week of painting once again.
Red Neon Dwarf Gouramis:
Female:

Male:

Players have been requesting this fish species for quite some time and finally we are putting it into the game. There is still some work to be done on it. The shiny scale map that reveals itself as the camera moves needs more variations in the colouring and it needs to be more intense on the fins and of course the usual list on endless tweaks needs to be done for the rest of the paint job. This is just the first variety we are going to paint. At some point in the near future we will paint the Neon Blue variety and so on.
Red Pigeon Discus Male (work in progress):

The most complex discus patterning we have painted so far. My colleague is able to paint the more complicated fish much faster than I paint the less complicated ones which is useful because goodness knows how long this would take me to paint this one. If all goes to plan this and the female version will be painted this week.
Freeze Dried Beef Heart:

Fresh Beef Heart:

I was fascinated to read that discus breeders highly recommend feeding beef heart to their fish. From what I have read online generally it is prepared at home and there are even recipes that include spinach and garlic. Naturally once I read this I knew we have to include it in the game. There are two varieties, "Freeze Dried" and "Fresh". I am also thinking that the freeze dried variety should float while the fresh variety should sink. Perhaps this is not realistically correct but I feel it is important us to make items that are similar to each other as distinct as possible where it makes sense.
It is in fact the end of the month and still no update to the build. As usual we have gotten too excited and cannot stop painting things when we are on a roll. This coming week while my colleague continues to paint I will spend time putting together and testing the new build for Friday the 7th of may. It will include as much of the finished content that I can jam into it. This will include all the discus fish, food items and the nudge feature. There will also be some tweaks to the maths behind the water chemistry because all too often it descends into chaos. Paradoxically this is somewhat correct or even desired because it is a non linear chaotic system but it makes the game more stressful and unwieldy so one must massage the numbers to be a bit more forgiving.
The new breeding features and other promised quality of life changes will most likely come in the week afterwards and so on if they can't be squeezed into this week.
Time for some relaxation coding. We wish you all a good Sunday.
The Fishery Team
It has been another week of painting once again.
Red Neon Dwarf Gouramis:
Female:

Male:

Players have been requesting this fish species for quite some time and finally we are putting it into the game. There is still some work to be done on it. The shiny scale map that reveals itself as the camera moves needs more variations in the colouring and it needs to be more intense on the fins and of course the usual list on endless tweaks needs to be done for the rest of the paint job. This is just the first variety we are going to paint. At some point in the near future we will paint the Neon Blue variety and so on.
Red Pigeon Discus Male (work in progress):

The most complex discus patterning we have painted so far. My colleague is able to paint the more complicated fish much faster than I paint the less complicated ones which is useful because goodness knows how long this would take me to paint this one. If all goes to plan this and the female version will be painted this week.
Freeze Dried Beef Heart:

Fresh Beef Heart:

I was fascinated to read that discus breeders highly recommend feeding beef heart to their fish. From what I have read online generally it is prepared at home and there are even recipes that include spinach and garlic. Naturally once I read this I knew we have to include it in the game. There are two varieties, "Freeze Dried" and "Fresh". I am also thinking that the freeze dried variety should float while the fresh variety should sink. Perhaps this is not realistically correct but I feel it is important us to make items that are similar to each other as distinct as possible where it makes sense.
It is in fact the end of the month and still no update to the build. As usual we have gotten too excited and cannot stop painting things when we are on a roll. This coming week while my colleague continues to paint I will spend time putting together and testing the new build for Friday the 7th of may. It will include as much of the finished content that I can jam into it. This will include all the discus fish, food items and the nudge feature. There will also be some tweaks to the maths behind the water chemistry because all too often it descends into chaos. Paradoxically this is somewhat correct or even desired because it is a non linear chaotic system but it makes the game more stressful and unwieldy so one must massage the numbers to be a bit more forgiving.
The new breeding features and other promised quality of life changes will most likely come in the week afterwards and so on if they can't be squeezed into this week.
Time for some relaxation coding. We wish you all a good Sunday.
The Fishery Team