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development update #67

Hello everyone,

A new build has been uploaded. build 42 contains a nice chunk of new art content including our Christmas mystery fish. Which is not particularly Christmassy but its a fish that a lot of people always ask about even if they know nothing about aquariums. The Clownfish.

Clownfish Female:


Clownfish Male:


The Ocellaris Clownfish is a fish on the short list of fish that you must have in an aquarium game. Sort of like having a Tyrannosaurus Rex in a dinosaur game. The Tyrannosaurus Is in many ways synonymous with the word Dinosaur for a lot of people. The same seems to be true that the Clownfish is synonymous with pet fish or aquariums thanks in no small part to Pixar I am sure.

A quick update on the puffer fish. They will be in the game next week. They are about 80% painted and we are working on how their animation will work. Puffer fish do not use the motion of their spine and tail to propel themselves through the water but instead use two pairs of smaller fins to swim around. They are sort of like underwater humming birds. This means that there needs to be a rethink about how we animate our fish via code and make the appropriate changes.

We have also been making substantial changes to how non puffer fish are animated. You might notice some of these changes in this build. There is a lot more movement in the Pectoral fins (Arm fins). The body motion is a bit more fluid and based on fish skeletal mechanics. There is still much work to be done next week on fish animation so if it looks a little strange for some fish just know that hopefully most of that will be fixed in a week or so.

We added a whole load of sea shell decorations too.


Limpet, Turret, scallop, oyster, asian clam, Nautilus shells have been added. Most of which have more than one variation which all together total at 17 shells. We also added a coconut which is the first of 5 coconut model variations to be added and we added 5 new bogwoods. the above image is a little sneaky peak. We encourage you all to check them out in the game for real and get creative with them.

We were not able to get the sponge filters ready this week like we had aimed to do and next week we will be focused almost entirely on puffer fish and fish animation so sponge filters will have to come in very early January along with a new backdrop and a few other loose ends that we have promised.

It has been a good week indeed and we look forward to next week. We wish you all a good weekend.

The Fishery Team.