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development update #98

Hello everyone,

Build 63 will be uploaded some time tonight. Unfortunately not everything went to plan this week because I spent most of the time in bed feeling rather unwell. My colleague and I will be adding the new goldfish into the game next week instead. Fortunately I was able to spend some time fixing important bugs today and yesterday.

There was a particularly ugly bug pointed out to us by some players. When time is sped up and there is a lot of floating food in the aquarium there would be some fish that mysteriously find their way out of the aquarium and cannot get back in. Fixing a bug like this is quite difficult to solve unless I can recreate it on my computer and study it's causes.



This meant that I had to spend a lot of time watching aquariums with time sped up and lots of floating food until fish would get pushed out. Luckily I was able to reliably recreate the bug and I believe the cause has been found and fixed. There is some code in place that will teleport fish back into the aquarium if they are detected outside of it if it turns out the cause was not in fact fixed.

Floating items like food should no longer clump up in the corner like they do in the above gif. However if you load a scene that contains clumped together food then it will still be clumped. The fix prevents unclumped food becoming clumped. It also works for floating plants like water lettuce. The code that helps calculate the motion of buoyant objects has been made simpler, smaller and faster as a result.

There were a few bugs fixed that affected the nudge tool if used when time was sped up. That seems to now be working as desired too.

There was an adjustment made to how sensitive the sound and music volume sliders are. Lowering them to around 40% made them almost impossible to hear. This also depends on volume settings players have for their speakers and the overall volume settings that the windows operating system controls. It could be rather tedious for players to get that right because it could mean adjusting three sets of volume controls but this should make it a little easier.

Well it was a slightly smaller update this week than we had hoped but next week should be pretty good indeed. We wish you all a lovely weekend.

The Fishery Team