development update #53
Hello everyone,
The build will be updated on Monday. We were working until late last night to get things tested and working properly and there are a few small things left to do before the build is ready. On the whole this has been quite a good week and we have managed to get some important things into the game.
Male Halfmoon Plakat Koi Betta:

This is a Male Halfmoon Plakat Koi Betta. It will replace the existing version of the Betta fish currently in the game which is rather outdated. It will soon be joined by the female which was modelled this week and will be painted soonish.
We will be adding more varieties for Betta fish as time goes on. You can expect to see Veil tale, twin tale, Comb tale etc. There will also be quite a few colour variations for each Betta type.
Female Halfmoon Plakat Koi Betta: (Unpainted Model)

Here is a quick look at the female model for anyone who is interested.
The first versions of territorial behaviour for Betta fish is almost ready. At the moment it is rather simplistic but works quite well. Male Betta fish can detect another male Betta in the same aquarium as themselves and if they are within a certain distance of each other for a period of time then they will act aggressively and eventually attack one another.
More complex versions of this behaviour will actually include territorial regions that are defined either by the fish or the player. The fish will have attributes for things like stress, fear and aggression. The levels of these attributes will determine how intense their behaviour is. These attributes will also be assigned to all other fish as a means to create more complex behaviours.
Marquee Selection:

Finally we have marquee selection in the game. The whole point of this feature is to allow players to select/de-select a lot of objects very quickly without being tedious and tiresome.
Marquee Toggle:

This feature needs to be toggled on in order for players to use it. We have not removed previous selection techniques from the game.
Selection Mask + Marquee:

It works with the selection mask feature so if players have an aquarium full of many different types of objects they can more easily select only what they want without needing to be extremely accurate and fiddly.
Performance is pretty good when using this feature. If you are selecting many hundreds of objects all at once you could expect a brief stutter in framerate when you release the mouse button after dragging out the selection box; but any dip in performance should be relatively small.
This feature will be explained further in the in-game help which will be included in Monday's update.
Next week is going to be very busy indeed with lots of art content being worked on. We are also getting closer to adding saltwater features into the game. For this to happen we need to make some adjustments to the plumbing system; specifically we need to make more plumbing devices and upgrade some old ones.
As usual we wish you all a very good weekend.
The Fishery Team
The build will be updated on Monday. We were working until late last night to get things tested and working properly and there are a few small things left to do before the build is ready. On the whole this has been quite a good week and we have managed to get some important things into the game.
Male Halfmoon Plakat Koi Betta:

This is a Male Halfmoon Plakat Koi Betta. It will replace the existing version of the Betta fish currently in the game which is rather outdated. It will soon be joined by the female which was modelled this week and will be painted soonish.
We will be adding more varieties for Betta fish as time goes on. You can expect to see Veil tale, twin tale, Comb tale etc. There will also be quite a few colour variations for each Betta type.
Female Halfmoon Plakat Koi Betta: (Unpainted Model)

Here is a quick look at the female model for anyone who is interested.
The first versions of territorial behaviour for Betta fish is almost ready. At the moment it is rather simplistic but works quite well. Male Betta fish can detect another male Betta in the same aquarium as themselves and if they are within a certain distance of each other for a period of time then they will act aggressively and eventually attack one another.
More complex versions of this behaviour will actually include territorial regions that are defined either by the fish or the player. The fish will have attributes for things like stress, fear and aggression. The levels of these attributes will determine how intense their behaviour is. These attributes will also be assigned to all other fish as a means to create more complex behaviours.
Marquee Selection:

Finally we have marquee selection in the game. The whole point of this feature is to allow players to select/de-select a lot of objects very quickly without being tedious and tiresome.
Marquee Toggle:

This feature needs to be toggled on in order for players to use it. We have not removed previous selection techniques from the game.
Selection Mask + Marquee:

It works with the selection mask feature so if players have an aquarium full of many different types of objects they can more easily select only what they want without needing to be extremely accurate and fiddly.
Performance is pretty good when using this feature. If you are selecting many hundreds of objects all at once you could expect a brief stutter in framerate when you release the mouse button after dragging out the selection box; but any dip in performance should be relatively small.
This feature will be explained further in the in-game help which will be included in Monday's update.
Next week is going to be very busy indeed with lots of art content being worked on. We are also getting closer to adding saltwater features into the game. For this to happen we need to make some adjustments to the plumbing system; specifically we need to make more plumbing devices and upgrade some old ones.
As usual we wish you all a very good weekend.
The Fishery Team