development update #106
Hello everyone,
It has been a little while since an update and there is no new build just yet but we thought it would be good to show you all what we have been working on these past few weeks. Aside from the usual bug fixes, quality of life tweaks and new art content we have been working on a quite important new feature. We will give you a sneak peak now but explain things in more detail when we actually release the update.
Interactive Lighting:

Players will be able to create lights and position them around their aquariums so their creations can be made that little more artistic and unique. In the above example we have tried to make things interesting by having the lighting be less uniform and contrasty. There are patches of light here and there as if small bits of light are getting through a forest canopy to the ground beneath. We are also having a little fun using the light to highlight the treasure and teapot.
Night Lighting:

Players can also decide when the lights are to be turned on. Once the time of day is turned to night the lights associated with the day time are turned off and lights associated with the night are turned on automatically. The above example shows the night lighting for this aquarium. The lighting here is designed to imitate the sort of lighting that you might see on a clear night with a full moon. It is a simple two light setup.
Light Setup:

Here is a look at all the lights that we have used for this example. All of those lines that you see are there to help visualize light attributes like how much distance falloff there is or the light angle of a spot light for example. These visualisations are only visible when a light is selected and in this image all lights are selected so it looks rather chaotic. All light visualisation can be turned off too so as in the first example image you can see only the result of the lighting and not the light objects themselves.
Light Attributes:

Here is an example of the attributes for a spot light. It is pretty standard as far as computer graphic lighting goes. The 'Time of day activation' sub-heading is where players can choose at what time their lights are turned on.
Hopefully that is enough of a sneaky peak to get you excited. We are certainly very happy with all the creative possibilities that this will add to the game. I personally am very excited because it means when we eventually add the angler fish it will have a little glowing lure that actually emits light and illuminates it's surroundings.
If all goes well we should be able to release this update a week from now. There are a few more tweaks we want to do and just make sure everything is robust and working without issues. We also have to go through every one of the example aquariums that come with the game and create interesting lighting for players to learn from.. Not to mention in the coming weeks we will need to redo all of our steam screenshots and trailer because suddenly our whole steam page will be very out of date.
As usual we wish you all a fantastic weekend.
The Fishery Team
It has been a little while since an update and there is no new build just yet but we thought it would be good to show you all what we have been working on these past few weeks. Aside from the usual bug fixes, quality of life tweaks and new art content we have been working on a quite important new feature. We will give you a sneak peak now but explain things in more detail when we actually release the update.
Interactive Lighting:

Players will be able to create lights and position them around their aquariums so their creations can be made that little more artistic and unique. In the above example we have tried to make things interesting by having the lighting be less uniform and contrasty. There are patches of light here and there as if small bits of light are getting through a forest canopy to the ground beneath. We are also having a little fun using the light to highlight the treasure and teapot.
Night Lighting:

Players can also decide when the lights are to be turned on. Once the time of day is turned to night the lights associated with the day time are turned off and lights associated with the night are turned on automatically. The above example shows the night lighting for this aquarium. The lighting here is designed to imitate the sort of lighting that you might see on a clear night with a full moon. It is a simple two light setup.
Light Setup:

Here is a look at all the lights that we have used for this example. All of those lines that you see are there to help visualize light attributes like how much distance falloff there is or the light angle of a spot light for example. These visualisations are only visible when a light is selected and in this image all lights are selected so it looks rather chaotic. All light visualisation can be turned off too so as in the first example image you can see only the result of the lighting and not the light objects themselves.
Light Attributes:

Here is an example of the attributes for a spot light. It is pretty standard as far as computer graphic lighting goes. The 'Time of day activation' sub-heading is where players can choose at what time their lights are turned on.
Hopefully that is enough of a sneaky peak to get you excited. We are certainly very happy with all the creative possibilities that this will add to the game. I personally am very excited because it means when we eventually add the angler fish it will have a little glowing lure that actually emits light and illuminates it's surroundings.
If all goes well we should be able to release this update a week from now. There are a few more tweaks we want to do and just make sure everything is robust and working without issues. We also have to go through every one of the example aquariums that come with the game and create interesting lighting for players to learn from.. Not to mention in the coming weeks we will need to redo all of our steam screenshots and trailer because suddenly our whole steam page will be very out of date.
As usual we wish you all a fantastic weekend.
The Fishery Team