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development update #110

Hello hello hellloo

I did in fact survive my camping trip and have re-joined my colleague and am working on the next update. To get back into work after a while gone. I have been concentrating on hunting down some rare bugs and working on overall code robustness. This also includes simplifying and deleting a lot of code. The less code there is the less places bugs can hide. Especially weird ones which have crept into the game over time.

As was talked about in a previous post I finished the model for the black moor goldfish. I'll show it off here once it has been painted. A lot more other species have been modelled and are awaiting painting too. Three of them are below but only shown in silhouette. See if any of you can guess what they are.

Mystery Fish A


Mystery Fish B


Mystery Fish C


We are aiming to get the next update onto steam by the first week of August. It is quite a big update but it allows us to knock off quite a few long standing items from our to-do list. I know I am being somewhat mysterious but I don't want to hype things up too much until they are actually on steam.

Hopefully this is not too much of a disappointing post but we are hoping to jam a lot of things into the second half of the year which means less build updates but they are bigger. We will of course keep you updated in posts like this in between builds with a few sneaky peaks at what we are doing.

We wish you all a very good start to the week.

The Fishery Team