development update #95
Hello everyone,
Build 60 is going through final testing and should be uploaded some time tonight.
It feels good to get a new build out so soon after the last one. Our main focus this week has been split between making 3d models for new decorations, adding a highly requested new feature and of course many bug fixes and tweaks.
Creative Mode Options:

After quite a lot of players requesting it of us we have added options for players to completely disable certain parts of the simulation. If all of these new buttons are checked on then in theory you have a perfect aquarium operating perfectly forever. It puts the game into a 'Creative Only Mode'. Players have asked for these abilities for a number of reasons. Often it is just so they can spend all their time being creative with decorating the aquarium and not worrying about water chemistry, plant and fish death etc. It also means players can put the game into a sort of screensaver mode where they can load up an aquarium and enable these options and then go into photo mode to hide the ui and let it run for as long as they want while they do other things.
These new options are saved with each aquarium and can be found in the debug menu in the top right of the screen.
They might also be useful if players encounter a bug that makes gameplay a bit more tedious and annoying than usual. For instance in the past we had a bug with breeding where populations grow out of control because we had adjusted the numbers in such a way that it made every fish breed like guppies. If such a bug occurred again players can enable the 'Disable Fish Breeding' option to avoid such problems and continue playing until we fix it.
We got a lot of nice feedback from players after the previous build was uploaded. I am happy to say we have modified the fish hunger code to now make them actually want to eat food again. There was a combination of a few bugs and misplaced ideas that led to fish not being very interested in food at all. That has all now been fixed along with many more bugs.
Red Terror Size And More Plants Handling Warmer Waters.

A keen eyed player noticed that our Red Terror Cichlids were way too small. They have now been made bigger. They are not as big as the largest observed size that the species has been known to grow to but they are much closer to what their size is expected to be.
Some of our freshwater plants have had their temperature requirements adjusted. It was pointed out to us that we don't have a lot of warm water plants that do not require salty water and a few of our existing plants could handle warmer temperatures. We went through our plants and made some adjustments to their temperature requirements after doing some research. Eight species of plant already in the game can now be placed in cold or warm water aquariums and soon we will add some entirely new species of plant that have the same needs.
This was a much shorter post this time but we have fixed much and added some small new things that have been on the todo list for quite a while. We are also working on getting more art content into the game hopefully we can either give you all a sneak peak next week or even include new decorations in the next build.
As usual we wish you all a very good and restful weekend.
The Fishery Team
Build 60 is going through final testing and should be uploaded some time tonight.
It feels good to get a new build out so soon after the last one. Our main focus this week has been split between making 3d models for new decorations, adding a highly requested new feature and of course many bug fixes and tweaks.
Creative Mode Options:

After quite a lot of players requesting it of us we have added options for players to completely disable certain parts of the simulation. If all of these new buttons are checked on then in theory you have a perfect aquarium operating perfectly forever. It puts the game into a 'Creative Only Mode'. Players have asked for these abilities for a number of reasons. Often it is just so they can spend all their time being creative with decorating the aquarium and not worrying about water chemistry, plant and fish death etc. It also means players can put the game into a sort of screensaver mode where they can load up an aquarium and enable these options and then go into photo mode to hide the ui and let it run for as long as they want while they do other things.
These new options are saved with each aquarium and can be found in the debug menu in the top right of the screen.
They might also be useful if players encounter a bug that makes gameplay a bit more tedious and annoying than usual. For instance in the past we had a bug with breeding where populations grow out of control because we had adjusted the numbers in such a way that it made every fish breed like guppies. If such a bug occurred again players can enable the 'Disable Fish Breeding' option to avoid such problems and continue playing until we fix it.
We got a lot of nice feedback from players after the previous build was uploaded. I am happy to say we have modified the fish hunger code to now make them actually want to eat food again. There was a combination of a few bugs and misplaced ideas that led to fish not being very interested in food at all. That has all now been fixed along with many more bugs.
Red Terror Size And More Plants Handling Warmer Waters.

A keen eyed player noticed that our Red Terror Cichlids were way too small. They have now been made bigger. They are not as big as the largest observed size that the species has been known to grow to but they are much closer to what their size is expected to be.
Some of our freshwater plants have had their temperature requirements adjusted. It was pointed out to us that we don't have a lot of warm water plants that do not require salty water and a few of our existing plants could handle warmer temperatures. We went through our plants and made some adjustments to their temperature requirements after doing some research. Eight species of plant already in the game can now be placed in cold or warm water aquariums and soon we will add some entirely new species of plant that have the same needs.
This was a much shorter post this time but we have fixed much and added some small new things that have been on the todo list for quite a while. We are also working on getting more art content into the game hopefully we can either give you all a sneak peak next week or even include new decorations in the next build.
As usual we wish you all a very good and restful weekend.
The Fishery Team


































