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Swords 'n Magic and Stuff News

Development Digest January 20th - 28th

Happy Saturday, Friends!

A day late, but worth it. I've got a dev log for you this week! Check it out!

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See you next week (unless the baby comes!)

-Janna

Development Digest January 11th - 20th

Happy Friday, Friends!

A little late today, but it's still Friday here. At the start of the week, I made a poll that we posted on our social media accounts and our Discord. We listed a few features that are on our road map and asked what feature you wanted to see go in next. While we thought fishing would be the clear winner (as everyone always comments on when it's coming and if the game will have it), as of right now dungeons is leading by a long shot. Head over to our poll before it closes and add your vote. You can also comment on the poll (no account necessary): https://strawpoll.com/polls/eNg696D84nA

With the results so far, I started doing a thing:


I don't have all the details yet, but it's a work in progress.

Michael has been working away at all kinds of different things. First off he has been doing some refactoring for the experience system as it pertains to healing and status effects. He added an aggro system for shields that generate threat when you block and deal damage to enemies.


A lot of people have been asking for more chaos magic and so Michael added a new chaos spell. Then he jumped over to Ironwind Pass to do some terrain work and get the last bit of this area fleshed out. Lastly, he added a new puzzle to the Farmlands for a fun reward. There's a few other things he has been working on along with the above, but we've only released that information to our Patreon Patrons.

While I'd love to get these updates out soon, they'll be going through testing first. We are within the final month of baby's expected arrival, so planning on when we can get an update out is easier said than done. But we are working on a lot of new and exciting things. I'm hoping to get a new roadmap out before the baby gets here, but I can't make any promises.

Our next Community Event will be hosted through Discord and the Kindred Games US official sever on Saturday February 18th at 11am PST. One of our moderators (whom you've probably seen answering questions all over the Steam forums) will be hosting and has some fun things planned for the event! Make sure you join the Discord to get informed on when we do these events and any other community things.

Well that's it for this week! See you all next week (if baby doesn't come!)

-Janna

Update 1.5.13

Hey everyone!

We hope everyone enjoyed their holidays. With Frostfall out of the way, now we can get back to work on new content for the game! We can't wait to show you what we've been working on.

In the meantime, here are some bug fixes and changes since the last update:

New:
  • Tutorial Card for splitting stacks has been added - pick up some iron ore to get the tool tip
  • Spring season with new spring trees


Improved:
  • Chaos Sickness duration shortened from 10 seconds to 6 seconds
  • Chaos Splinters aiming has been aligned correctly
  • Amber now stays at the ruins all day and all night, but still only opens them at night
  • Added new audio to Chaos Splinters tome


Fixed:
  • Mount experience bar under health now shows the correct experience percentage
  • Shade Staff now heals like other chaos weapons
  • Dannuk now only spawns when he is supposed to
  • Coconuts in the tutorial area now say what they are when hovering over them
  • Jed’s doll should be available for all characters that haven’t picked it up
  • “Invisible Gobby” is actually invisible again and has been punished for scaring players
  • Ironskin potions no longer stack to make you immovable
  • Getting to the next zone in multiplayer will no longer lock you in that zone in your single player world
  • Targ’s health bar should leave the screen as expected now


Development Digest December 30 - January 6th

Happy Friday, Friends!

Welcome to the new year. We've got lots going on, but first and fore most, you may have noticed that our Frostfall event is still live. Because of the performance issues people were seeing we decided to extend Frostfall until the 10th. So you've got one last weekend to collect the holiday items and finish up the holiday quests!

In other news, we've started working on our Spring update plans. Any guesses on what we want to add for Spring? We're super excited for what we've been working on this past week and I don't want to spoil it just yet. We've also listed out a number of smaller updates that can take place between now and Spring and after as well so we can keep those updates rolling this year. I'm excited for all of these updates to come out!

Development Digests may be on a short hiatus come February as Michael (Kindred) and I are expecting our second child. So if we didn't just do an update and there's no Friday digest, assume we're taking some time off for a new baby.

Short and sweet update today! I'm working on a new roadmap for the year and hope to have all the plans finalized soon to share with you all!

-Janna

Another Hotfix - Build 1.5.12

Just another quick hotfix to restore pathing to all AI in the game world.