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Swords 'n Magic and Stuff News

v1.7.18 Hotfix

1.7.18 Hotfix


Fixed:

  • Joining password protected multiplayer sessions is now working as expected
  • Skill trees are back to coming soon (Hope you enjoyed the sneak peek!)
  • Fixed an issue with the demo that could get you stuck in dialog or your inventory
  • Fixed an issue with the UI disappearing when closing the wardrobe menu from a hand mirror


Steam Connection Hotfix 1.7.17

Hey guys. This fix addresses a major issue we had with the client not properly connecting to Steam and thus locking you out of hosting multiplayer games as well as accessing your in-game properties.

There may be another hotfix later in the week to address any other minor issues that pop up.

Thanks so much for your patience!

Update v1.7.16 - Quality of Life

Update 1.7.16!


You asked and we listened. This update is a nice quality of life update that introduces some much needed polish and highly requested features to make your adventuring just that much more frictionless.


[h2]Wardrobe[/h2]

The most notable feature in this update is the ability to store your clothing, hats and masks in a permanent "Wardrobe" by simply clicking them from your inventory. Once stored in your Wardrobe the style is permanently unlocked for all characters on your account. Find a mirror at any tailor shop, barber shop and in most inns to change your style from all options in your wardrobe. If you really want to change your style on the go, search out a rare and luxurious hand mirror. (Hint: It's somewhere on Azura and costs a good chunk of gold)

WARNING: Existing placeable mirrors on your plots must be dismantled and placed back down before they'll work! Sorry about this inconvenience!

[h2]Augment Stone Crafting[/h2]

We also added the ability to craft augment stones up to Masterwork quality using Augment Shards, a new item obtained by smelting down augment stones. This is useful to turn a bunch of standard stones into a few higher quality ones.

[h2]Inventory Improvements[/h2]

This update also introduces a bunch of much-needed inventory tweaks, like a better stack splitting feature, the ability to split stacks into other inventories, and a button to deposit matching items into an inventory, saving you tons of time when dropping off loot after an adventure.

[h2]New Loadout System[/h2]

I also took some time and completely overhauled the loadouts and gave players the ability to create as many loadouts as they wish as well as rename them. This works hand in hand with the wardrobe system, so you can still have a custom style for each loadout, without needing to carry around all the cosmetic items in your inventory! But this did mean we had to wipe everyone's loadouts to do it, so we apologize for that. I think you'll find the updates to the system worth the growing pains though!

In addition to all these updated features we've also fixed a whole bunch of bugs and rebalanced a ton of loot to drop more augment stones and less fishing rods. Yay!

[h2]Demo[/h2]

Finally, we also released a long-awaited demo! Your friends can now check out the game for free and see if it's something they're interested in picking up to play with you. The demo DOES support multiplayer but you cannot play with players in the full game. Our save system works the exact same in the demo, so while we don't recommend it, you can try copying over any characters made in the demo to the full game once purchased. Head to our Discord for more information about how to do that.

[h2]Sale[/h2]

Lastly the game is on sale right now for the Steam Farming Fest until May 6th, for our BIGGEST sale ever. 50% off! Now is the VERY best time to pick up Swords 'n Magic and Stuff, so don't miss out!

Thanks for all your continued feedback, bug reports and support through Early Access! We couldn't have done it without our loyal fans and insanely dedicated playerbase. We love you guys and can't wait to bring you even more content soon!


[h2]Patch Notes[/h2]

[h3]
1.7.16 Quality of Life Update [/h3]

New:
  • Loadout System: Create as many loadouts as you want, rename and delete them
  • Shop items now warn you if you’ve already collected a style, discovered and item, or know a recipe
  • You can now hover over the name of an item in the buy confirmation to see all of the item’s details
  • Wardrobe System: Interact with mirrors to update your look (outfits, masks, hats)
  • Interactable mirrors around the world
  • Placeable mirrors are now interactable
  • Hand Mirror item
  • Collections no longer store items (Weapons can still be withdrawn, but not deposited)
  • Stack Splitting in inventory overhaul
  • Augment Stones can now be smelted into Augment Shards to be use at the alchemy station
  • Augment Shard item
  • Trash can option in the inventory used to drop items easier
  • New “Deposit Matching Items” button in containers to make dropping off loot much easier and faster


Fixed:
  • Tools no longer have enhancements show on them
  • Multiplayer planting/farming issues
  • Someone taught Kristen how reading works
  • Kristen has misplaced her glasses once again
  • Various collision issues
  • Pottery debris no longer interferes with all of the loot goblins around Tirawyn
  • No longer lose seeds and other small objects when looting dirt piles in Windless Woods
  • Can no longer obtain multiple Staves of Overgrowth
  • All staves now have the correct range
  • Various Typos


Improved:
  • Barber Shops character placement
  • Suspicious looking chest no longer wants fed even if it’s empty
  • Antivenom potions now sold in Sleepy Haven
  • Updated icons for the equipment panel
  • Unlocked recipes and skill level pop ups no longer stack on top of each making them difficult to read
  • Major chest and pot loot rebalance

Development Digest April

Happy Friday, Friends!

What's better than getting a wisdom tooth pulled after a vacation? Probably a ton of things. The first week back was slow going because of this, but now I've got some updates!

Michael and I have been tackling some bugs and getting some good quality of life issues taken care of. We will have a small update very soon with these changes.

First off, a much requested feature, being able to quickly sort items into chests based off of what is already in the chest. One simple button to sort all your loot into your already organized chests.



Next, Michael added a bit more clarity for splitting stacks (as you can see in the above picture). Even though this feature has been in the game since launch, a lot of people didn't realize you could split stacks (we even have a tutorial tip for it, but it still gets missed). With that, fixes to how the stacks actually split were much needed. Before anything you split would end up at the bottom of the list. Now they'll show up right next to the item you are splitting. There's also just some polish and easier understanding that got added.

Now that you can no longer store weapons in the collections and some clothing items don't want to go into collections, we've decided to go back to our original idea of having a wardrobe. It'll work very similar to collections, but in a much better fashion (see what I did there?). The collections tab in your journal will become more of a discoverable tab to show you what you are still missing. Exactly how the furniture, fish, and food items are now. The wardrobe will be furniture items, mirrors, and similar items where you would interact with them and be able to change your outfit, mask, and hat. So instead of carrying 3 different outfits with you, you'll be able to carry one hand mirror to interact with to change your style on the go.



Items added to your wardrobe will not be able to be removed. You'll simply equip them through your mirror. This also allows you to see what the outfit looks like on you before decided to wear it. Now that the outfits, masks, and hats will all be equipped through a mirror, we've been looking at what to do with those slots in your inventory.



We have many thoughts and ideas and our discord has already been discussing this, but what are your thoughts on what to do with those slots that have been removed?

Thanks for all of your support!

-Janna & Michael
Kindred Games

Development Digest March 18 - 30th

Happy Saturday, Friends!

Treasure Hunting has been a hot topic over on our Discord. We've loved chatting with all the new people joining and asking questions.

After every update, we like to slow it down just a bit. It gets hectic! We've been decorating and planning and implementing more for Delver's Pass these last two weeks since Treasure Hunting (and patches) came out.

As a reminder, our roadmap continues through this spring (in the US, spring ends June 20th):



This will be what we focus on plus we will continue to work on Delver's Pass. We've finished up everything on this list but Bug Catching and the Azura Storyline. We're contemplating what order to do these three items as we want dungeons to be included in Delver's Pass and the Azura Storyline. Both have awesome dungeons planned, but which comes first? That's the big question!

April is an exciting month in our house. Both Michael and I have birthdays and it's our daughter's spring break. Because of this, we'll be taking a much needed week staycation to relax and regroup starting next Thursday. We'll still be active on Discord during this time (we just can't seem to stay away completely). We'll be back to fully working April 15th, so expect your next dev digest on the 19th!

Thanks for all of your support!

-Janna & Michael
Kindred Games