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Swords 'n Magic and Stuff News

Hotfix 1.9.2.2

[p]Just one more little patch to fix an issue with the binding runes. [/p][p]Fixed issues with them sometimes deleting the wrong item in your inventory, not giving you a bound rune and sometimes not removing the unbound rune used.[/p][p]Also removed the Cultist Cave quest given by Xanthus temporarily until it can be reworked. The cultists should still spawn and players with the quest should feel free to abandon it if they wish. It'll be removed and replaced with a brand new quest eventually.[/p]

Patch v1.9.2.1

[p]Hey there![/p][p]This patch is just a minor update that mostly fixes a major bug with experience gain that prevented players from leveling up.

I've also fixed a minor issue with some enemies having a "Press F to Interact" interaction pop up on the HUD and... yes, I increased the stock count for the mystery pots since they're sold out on every server everywhere right now. But I'm glad everyone likes them! Enjoy the smashing![/p]

Summer Quality of Life Update - 1.9.2.0

[h2]Summer Quality of Life Update - 1.9.2.0[/h2][p][/p][h3]Welcome back to Tirawyn![/h3][p]This update was intended to be a patch to fix a few bugs from the previous update that slipped through the cracks, but I couldn't just stop there.[/p][p]This update introduces a couple new things, but improves on a LOT of old stuff, notably the wardrobe system and chat window. I've also added a new ping system for multiplayer, and introduced a long-requested feature called Weapon Binding that lets you finally change your weapon's level to keep using it later in the game (or to use end game weapons for earlier zones). This update also fixes a TON of minor and a few major bugs that were just hanging around as well.[/p][p]And of course I've added a couple new secrets. As always. [/p][p][/p][p]Enjoy![/p][p][/p][h3] Patch notes: [/h3][p][/p][p]New:[/p]
  • [p]Multiplayer contextual ping system[/p]
  • [p]You can now rotate, scale and tweak the position of items on item displays and in display cases[/p]
  • [p]New weapon binding system - Learn to craft binding runes as a mid-level alchemist. Use unbound runes to destroy weapons, storing their weapon level to be bound to a weapon of your choice later, effectively allowing you to change your weapon’s level to any you wish.[/p]
  • [p]Added a new secret mount[/p]
[p][/p][p]Fixed:[/p]
  • [p]Fixed some missing weapon collisions that caused them to fall out of the world when dropped[/p]
  • [p]Do these typos never end?[/p]
  • [p]Fixed an issue with buzzed haircuts clipping through Moon Elf heads[/p]
  • [p]Crimson Effigy spawn no longer spawns under your feet causing unintended side effects[/p]
  • [p]Fixed multiple incorrect animations for wands and staves[/p]
  • [p]Fixed sand piles spawning loot under the ground more often than not[/p]
  • [p]Fixed an issue with Ravari swords catching enemies on fire[/p]
  • [p]Hosted another “So you’re not sure how to hold your shield” training seminar for the guards around Tirawyn[/p]
  • [p]Fixed an issue with some helmets and masks not properly hiding hair/ears/horns/hair on the character select[/p]
  • [p]Fixed an issue with backward shields on the title screen[/p]
  • [p]Fishing leaderboards now show proper player records and are filled out with NPC data[/p]
  • [p]Fixed some issues with randomly getting locked out of your inventory and other menus[/p]
  • [p]Fish are now displaying their smidgens correctly in collections (for fish caught going forward) and inventory[/p]
  • [p]Companions can now be named/renamed even if you haven’t unlocked any mounts yet[/p]
  • [p]The Dawn Chorus quest is now working as expected again[/p]
  • [p]Toxira now FOR SURE drops her stinger EVERY time[/p]
  • [p]Fixed an issue with corruption no longer spawning after a while in Windless Woods[/p]
  • [p]Abandoning a quest now removes it from being tracked[/p]
  • [p]Fixed some issues with quests not being auto tracked when accepting[/p]
  • [p]Fixed an issue with the \[REDACTED] mount that broke the jumping at times[/p]
  • [p]Dialog should no longer be auto closed when you first enter a zone and talk to a recently loaded in NPC[/p]
  • [p]Hopefully fixed an issue with “This chest is in use” errors for containers in multiplayer[/p]
  • [p]Raindrop now recognizes that big slimy thing you’re sitting on[/p]
  • [p]Fixed an issue with that big slimy thing not showing up… and moved it to a new place[/p]
  • [p]Fixed an issue where your character would block items from being picked up from the ground if standing between them and the camera[/p]
  • [p]Rain now properly aligns with its velocity when falling[/p]
  • [p]Removed a duplicate of the crimson moon staff in collections[/p]
  • [p]Fixed an issue with abandoning the Machinist and Paxari’s quests breaking the quest chains[/p]
  • [p]The compost bin is now a bin and not an an end table[/p]
  • [p]Fixed an issue with the wet status not scaling damage properly[/p]
  • [p]Keagan in the spider cave now leaves the cave once he’s rescued[/p]
  • [p]Fixed a strange issue that opened your bank instead of the seedmaker output box[/p]
  • [p]Fixed more issues with old scythes being dropped or looted[/p]
  • [p]Astral scythe can now only be crafted at the Astral Forge, as expected[/p]
  • [p]Fixed issues with Ravari weapon descriptions, item levels, etc.[/p]
  • [p]Ravari rugs are now tailoring recipes (but if you unlocked them in carpentry, they’ll still be there for you. Learning them again will let you craft them from carpentry AND tailoring)[/p]
  • [p]Upgrading the Crimson Moon staff no longer removes the glow from the “orb”[/p]
  • [p]Fixed a couple holes in the Delver’s Pass mountains[/p]
  • [p]Fine Strawberry Dew no longer gives the wrong stat[/p]
  • [p]Fixed an issue with Grimwick’s scythe when defeating him[/p]
  • [p]Fixed an issue with the Grimwick achievement not triggering with new scythes[/p]
  • [p]Patched up a hole in the bear cave
    [/p]
[p]Improved:[/p]
  • [p]Removed wound effect from Crimson Weapons[/p]
  • [p]Companion and summon healthbars are now always visible[/p]
  • [p]Can now dismiss companions and summons by holding the interaction button/key[/p]
  • [p]Placeable bush collisions no longer block other placeables or be stood on, but can still be removed with a sledgehammer[/p]
  • [p]When abandoning a quest you now get a proper pop up warning pleading that you don’t abandon quests during Early Access[/p]
  • [p]Heavily reduced the cost of bank slots to make early game storage easier to obtain, but also ramped up the curve to become quite a bit more expensive for late game[/p]
  • [p]Ravari wand is now Early magic (though this might change to Order as the Ravari are intended to be Mystics, not druids)[/p]
  • [p]Big wardrobe overhaul with a search bar and hat/mask/clothing icons that better represent them.[/p]
  • [p]Can swap between loadout slots in the wardrobe and apply looks to each without closing the wardrobe[/p]
  • [p]Reduced the material cost for all storage chests[/p]
  • [p]Overhauled the entire chat window with additional options, a cleaner, easier to read layout, no more disappearing chat, and an emote drop down feature[/p]
  • [p]Removed Crimson Moon and Ravari weapon on-hit effects as they weren’t intended[/p]
  • [p]Reduced the cost of the hand mirror at Mr. Symm’s hut[/p]
  • [p]Added the hand mirror to Synthi’s tailoring shop in Sleepy Haven (for even cheaper)[/p]

Patch - Crimson Skies 1.9.1

[h2]Crimson Skies Patch - 1.9.1[/h2][p][/p][p]Hey guys. Just a little patch here to fix a handful of bugs and issues we missed for the update. Enjoy![/p][p][/p][h3] Patch notes: [/h3][p][/p][p]Fixed:[/p]
  • [p]Scythe levels corrected[/p]
  • [p]Crafting a scythe results in the newly updated staves, not the old ones[/p]
  • [p]Fixed issues with Machinist dialog[/p]
  • [p]Logging out during a special moon phase now correctly saves and loads the moon on log[/p]
  • [p]Failing the spirit event no longer results in an automatic success[/p]
  • [p]Crimson Moon merchant now shuffles items better[/p]
  • [p]Companion snacks now work as expected[/p]
  • [p]Fixed an issue with some staves and fishing rods acting like melee weapons[/p]
  • [p]Passive NPC’s no longer affected by rain (including invisible ones)[/p]
  • [p]Armor totem no longer labeled as Fire Totem[/p]
  • [p]Fixed a bug with trinkets removing all stats when unequipped[/p]
  • [p]Machinist’s hammer fixed - no longer looks like Drune hammer[/p]
  • [p]Fixed Crimson Moon weapon icons[/p]
  • [p]Fixed incorrect Nightglass weapon levels[/p]
  • [p]Ravari shop properly refreshes now[/p]
  • [p]Removed a mysterious dot[/p]
  • [p]Fixed a few level design issues that let players get out of bounds[/p]
  • [p]Fixed an issue with the camera offset not properly saving and resetting after mounting[/p]
  • [p]Fixed Crimson Moon spear sheathing location[/p]
  • [p]Reduced the size of spears a bit due to their comically large size[/p]
  • [p]Fixed an issue with spirit event sounds being heard through all of Tirawyn[/p]
  • [p]Crimson Moon weapons now appear in the correct crafting table (Astral forge) and removed from the incorrect oens[/p]
  • [p]Can no longer use wind whirlers inside the Machinist's cave[/p]
  • [p]New weapons are all now added to the collections tab
    [/p]
[p]Improved:[/p]
  • [p]Crimson weapons bumped from level 25 to 32 for better longevity[/p]
  • [p]Added a daily durability decay on wind whirlers to prevent naughty people from maliciously spamming thousands of them to ruin the experience for others... not cool, man.[/p]

Crimson Skies Update Livestream

[p]Let's check out the new update together! [/p][p][/p][p][/p][p][/p]