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Delver's Pass Update 1.8.0

Adventure awaits in the mountainous region of Delver's Pass!

Head through The Gate in Windless Woods once you've cleared the corruption to heed the call of adventure! Step foot into Delver's Pass, a beautiful mountain zone filled with lush pine trees, wild blackberries, hot springs and steam vents you can use to propel you to new heights!

I won't spoil any more about the new zone for all of you who want to experience it for yourself. But for those of you who want to know exactly what happened in this update, here are your patch notes:
Note: We've listed a few known issues that popped up recently that we haven't got around to fixing yet, but will be included in a patch in the very near future!

Patch notes:

New:
  • New zone - Delver’s Pass
  • New outfits
  • New drinks
  • New enemies
  • New items
  • New fish in Delver’s Pass
  • Player level cap raised to 35
  • Combat stance animations
  • New lore book in Sleepy Haven library
  • Sleepy Haven Tinkerer’s has some new items for sale
  • New secret in Grimwick’s Cemetery
  • New world bosses with boss health bars
  • Converted some big monsters to world bosses
  • Rare Legendary Beast spawns
  • New lore book in Hope Harbor
  • Updated some level design on Azura
  • Recycle bin in Sleepy Haven
  • New pet
  • Enemies now have a designated level next to their name
  • Enemy levels are color coded to represent difficulty based on your currently equipped weapon class levels
  • Grey - Insignificant (Minimum XP gain)
  • Green - Weak (Reduced XP gain)
  • Yellow - Balanced fight (Normal XP gain)
  • Orange - Challenging fight (Bonus XP gain)
  • Red - Very difficult/Impossible fight (Up to triple XP gain)
  • Enemies no longer attack you while in dialog


Fixed:
  • Can now swap equipped hands without having to drag the items back to your inventory
  • Deposit matching items button will work correctly now when the chest is full
  • Various dialog typos
  • Dire Wolves are no longer immune to arrows
  • Boar hitboxes fixed
  • Clients can now see the name and details of items in the display case
  • Fixed some quest location mishaps
  • Conjure Swift Plume works correctly now
  • Gatekeeper’s eye no longer makes world-wide sounds when taking damage
  • Wasp Companion has finally figured out how combat works
  • Some quest item keys are now consumed during the quest so players don’t get stuck with them
  • Tracked quests will update correctly and remain when restarting the game
  • Character creation screen no longer says “Barbershop”


Improved:
  • Various map markers for quests
  • Taking damage while couched now un-crouches you
  • Removed “use” and other UI hints from collections to reduce confusion with the wardrobe change
  • Lit sticks/torches will no longer sheathe automatically
  • Various NPCs chalice icons removed after you complete their quest
  • Repositioned chat window to avoid interference with buff icons
  • Rebalanced all weapon damage
  • Rebalanced some enemy damage
  • Rebalanced some enemy health
  • Rebalanced some damage over time effects
  • Tutorial card for loadouts has been updated to reflect multiple loadouts
  • Lightning Strike now deals damage properly
  • Lightning Strike now deals bonus damage to wet enemies
  • Fire damage now deals significantly less damage to wet enemies (not yet working for players)
  • Two-handed weapons have received some much-needed love
  • Damage potential on weapons now shows stats for Masterwork version of the weapon
  • Dual wielding got a bit of a rework
  • Sleepy Haven Tavern should no longer have a queue to take the stairs
  • Various ladders have been fixed so you no longer get stuck (Hopefully)
  • Milo no longer teaches the player how to make planks
  • Bow damage received a huge buff
  • The Gate now has a sawmill
  • Spears have new animations and feel better to use
  • Spears are now all one handed
  • Processors now display their processing speed in a percentage (100% is normal)
  • Dodge roll is now affected by inventory weight
  • Wind Whirlers now work much better
  • Reduced magic cost of Raincloud and updated the spell to be far more efficient
  • Targ boss fight in tutorial now locks you into the fight
  • Rebalanced experience and leveling a bit (Still looking for feedback on this and making tweaks)


Known Issues:
  • Various NPC’s who’s names were replaced with “NPCName”
  • Various NPC’s and guards who are labeled as “Lvl 0”
  • Sometimes when aging food ingredients in the new Steamcoil Cask, it’ll lock your inventory while looking through other containers. (Opening and closing the container will fix this for now)
  • There’s a very needy Necromancer that won’t leave people alone
  • A few stablemasters and a couple shopkeepers are taking holiday right now

1.8.0 Update Delay

Hey everyone.

Today was meant to be the release of the new Delver's Pass update, but we ran into some last minute scheduling issues that we hadn't planned on.

Because of this we're officially delaying the update to this Friday, the 18th. If you were REALLY excited about the update and want more information, I highly recommend checking our our Discord

We'll keep you all posted and post here with patch notes and more info about the new update on the 18th.

Thanks for all your patience!

Development Digest September

Happy Friday, Friends!

If you're not on our Discord, you've missed a few announcements of Twitch streams and YouTube videos showing off the early stages of Delver's Pass! It's been great for us to see these first look reactions and we've been working on adding the rest of content to Delver's Pass along with fixing up bugs.

Here's a few new sneak peeks of content that we've added:


We're working hard to finish this zone up and get it out to you! It's getting close!

While you wait, we've got a fun Witch's Eve Costume Contest starting October 1st! This is your opportunity to design an outfit for a chance to get your costume design added to the game. We'll be posting more details on our Discord on October 1st!



Thank for your support,
Janna & Michael
Kindred Games

Development Digest August - September

Happy Friday, friends (although it's Saturday for a lot of you now)!

I come bearing gifts.



Michael has been hard at work finishing up Delver's Pass. If you haven't caught a stream in the past few weeks, you've missed out on a ton of awesome level design, AI, and secrets. I've been working on adding new items to the item database, doing some house decorating, and adding resources around this new zone. Official release for this zone is by October 15th.

Be sure to keep an eye out this week for a few streamers and youtubers exploring this new zone! We'll post about them on our Discord as they go live or post a video.

Before showing some more screenshots, we wanted to give you a short roadmap for what the rest of the year looks like! After the Delver's Pass update, we'll swiftly move into our Witch's Eve yearly content. Then we'll be releasing the dungeons and skill trees to some of the people that signed up to test this through our Discord (info was posted about previously). Depending on how that beta test goes, depends on the release to the public. It could be with Frostfall in December or shortly after. This means we'll have a ton of new content in the game come the new year!

But now, the moment you've been waiting for, screenshots with no context to get your imagination running!













See you all next week!

Janna & Michael
Kindred Games

Development Digest July

Happy Friday, friends!

I wanted to post a short update reminding everyone that Michael and I are currently running a summer camp teaching girls how to make games! This is an all month camp and this is the third year we've done this. It's a great experience for the kids. We are always on our Discord though!

In other news, we posted a sign up sheet on our Discord asking for people who wanted to test out skill trees when they are available. We'll need a lot of feedback from people who know and love the game. We're looking for people who have put in the hours and know how the game feels to be able to test out how skill trees affect gameplay. This will be a closed beta test and only hosted through our Discord. We don't have a specific date for this closed beta as of yet, but will keep you all updated. If you are not part of our Discord you will not be selected to participate as this will be how we communicate the process to get to the testing version and answer questions.

If you want more sneak peeks or to just chat with Michael and I, join our Discord! We're in there daily!

Thanks for all of your support!

- Janna & Michael
Kindred Games