Delver's Pass Update 1.8.0
Adventure awaits in the mountainous region of Delver's Pass!
Head through The Gate in Windless Woods once you've cleared the corruption to heed the call of adventure! Step foot into Delver's Pass, a beautiful mountain zone filled with lush pine trees, wild blackberries, hot springs and steam vents you can use to propel you to new heights!
I won't spoil any more about the new zone for all of you who want to experience it for yourself. But for those of you who want to know exactly what happened in this update, here are your patch notes:
Note: We've listed a few known issues that popped up recently that we haven't got around to fixing yet, but will be included in a patch in the very near future!
Patch notes:
New:
Fixed:
Improved:
Known Issues:
Head through The Gate in Windless Woods once you've cleared the corruption to heed the call of adventure! Step foot into Delver's Pass, a beautiful mountain zone filled with lush pine trees, wild blackberries, hot springs and steam vents you can use to propel you to new heights!
I won't spoil any more about the new zone for all of you who want to experience it for yourself. But for those of you who want to know exactly what happened in this update, here are your patch notes:
Note: We've listed a few known issues that popped up recently that we haven't got around to fixing yet, but will be included in a patch in the very near future!
Patch notes:
New:
- New zone - Delver’s Pass
- New outfits
- New drinks
- New enemies
- New items
- New fish in Delver’s Pass
- Player level cap raised to 35
- Combat stance animations
- New lore book in Sleepy Haven library
- Sleepy Haven Tinkerer’s has some new items for sale
- New secret in Grimwick’s Cemetery
- New world bosses with boss health bars
- Converted some big monsters to world bosses
- Rare Legendary Beast spawns
- New lore book in Hope Harbor
- Updated some level design on Azura
- Recycle bin in Sleepy Haven
- New pet
- Enemies now have a designated level next to their name
- Enemy levels are color coded to represent difficulty based on your currently equipped weapon class levels
- Grey - Insignificant (Minimum XP gain)
- Green - Weak (Reduced XP gain)
- Yellow - Balanced fight (Normal XP gain)
- Orange - Challenging fight (Bonus XP gain)
- Red - Very difficult/Impossible fight (Up to triple XP gain)
- Enemies no longer attack you while in dialog
Fixed:
- Can now swap equipped hands without having to drag the items back to your inventory
- Deposit matching items button will work correctly now when the chest is full
- Various dialog typos
- Dire Wolves are no longer immune to arrows
- Boar hitboxes fixed
- Clients can now see the name and details of items in the display case
- Fixed some quest location mishaps
- Conjure Swift Plume works correctly now
- Gatekeeper’s eye no longer makes world-wide sounds when taking damage
- Wasp Companion has finally figured out how combat works
- Some quest item keys are now consumed during the quest so players don’t get stuck with them
- Tracked quests will update correctly and remain when restarting the game
- Character creation screen no longer says “Barbershop”
Improved:
- Various map markers for quests
- Taking damage while couched now un-crouches you
- Removed “use” and other UI hints from collections to reduce confusion with the wardrobe change
- Lit sticks/torches will no longer sheathe automatically
- Various NPCs chalice icons removed after you complete their quest
- Repositioned chat window to avoid interference with buff icons
- Rebalanced all weapon damage
- Rebalanced some enemy damage
- Rebalanced some enemy health
- Rebalanced some damage over time effects
- Tutorial card for loadouts has been updated to reflect multiple loadouts
- Lightning Strike now deals damage properly
- Lightning Strike now deals bonus damage to wet enemies
- Fire damage now deals significantly less damage to wet enemies (not yet working for players)
- Two-handed weapons have received some much-needed love
- Damage potential on weapons now shows stats for Masterwork version of the weapon
- Dual wielding got a bit of a rework
- Sleepy Haven Tavern should no longer have a queue to take the stairs
- Various ladders have been fixed so you no longer get stuck (Hopefully)
- Milo no longer teaches the player how to make planks
- Bow damage received a huge buff
- The Gate now has a sawmill
- Spears have new animations and feel better to use
- Spears are now all one handed
- Processors now display their processing speed in a percentage (100% is normal)
- Dodge roll is now affected by inventory weight
- Wind Whirlers now work much better
- Reduced magic cost of Raincloud and updated the spell to be far more efficient
- Targ boss fight in tutorial now locks you into the fight
- Rebalanced experience and leveling a bit (Still looking for feedback on this and making tweaks)
Known Issues:
- Various NPC’s who’s names were replaced with “NPCName”
- Various NPC’s and guards who are labeled as “Lvl 0”
- Sometimes when aging food ingredients in the new Steamcoil Cask, it’ll lock your inventory while looking through other containers. (Opening and closing the container will fix this for now)
- There’s a very needy Necromancer that won’t leave people alone
- A few stablemasters and a couple shopkeepers are taking holiday right now