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Swords 'n Magic and Stuff News

Update 1.4.15 - Architects and Dancers

Hey all! No development digest on Friday as we were preparing for this update! Check it out:

New:
  • Equipped weapons now show up on the character select screen
  • Chat activated emotes - /sit /relax /wave /nod (Check /help command to see your unlocked emotes)
  • Near character’s head a pop up alerts you of things you can interact with
  • Quincy opened up his dance lessons
  • Withdrawing gold in inventory has new, improved UI window
  • Architect's Table - a new set of crafting items for housing plots
Improved:
  • Double jumping now resets fall height to reduce or cancel fall damage
  • Fiora’s Rose has updated icon to match model
  • Griffon Egg has updated icon to match model
  • Amulet of Azura has new model to match icon
  • Ancient Relic has new model to match icon
  • Millie now knows that you’ve completed the quest
  • Bedroll is no longer see-thru from under (also got an updated model)
  • Two-handed weapons are now larger, do more damage, and have a new animation
  • Directional signs in Sleepy Haven now have matching colors
  • Job board quest rewards now ensure you get more gold than you turn in
Fixed:
  • Quest Seed Delivery quest markers updated
  • Golem death sounds aren’t duplicated anymore
  • When mounted, you can no longer climb ladders to the sky
  • Maiden’s Dress no longer has a small floating particle
  • Lavender pot now loads when further away
  • The NPC you’re looking for in Sleepy Haven is no longer in the floor
  • Quest Wylie’s Song quest markers updated
  • Quest Seasick Sailor quest markers updated
  • Quest Lover’s Bloom quest markers updated
  • Quest Stolen Toy description updated to say Teek instead of Sandy
  • Wearing a hat on the character select screen no longer causes flickering when hovering the mouse over it
  • Testy Tom stopped sending you impossible spam mail
  • When selecting a multiplayer server with a password, you can no longer keep clicking to bloom the password UI
  • When using a gamepad, the radial menu no longer shows “-”
  • In multiplayer servers, fixed an issue where clients would mount up but still move at walking speed and be able to glide and dodge roll
  • Ramshackle Job Board quests asking to kill boars, now asks for the right kinds of boars
  • Elite Boars are now named properly
  • Azura mushrooms are no longer doubled

Patch 1.4.14.5 - Bug fixes and gameplay improvements

Just a small patch to address some lingering issues from the last update.

Fixed:
  • Doors block the player camera now
  • Radial hotbar no longer gets stuck when holding R and equipping items
  • When brewing, splash now appropriately output 2 potions
  • Fixed various issues with the mail system
  • Chabbin's Pickaxe has been fixed and has a new model and icon
  • Various quest markers were fixed
  • Character panel now shows character name instead of Steam ID
  • Mail about Henrietta should be receivable now for all players after her quest
  • Fixed various job board typos
  • Fixed various firefly bushes
  • Fixed Gravekeeper's Apprentice quest - Can now find secret lever
  • Fixed an issue with goblin hunting job board quests
  • Necromancer's circle texture is no longer blurry
  • Elaborate Robe clothes were updated to correct texture
  • Moonforge typo fixed


Improved:
  • Skeletons and Graverobbers had a falling out
  • Harkin learned a few new moves and wants to show them to you
  • Harkin fired his entourage
  • Mysterious key got a new model
  • Ring of Protection got a buff
  • Vitality stat slightly rebalanced
  • Humanoid NPC's now have a better telegraphed melee animation
  • Sleepy Haven loading volumes tweaked for faster loading

1.4.14.2 Patch - Wooops!

Just fixing my fix from earlier.

Fixed:

  • Removed god mode!

Patch 1.4.14.1 - Post Update Bug Fixes

Hey guys. Found a few odd bugs in the latest update, so this patch addresses most of them.

Fixed:

  • NPC's stuck in the floor in Ramshackle and Sleepy Haven
  • Maxoph's spell does damage now
  • Player hitbox vs ranged attacks fixed
  • Various job board typos
  • Goblin job board jobs fixed
  • Empowered Frostshard nerfed back to where it's supposed to be
  • Crits no longer do insane damage. Formula fixed.
  • Back hits now do additional damage and even more additional damage with daggers

Quality of Life Update 1.4.14

Hey! It's Friday!

Instead of a Development Digest today, we're doing an update! We've been super busy the last two weeks getting this finalized. This update has so many requested features and updates and new quests and adventures.

We'll focus on any bugs that come in after this update and then we're focused on the rest of the combat overhaul, magic overhaul, weapons skill and abilities, and of course, Windless Woods.

Here's the patch notes for you all:

New:
  • Bug Report link in game - https://bugs.swordsnmagic.com/
  • Job boards: daily procedural quests
  • Mannequin furniture item to display your favorite hat, mask, and outfit
  • Miscellaneous Furniture items
  • Quests and NPC’s
  • Mysterious puzzle on Azura
  • Trinkets
  • Shield skill
  • Shields deal damage back with a successful parry
  • Weapon skill tracking now auto tracks based on what you have equipped
  • HUD showing weapons and your ammo if bow or slingshot are equipped
  • Crafting windows now show experience preview before crafting an item
  • Tutorial card for the radial hotbar (when you pick up a bandage for the first time)
  • When dead, if you don’t travel to an anchor shrine in time, you’ll spawn at one with reduced health
  • New shield
  • Admin Panel for the host of the server
  • Kick feature to remove players from your server
  • In-game chat message when someone joins or leaves your multiplayer server; if you are hosting the game, you’ll see their in-game player name and their Steam name



Improved:
  • Sorting options in the crafting table menus
  • In-game maps in color
  • Easier to pick up items, hold the interact key to pick up all items around you
  • Hotbar with radial menu and expandable pockets (Use "R" to access)
  • Winter is over, spring is in the air
  • Auto detect your computer specs to give you the best performance when you first launch the game for the first time; this should also drastically improve performance in the character creation screen
  • Stone Golem has more range to get to you when being attacked
  • Azura guards now help you fight enemies if they see them
  • Greenskull Peak is no longer deserted
  • Foliage is now affected by the video settings to help performance
  • Chat window allows scrolling
  • Loading zones in Sleepy Haven for performance



Fixed:
  • Hitting your head while swimming no longer makes you fall to your death
  • Invisible rugs around the world
  • Rayna patched up her outfit
  • When buying something through dialog, it no longer says “+- X gold”
  • Sleepy Haven innkeeper now takes your money when you stay the night
  • Camera improvements while at the Sweet Sardine
  • Saddles now have no value and can be obtained for free from stablemasters if you need one
  • Can no longer see into the void when at the dungeon door on Azura
  • Blacksmithing and Carpentry station furniture items collisions
  • Gamepad buttons are now displayed instead of text
  • Changing a keybind now reflects properly on tutorial tips
  • Trees no longer go through the Barracks in Sleepy Haven
  • Trouble at Moonberry quest no longer autocompletes
  • At medium-low settings, the Sleepy Haven river no longer looks like milk
  • Bows no longer apply arrow damage when no arrows are equipped
  • When players leave a multiplayer world, their location on the map also disappears
  • The top of Greenskull Peak now triggers the quest advance instead of under it
  • The elusive tree behind Harper has been swapped out with a regular tree
  • If you are in a multiplayer server and the host closes the server, kicking you to the main menu, you no longer have to restart to view the lobby and host/join other worlds
  • Anchor shrine beams adjusted