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Development Digest October 22th - 29th

Hey all! Friday update day! Before we get to all that, I wanted to showcase some of our Witch's Eve event. The event is only open through November 2nd, so hop in this weekend to see it all!




These pictures were submitted by the community on our Discord (Thanks!!).



It's been a week since our last patch and in that time, the team has "attempted" to take a much needed break, but I can't keep these people away. All the fixes below will be included in the next update on the 2nd. Happy hunting this weekend!

Working on:
  • Tutorial cards for the new menu
  • Game analytics
  • Starting Frost Fall update
New:
  • Bandage types (in tailoring)
Improved:
  • Where the skeletons spawn with Grimwick
  • Quest zones now display a quest updated message even if not tracking quest
  • Fixed:
  • Quest locations not showing up on the map
  • Ice cave water doesn’t light you on fire anymore
  • Spelling errors
  • Weapons are now showing their proper quality in shops
  • Erma no longer has an endless supply of cotton
  • Floating grass that went into a fence
  • Tall Dark Candle Stand now glows purple
  • Seedmaker can yield farmlands crops now

Witch's Eve Patch - 1.4.5

Just a little patch to fix some minor bugs.

Fixed:
  • Trick-or-Treat dialog in Hope Harbor should be all cleaned up
  • Some circular quest dialog fixed
  • Bernhardt had an odd edge case bug
  • Mining potions are now brewable as you'd expect

Witch's Eve Bug fixes - Patch 1.4.4

Hey everyone,

Just the typical post update patch to fix anything that slipped by in the update. This patch is mostly just bug fixes and a bit of balancing. Nothing super note-worthy.

Fixed:
  • Various NPC's in Hope Harbor will now allow you to continue your quests (Including Sen)
  • Taylor now recognizes when the boars are gone
  • Teek will let you proceed with your shield-recovering quest
  • Various typos
  • Marigold now realizes the cauldron is empty
  • If you accidentally sold one green bean from Edgar's delivery, you can abandon and restart the quest to get the delivery again
  • Clyde is now in Hope Harbor and offers you a tiny non-quest quest
  • Clothes not being added to collections properly SHOULD be fixed going forward (Existing clothing drops may still be bugged due to how the clothing was spawned into the world. Relogging may fix this. Newly dropped clothes should work with no problems)
  • Volatile powder can now be crafted
  • Various shopkeepers in Sleepy Haven are working again
  • Health potion balance tweaks

Witch's Eve Update 1.4.3



Hey everyone!

We're SO excited about this update. Last year we launched a short-lived Witch's Eve event and couldn't believe the response. We decorated Hope Harbor, handed out festival tickets and gave out some unique rewards you could only get during the event.

This year we wanted to take it to the next level.

Join us for the Witch's Eve Festival for the next two weeks and collect unique items, outfits, weapons and even mounts!

But wait! There's more!

With this update we're also introducing a brand new section of Windless Woods as well as the long-awaited crafting profession, alchemy!

Get your potions ready and discover the secrets of Grimwick Graveyard!

New:
  • Witch’s Eve Festivities!
  • Last year’s Witch’s Eve items have returned in Hope Harbor
  • Candy exchange booth for tickets
  • Witch’s Eve décor in Hope Harbor, Sleepy Haven, and Moonberry Farms
  • New Witch’s Eve weapons
  • Trick-or-Treating in the evening (Don't forget to wear your mask or costume!)
  • Alchemy Crafting Station
  • Alchemy Brewing Cauldron
  • 6 new harvestable items in Farmlands
  • 9 new potions
  • 75+ new items
  • 1 special magic item
  • 2 new mounts
  • New explorable area
  • New questline
  • 5 new enemies to defeat
Improved:
  • Better gamepad functionality
  • Toggleable build-mode snapping feature
  • Farming and cooking balance
  • Improvements to the save system to protect against world corruption
  • Slingshots and wands show charge time instead of speed
  • When crafting arrows, you now make 6 at a time instead of 3
  • Switched to a non-dairy ocean
  • Player list in server browser now FINALLY shows correctly!
Fixed:
  • Smelter XP gain visual bug - you now gain XP when withdrawing the ingots
  • Azura Mushrooms are now set to a stack of 100 instead of 99
  • Franklin doesn’t talk to you forever anymore
  • Xanthus no longer let’s you tell him the same thing twice
  • Norbert no longer holds a shield and his animations make sense
  • Eldin now checks to see if you have the correct item with you
  • Wind whirlers functionality
  • Cova Nuts can be used in the seed maker now
  • Wild farmlands seeds yield the correct plants now
  • Ferry saves upgrade after logging out
  • Iron mining pick is now made with iron
  • Missing fireflies have been found
  • Mail that didn’t advance the quest
  • Finn’s Furnishings has thicker walls now
  • Furniture doesn’t belong on people anymore
  • Various sound effects that weren’t respecting volume settings
  • Pumpkin Seeds now show seed level in tooltip
  • You can no longer plant on wood housing plots without dirt
  • Life experience gain with all staves
  • Various “cracks” in the world
  • Watermelon stays in stock at the Sleepy Haven Grocer
  • Stoney Oaks Plot is now even allowing you to build on every spot
  • Astral Plane now teleports you correctly if (when) you fall
  • Pickable items (like eggs) are instanced for each person to be able to pick

Development Digest October 8th - 15th

It's Friday! I know everyone is excited for the release of the Halloween event, Witch's Eve. It'll be here soon. We need to finalize a few more things before I let you all know the update day. I promise it's worth the wait. I hope you don't get too upset with me about all the redacted things. It's the main reason Kindred hasn't been streaming - too many secrets. Any who, here's this weeks update:

Working on:
  • Tutorial cards for the new menu
  • [REDACTED]
  • [REDACTED] enemy
  • General Witch’s Eve festivities and bugs our dedicated testers find
New:
  • Tutorial menu in journal
  • Harvestable item
  • 60+ new items (including furniture, food, recipes, costumes, and more)
  • [REDACTED] [REDACTED] mechanic
  • [REDACTED] area
  • [REDACTED] [REDACTED] dialog
  • Witch’s Eve dialog
  • Gameplay effects for modifying stats
  • Sleepy Haven Witch’s Eve area
  • Halloween weapons (last year’s weapons are returning as well)
  • Candy exchange booth for tickets
  • Halloween decor in Hope Harbor, Sleepy Haven, and Moonberry Farms
  • [REDACTED] [REDACTED]
  • [REDACTED] enemy
  • [REDACTED] storyline quest
  • [REDACTED] x27 cause I can’t spoil this stuff
Improved:
  • Gamepad functionality
  • Placeable items rotation and ability to snap to nearby objects (can toggle on and off)
  • Farming and Cooking rebalance
  • How the game saves to prevent corrupted files
  • Clyde moved from his hill to join in the Witch’s Eve festivities (he’s still on Castaway Rock though)
  • Costume check for trick-or-treating
Fixed:
  • Pumpkin enemy
  • Smelter XP gain visual bug - you now gain XP when withdrawing the ingots
  • Azura Mushrooms were set to a stack of 99 instead of 100
  • Franklin doesn’t talk to you forever anymore
  • Xanthus no longer let’s you tell him the same thing twice
  • Norbert no longer holds a shield and his animations make sense
  • Eldin now checks to see if you have the correct item with you
  • Wind whirlers
  • Cova Nuts can be used in the seed maker now
  • Wild farmlands seeds yield the correct plants now
  • Ferry saves upgrade after logging out
  • Iron mining pick is now made with iron
  • Missing fireflies have been found
  • Mail that didn’t advance the quest
  • Finn’s Furnishings has thicker walls now
  • Furniture doesn’t belong on people anymore