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Swords 'n Magic and Stuff News

1.8.0 Update Delay

Hey everyone.

Today was meant to be the release of the new Delver's Pass update, but we ran into some last minute scheduling issues that we hadn't planned on.

Because of this we're officially delaying the update to this Friday, the 18th. If you were REALLY excited about the update and want more information, I highly recommend checking our our Discord

We'll keep you all posted and post here with patch notes and more info about the new update on the 18th.

Thanks for all your patience!

Development Digest September

Happy Friday, Friends!

If you're not on our Discord, you've missed a few announcements of Twitch streams and YouTube videos showing off the early stages of Delver's Pass! It's been great for us to see these first look reactions and we've been working on adding the rest of content to Delver's Pass along with fixing up bugs.

Here's a few new sneak peeks of content that we've added:


We're working hard to finish this zone up and get it out to you! It's getting close!

While you wait, we've got a fun Witch's Eve Costume Contest starting October 1st! This is your opportunity to design an outfit for a chance to get your costume design added to the game. We'll be posting more details on our Discord on October 1st!



Thank for your support,
Janna & Michael
Kindred Games

Development Digest August - September

Happy Friday, friends (although it's Saturday for a lot of you now)!

I come bearing gifts.



Michael has been hard at work finishing up Delver's Pass. If you haven't caught a stream in the past few weeks, you've missed out on a ton of awesome level design, AI, and secrets. I've been working on adding new items to the item database, doing some house decorating, and adding resources around this new zone. Official release for this zone is by October 15th.

Be sure to keep an eye out this week for a few streamers and youtubers exploring this new zone! We'll post about them on our Discord as they go live or post a video.

Before showing some more screenshots, we wanted to give you a short roadmap for what the rest of the year looks like! After the Delver's Pass update, we'll swiftly move into our Witch's Eve yearly content. Then we'll be releasing the dungeons and skill trees to some of the people that signed up to test this through our Discord (info was posted about previously). Depending on how that beta test goes, depends on the release to the public. It could be with Frostfall in December or shortly after. This means we'll have a ton of new content in the game come the new year!

But now, the moment you've been waiting for, screenshots with no context to get your imagination running!













See you all next week!

Janna & Michael
Kindred Games

Development Digest July

Happy Friday, friends!

I wanted to post a short update reminding everyone that Michael and I are currently running a summer camp teaching girls how to make games! This is an all month camp and this is the third year we've done this. It's a great experience for the kids. We are always on our Discord though!

In other news, we posted a sign up sheet on our Discord asking for people who wanted to test out skill trees when they are available. We'll need a lot of feedback from people who know and love the game. We're looking for people who have put in the hours and know how the game feels to be able to test out how skill trees affect gameplay. This will be a closed beta test and only hosted through our Discord. We don't have a specific date for this closed beta as of yet, but will keep you all updated. If you are not part of our Discord you will not be selected to participate as this will be how we communicate the process to get to the testing version and answer questions.

If you want more sneak peeks or to just chat with Michael and I, join our Discord! We're in there daily!

Thanks for all of your support!

- Janna & Michael
Kindred Games

Development Digest June

Happy Friday, friends!

It's been a slow couple weeks over here as we all recover from a wicked cold that hit the whole family pretty hard. But we're mostly back on our feet and have been hard at work on the next update.

Our top priority right now is the skill trees and we're getting really close! Only one tree left to knock out and a few skills here and there from the other trees.

Here's a sneak peek at one of the abilities I finished up today for the Rogue's tree.



While I've been working my way through the skill trees I remembered that with the weapon stats and skill trees that weapon balance was going to be all over the place. Not to mention that bows and spears have been in a bad spot for quite a while now. And two handed weapons have felt a little left behind after we set up the combo system for the other weapons.

So I spent a few days last week working on a full rebalance of all weapons. This time based entirely on the weapon's level, so we don't have to spend time balancing every weapon we add to the game. This works really well and tweaking the strength of individual weapon types is very simple now.

Two handed weapons got a boost in not only damage, but their physical size, making them even more viable against groups of enemies. They also received two additional attack animations.

While working on those attack animations I decided that since the greatswords and warhammers were SO huge now that it wasn't very realistic for the player to hold them in the default idle state. So I dove into adding some basic combat idle states to make combat look a whole lot cooler.







Since the last digest I also took a break from the priority stuff and managed to sneak in one of the Kickstarter weapon design rewards, and with it I added a new spell, a new outfit and a new secret quest. I don't want to spoil too much about this one, though so you'll have to wait for the update to find it!

Since we're coming close to wrapping up skill trees finally we've been talking about the best way for you guys to fully experience the new class-based skill system and I think we've decided that we want to release them with the game's first official dungeon.

We're not sure on the details yet, or which dungeon we want to release first, but I'm sure you'll catch me on Twitch sometime this month working on it.

That said, since this is going to be one of the biggest updates we've ever done, right along size the Farmlands and Windless Woods updates, it might not be ready until later this summer.

Janna and I take a few weeks off every July to work at a girl's game dev summer camp, so be prepared for that next month as well. Though we'll still stay in touch via Discord throughout the camp.


If you want more sneak peeks or to just chat with Michael and I, join our Discord! We're in there daily!

Thanks for all of your support!

- Michael
Kindred Games