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PowerBeatsVR News

Minor Update: New Modifiers and Tweaked Ball Obstacle Colliders

Dear players,

first of all, thanks again for the amazing launch last month. Your response and feedback were absolutely overwhelming!

We’ve collected all your ideas, requests, and bug reports and discussed every single one extensively. The most pressing issues are now bundled into a minor update as we wanted to address them as soon as possible without waiting for a big themed update. And those are:

Modifiers:
  • New 'No Bad Balls' modifier (ball obstacles)
  • Split 'No Horizontal Walls' modifier into 'No Horizontal Walls' and 'No Tunnels'


Gameplay:
  • Reduced collider size of bad balls
  • Enabled [x2] BPM adjustment in pause menu up to 340 BPM


In-Game UI:
  • Added current time info to song endscreen


Menu:
  • Renamed and grouped generator settings


Editor:
  • Added help button that opens a tutorial in the web browser


Bugfixes:
  • Fixed delay of the stream's audio feedback
  • Fixed inch formatting in player height and playspace size
  • Fixed bug that prevented showing more than 23 hours in the fitness tab
  • Fixed second controller vibration wrongly occurring when hitting an object


We hope that you like this update. As always, let us know what you think. And if you haven't joined our Discord community already, we would love to see you there.

Thank you all for your great support!

Cheers,
Team PowerBeatsVR

Minor Update: New Modifiers and Tweaked Ball Obstacle Colliders

Dear players,

first of all, thanks again for the amazing launch last month. Your response and feedback were absolutely overwhelming!

We’ve collected all your ideas, requests, and bug reports and discussed every single one extensively. The most pressing issues are now bundled into a minor update as we wanted to address them as soon as possible without waiting for a big themed update. And those are:

Modifiers:
  • New 'No Bad Balls' modifier (ball obstacles)
  • Split 'No Horizontal Walls' modifier into 'No Horizontal Walls' and 'No Tunnels'


Gameplay:
  • Reduced collider size of bad balls
  • Enabled [x2] BPM adjustment in pause menu up to 340 BPM


In-Game UI:
  • Added current time info to song endscreen


Menu:
  • Renamed and grouped generator settings


Editor:
  • Added help button that opens a tutorial in the web browser


Bugfixes:
  • Fixed delay of the stream's audio feedback
  • Fixed inch formatting in player height and playspace size
  • Fixed bug that prevented showing more than 23 hours in the fitness tab
  • Fixed second controller vibration wrongly occurring when hitting an object


We hope that you like this update. As always, let us know what you think. If you haven't joined our Discord community already, we would love to see you there.

Thank you all for your great support!

Cheers,
Team PowerBeatsVR

PowerBeatsVR Full Release is Now Live

Dear players!

It’s done! We are super excited to announce that PowerBeatsVR has just made its full release with its largest update ever including a second music pack, a new environment, playlist support with shuffle, endurance, and endless mode, and much more! You can see the complete list of changes and new features further below.

[previewyoutube][/previewyoutube]

But first, we would like to take the opportunity to thank you all for being part of this community so far! Your enthusiasm since our Early Access launch in April 2019 and all your valuable feedback have shaped PowerBeatsVR and have made it such a great experience as it is today. It really means a lot to us! We hope that we will get that amazing support in the future as well and would love to see you on our Discord channel with further great feedback.

And as always, comments and reviews on Steam are much appreciated and would make our day

Enjoy the update and thank you for making this happen!

Cheers,
the devs


[h2]All Full Release Changes and New Features[/h2]

[h3]New Main Features:[/h3]
  • Second official workout pack with 12 songs
  • Playlist support with shuffle, endurance, and endless mode
  • All-new 'Sky' environment
  • Various fitness statistics and analysis options


[h3]Further New Features:[/h3]
  • Live strength meter
  • Best local score for custom songs
  • Improved beat synchronization
  • Female motivator voice
  • 'How to Play' info panel
  • Option to adjust playspace rotation and center
  • Squat counter and overall fitness level as additional statistics
  • Detailed analysis screen for playlists
  • Configurable daily calory goal
  • Volume slider in the 'Pause' menu
  • Hit speed statistics on the scoring screen
  • 'Play Again' option after a single song


[h3]New Modifiers:[/h3]
  • 'Small Balls'
  • '100% Power Balls'


[h3]Additional Changes and Bugfixes:[/h3]
  • Added 'No Punch' sound variant
  • Fixed SFX and music volume not going below 1
  • Coupled 'PostProcessing' and 'Bloom' option with quality setting
  • Removed the possibility to destroy balls with the head
  • Fixed second controller not vibrating on some double hits
  • Fixed laser pointer not being shown on the left powerfist
  • Fixed shield remaining deployed after pressing the 'Pause' button
  • Fixed local songs sometimes stopping mid-game
  • Fixed game getting stuck when removing an Oculus headset during the scoring screen
  • Renamed modifier 'All Balls Are Normal' to '100% Normal Balls'


[h3]Editor Improvements:[/h3]
  • Added 45 pre-defined patterns
  • Added visual representation (waveform) of audio track
  • Added grid on the floor representing the beats
  • Added slider for fast movement within the song
  • Added possibility to set flags on certain beats and show them on the slider
  • Added distinct play/pause button to the palette in addition to the existing hotkey
  • Added display showing the remaining song time


[h3]Performance Improvements:[/h3]
  • Fixed framerate drops during streams and when charging the powerfist
  • Fixed leaderboard download lag
  • Optimized textures and particle effects
  • Reduced game startup time


[h3]Visual Improvements:[/h3]
  • More organic walls in 'Desert' and 'Medieval'
  • Replaced pyramid in 'Desert' with a temple
  • Changed the environment effect in 'Space' to lightning bolts
  • Increased brightness and contrast in 'Space'
  • Changed the sky in 'Medieval'
  • Added water to 'Medieval' on High and Ultra quality
  • Added more environmental details like birds and butterflies
  • Added flare to light sources
  • Moved the avatar camera slightly back
  • Rearranged the in-song UI (larger and more central)
  • Improved the scoring screen
  • Replaced the PowerBeatsVR logo in the menu
  • Increased the readability of the menu
  • Rearranged the 'Fitness' menu panel

Full Release is Coming November 18

Dear players!

We are thrilled to announce that PowerBeatsVR is leaving Early Access on November 18 with a massive set of new features, including a second music pack with 12 songs, a new ‘Sky’ environment, playlist support with shuffle, endurance, and endless mode, and much more! More details will follow soon 😉.

Numerous wishes and ideas of our community have made the upcoming full release one of our largest updates. It will sum up months of adding new features, improving existing ones, and polishing the game based on your valuable feedback. Rest assured that the development is not over yet and we will continue to support PowerBeatsVR and its community.

For a sneak peek, here is our very new and very hot special release trailer:

[previewyoutube][/previewyoutube]

Many thanks for all your support, feedback, and enthusiasm since April 2019, and special thanks to our public beta testers! Without you all, the game wouldn’t be as refined as it is today.

Thank you all and looking forward to the full release next week,
the devs

Public BETA Update: New Environment, 2nd Song Pack & More

Dear players!

The public beta channel just got another exciting update in preparation for the full release. Last time, we added the playlist feature. This time you can have a pre-release look at a new airy environment and a second song pack.

Here is the full list of new features, changes, and bugfixes implemented in the new beta build:

New Features:
  • Second song pack (work in progress)
  • "Sky" environment (work in progress)
  • "Balls of Steel" modifier
  • Daily calories goal
  • Playlist analysis screen


Playlist Improvements:
  • Added the option to change a song's position within a playlist
  • Improved overall usability and added some instructions
  • Added a button for jumping to the selected song in the volume or local tabs


Other Feature Changes:
  • Got rid of the leaderboard lag
  • Increased the size of the shown waveform in the editor


Visual Changes:
  • Improved the scoring screen
  • Increased the readability of the main menu
  • Tweaked the visuals of the environments


Bugfixes:
  • Fixed all reported bugs regarding the playlist feature
  • Fixed the size of the fractures when using the "Smaller Balls" modifier
  • Fixed a bug where framerates dropped during streams and when using the powerfist
  • Fixed the laser pointer not being shown on the left powerfist


And here is how you can join the beta, if you haven’t already:
1) Find PowerBeatsVR in your Steam library and right-click on it.
2) Click “Properties”.
3) Open the “Beta” tab.
4) Under “Select the beta you would like to opt into:” select “publicbeta” from the drop-down.
5) Close the properties window and the beta will begin installing.

To switch back, just choose “NONE – opt out of all beta programs” in the “Beta” tab instead. When switching back, please make sure to choose another environment than "Sky" before doing that! Otherwise, the default branch won't start properly.

Feel free to share your feedback in our Discord beta channel or here in the Steam community. We highly appreciate your feedback and your help in making PowerBeatsVR an awesome VR fitness game!

And now have fun and thanks for all your support,
Team PowerBeatsVR