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Half-Life: Absolute Zero News

Half-Life: Absolute Zero mimics Half-Life's original vibe, run on Linux with Xash3D FWGS

The original Half-Life turned out to look and feel rather different than what originally shown before release. This fan project seeks to give players a different experience more inline with that original design.

Half-Life: Absolute Zero (Beta Access) - Update Released

We have released an update for Half-Life: Absolute Zero.
Changes in this update are:
  • Fixed all monsters stuttering.
  • Fixed standard blood particles emitting too much blood.
  • Fixed silencer disappearing for a little bit after loading a save.
  • The bleeding damage indicator will now not display on Easy.
  • Re-added the light switch into the one room in “The Portal Device.”


Things to note:
If you are noticing a lack of a battery indicator on the main HUD, please note that this is not a bug and is just one of the new HUDs. Please go into Advanced Options to change the HUD to a HUD of your liking.

The issue involving getting stuck in nearby scripted monsters is being looked into.

The Suit VOX will still say you are bleeding on Easy difficulties and this will be looked into.

We are aware of the broken transition from Screams & Whispers to Footfall and it has been addressed in our Chapter Guide since we had launched on Steam.

Half-Life: Absolute Zero (Beta Access) - Update Released

We have released an update for Half-Life: Absolute Zero.
Changes in this update are:
  • Fixed music cutting out on level change.
  • Added in a workaround for the “SV_StartSound: Volume” crash.
  • Fixed zombie state of the player when you’re dead, but not really.
  • Barney will no longer charge at crouching Zombies indefinitely.
  • Scientists will no longer have a chance to lag the game to a crawl when they fear you.
  • Various scripted sequences should now play correctly, like the one seen in Footfall.
  • General improvements and changes done to “The Portal Device”
  • Implemented Preliminary Findings and October 1997 Heads Up Display.
  • Implemented Retail Crosshair.
  • Improved vertical display for battery charge on HUD.
  • Fixed incorrect layering on the HUD.
  • Removed references to deprecated file "640hud7mod.spr."
  • Fixed bug with the Suit VOX being off upon revival with Adrenaline.
  • Improved Suit VOX dialog.
  • Increased alpha-style ladder climbing speeds.
  • Decreased retail ladder climbing speeds to match timing with the increased alpha-style climbing speeds.
  • Improved the Adrenaline pickup.
  • Improved balancing of timed damages per difficulty.
  • You can no longer take bleeding damage on Easy.
  • Monsters will no longer drop their weapons on Hard.
  • Weapons no longer lockup while reloading on level change.
  • Improved accuracy on the Crowbar.
  • Python’s laser sight will no longer crash the game upon pausing.
  • Improvements on the programming of the Shotgun’s animations.
  • Improved RPG laser sight logic.
  • Implemented HL2 Grenade style tossing on right click for Grenades.
  • All Monsters will now have pushback upon death.
  • Fixed death blood particles playing on near death.
  • Scientists will now only heal you on Easy.
  • Scientists' textures have been updated to be more accurate to the original model.
  • Barney’s model and textures have been updated.
  • Scientist and Barney corpses now have their mouths open.
  • Improved talker scripts for human monsters.
  • Improvements to Zombie bullet resistance pushback.
  • Zombies will no longer have bullet resistance pushback on headshots.
  • Zombies now will shoot out red blood on body shots and yellow blood on headshots.
  • Bullsquid’s spin attack will now make a sound.
  • Improved Houndeye squad leader behavior.
  • Improved Houndeye’s eye state.
  • Removed some deprecated files.


Things to note:
Various features can be changed with-in the Advanced Options tab in the Options menu. Additionally, the game does change behaviors of gameplay on different difficulty settings.

The inventory icon for the charge of the battery for the Preliminary HUD and the October 1997 HUD are a placeholder and a better icon will be made eventually in a future update.

Yes, we are aware that the monsters now stutter when moving. We are looking into this and hopefully the fix will come soon.

The issue involving getting stuck in nearby scripted monsters is being looked into.

We are aware of the broken transition from Screams & Whispers to Footfall and it has been addressed in our Chapter Guide since we had launched on Steam.

Half-Life: Absolute Zero (Beta Access) - Update Released

We have released an update for Half-Life: Absolute Zero.
Changes in this update are:
  • Players can no longer use the security officer’s control panel in “a1a0” to let themselves through without the HEV Suit equipped.
  • Fixed a rare softlock that prevented the player from progressing beyond the level change from “a1a0” to “a1a0a.”
  • Improved player clipping on maps “a1a0a” and “a1a0b.”
  • Fixed inconsistent control panels in loading zones.
  • Fixed a softlock where the doors would not reopen by the elevator to the Test Chamber.
  • Fixed a softlock where you could leave the Test Chamber as the doors shut.
  • Made the Crowbar in “a1a0c” much harder to miss.
  • Fixed the 6th weapon slot not being bound on the keyboard and not being available to bind to a key in the options.
  • Auto-aim is now off by default.
  • Introduced the console command “cl_viewroll” to turn off the view tilting, command is on by default. Can be turned off in Advanced Options.
  • Improved balancing on the Zombies.
  • Improved the kickback effect on Zombies.
  • Improved movement of pushable objects.

Half-Life: Absolute Zero (Beta Access) - Update Released

We have released an update for Half-Life: Absolute Zero.
Changes in this update are:

  • Fixed Medical Stations in Unforeseen Consequences.
  • Disabled Training Course in the New Game menu.


A thing to note:
Training Course is hard coded in the engine to be the default option for a new game, you will still have to click off of it and select a difficulty to start the game.