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Half-Life: Absolute Zero News

Half-Life: Absolute Zero - Now Available in Active Development

Wow, it's finally out in SOME capacity!

Yeah, yeah it is…

It’s hard to believe that it IS out, I’ve been working on it for so long that I’m honestly in shock that it is out. Obviously, it is not quite done, just a little pink in the middle…

Eh, who am I kidding, it’s raw. You guys now get to see the final months of development live, every up and every down. This ride is going to be a bumpy one, so strap in! Once you’re on Half-Life: Absolute Zero’s wild ride, there’s no getting off of it.

All kidding aside, yeah Half-Life: Absolute Zero is now available to download and to play, so be it in an early capacity. We’ve been putting our all into this project for several years and we do genuinely hope that you’ll enjoy what’s there and what’s to come. Of course, certain chapters will be rough around the edges and won’t be representative of the final product or even Half-Life’s original designs. Certain chapters are already being reworked from the ground up that will hopefully be more accurate to what Valve had originally intended and be more fun than what’s actually in the mod itself. These revised chapters will be released when they’re in a more completed and playable form in those milestone updates I mentioned in the prior update.

Obviously, I should preface and say that Half-Life: Absolute Zero is NOT fully an accurate representation of what Half-Life would have been in back in development. We have to go off of a lot of old previews of Half-Life and read what was revealed to the public about the game and go off of screenshots (and even in some cases, try to figure out what certain screenshots even belonged to.) This mod is all relying on what information has been archived and had been said in the past. There’s a lot of cases that we have to guess and hypothesize what Valve had intended based upon screenshots, information, and even leftovers in the map sources.

Along with that, we’re not out here replicating (most) bugs seen with-in the beta and we’re even trying to fix bugs with the final game. We’re trying to develop this ideal version of Half-Life if they committed to what they had made up until E3 1998 and decided to focus on cleaning up the game.

What should I expect from the mod?

You can read the chapter guide here:
https://steamcommunity.com/app/812440/discussions/0/2644126542299701390/

Right now, a lot of maps are from November 2018. We did take the time to compile all of our map revisions from 2019 but however, there’s some strange issues with the maps that prevents us from releasing all of the latest revisions. A lot of the chapters with the strange issues are maps that are already deep into getting full reworks, so to spend time fixing up old revisions of the maps instead of finishing up the latest revisions isn’t in our best interest, especially since there’s not much major changes between the versions from 2018 and the versions from 2019.

The first of our revised chapters will be available from the start! We decided to clean up “The Portal Device” first as it’s the chapter from our original demo that is the closest to the original as we could get it. With tons of previews of it and even the blueprints of the first map, we were able to get it as close to the original as possible even back in the demo! Now, that doesn’t mean it's all roses and daisies. Being one of the earlier chapters we got playable, it's full of strange mapping mistakes and artifacts from using a very early version of J.A.C.K. So… We took the time to go ahead and clean up the map. Now, there’s still things to be addressed as there’s certain sequences that aren't complete and are just placeholders so we can get it playable.

It won’t be a carbon copy of what you found in the demo, as there’s sections that have changed majorly since the demo. Such as the laser hallway being completely removed from the map!

In Closing

Half-Life: Absolute Zero is our love letter to Valve Software’s Half-Life. We’ve learnt a lot from Half-Life and the game means a lot to us.

Half-Life has its flaws, but for every flaw it has, Half-Life has done something that has completely changed the landscape of the first-person shooter as a whole and for it to be all from Valve’s first try at a game, man… People wish they could create a genre defining game in their first swing.

Half-Life gave us the opportunity to learn game development and gave us the tools to do so. We’ve deconstructed Half-Life so much with the project that we know so many little quirks and details about the game that no normal person should know. We hope to be able to use what we’ve learnt with Half-Life: Absolute Zero and apply them to future projects we plan to work on.

We hope you enjoy Half-Life: Absolute Zero, even if it’s currently not in the best shape right now.

Update 7 - An Active Development Release

Why are you guys releasing in active development? What’s the big idea?

Well let’s face it, we have 4 months left until the October deadline hits and we still haven’t made much progress since last update. What we’re hoping is that we can get what we have right now in the hands of everyone and work on getting the mod in the best shape by October. Now, that doesn’t mean that Half-Life: Absolute Zero will contain every chapter by the time of the deadline, but does mean that the mod will be playable from start to finish without any hitch and what is made available will be polished and publicly playtested. Will it be up to our standard? Only time will tell.

Now, a thing to note. If you’re looking to play an out of box experience with this in-development release, we would STRONGLY suggest you wait a bit. Half-Life: Absolute Zero is NOT playable from start to finish in its current state. Certain chapters are very much still in active development. To those who are familiar with the developer console and don’t mind playing a work-in-progress modification we will document what chapters will cause some hurdles so you can skip over them, along with just making On a Rail completely optional until it’s either cut or finished and playable. Additionally, I would strongly suggest you play through Half-Life 1 before you jump right into Half-Life: Absolute Zero.

Half-Life: Absolute Zero is NOT a replacement for Half-Life, but rather, a companion piece to it.

What’s in store for the future of Half-Life: Absolute Zero?

Current plan to release active updates, but each major milestone update will be reflected by an addition of a completed chapter. Milestones will not be in order of chapters in-game, but by order of chapter completion in the modification.

With the in-development release of the mod, comes a public release of our source code. You will be able to access it on our GitLab. This will allow those to compile the code whenever we push up new code before the latest update gets pushed up to Steam. It will also allow people with background in Half-Life modding or programming to help out with reporting in-depth issues with our codebase. You will be able to report issues on our GitLab and in the support section of our Steam Discussions. Please try to keep code related reports on our GitLab and please keep general other reports on our discussion page.

The mod will be considered complete on October 12th, 2020, no ifs or buts. It will be done and no active development beyond patches will be done to it. What you see on October 12th is what you get. Doesn’t matter if chapters are missing or if features are missing, the mod will be designed to compensate for those things missing if it comes to it. However, also on October 12th, we will be releasing the full development drive for Half-Life: Absolute Zero to celebrate the 10 year anniversary of when development began. This drive will contain the final development assets to Half-Life: Absolute Zero, tons of development builds, and backups.

What should we expect from this in-development release?

Well, it will be less playable than the Day One demo, which also possibly includes the Day One chapters. A lot of things regressed post-Day One demo, as we were focusing more on finishing the rest of the mod than working on improving the demo chapters. Which now there’s a quality difference between our demo maps and our newer chapters. There are reworks in progress for Office Warrens (a1a2) and “You're On Your Own” (a3a1,) however you won’t see those reworks in the initial beta release, they will come in future milestone updates.

But, I can show you some tidbits of what you can come to expect from them. They’re not in a state of compilation, however, let's get rough and dirty and show off the maps from the level editor.

Office Warrens:


“You're On Your Own”:


Obviously, everything seen above is subject to change, along with what you’re about to experience in this active development release of Half-Life: Absolute Zero.

So, when should we expect to see this release?
July 10th, 2020.

The mod is shipping in active development on July 10th, no delays.

Update 6 - Not To Schedule Edition

Thanks to everyone for the kind words about Half-Life: Absolute Zero. We’ve been working hard for the last eight years to get this project done and in a playable, stable, and feature-complete state, and seeing the positive reaction to the progress we’ve made has been a huge morale boost.

Unfortunately, despite our best efforts, AZ will not make the release date of February 12th, 2019.

First and foremost, we need to apologize for setting the release date sooner than we could deliver. There are several different reasons why we have to announce this delay, and we’ll share some of them here in the hopes that you’ll understand.

The main reason is that a developer responsible for an important part of the project has gone silent, and we haven’t been able to reach them. He has a lot of files critical to the mod’s development, and his sudden disappearance has left us with only two active mappers on the project.

Multiple aspects of the mod still need finished or refining as well, and with this delay we can make sure that everyone gets a complete fun package once it’s released. We’re also still looking for experienced mappers to join us! You can read more about it at the listing below.

https://www.moddb.com/company/cobalt-57/jobs/level-designer100

Please keep in mind that the release date on Steam is nothing more than a placeholder and does not reflect the date we plan on releasing!

At the moment, AZ is playable from Anomalous Materials to Questionable Ethics. Some areas still need further polishing and are WIP as hell, however. The maps from the demo have been greatly improved since its release and are closer to the source material than ever.

Power Up has also been finished, polished, and tested, Apprehension has been completed and gained a new ending sequence, Questionable Ethics is nearly done, and multiple chapters have gone through major optimization overhauls and considerable re-balancing.



On A Rail, however, has been a very interesting experience. Half of the chapter is missing in action, so we’ve decided to fill in the blanks with our own interpretation based on the little information we have now, as well as the beta/retail aesthetics of the chapter. In retail, it was essentially backwards!

What this means is that the chapter will start at the rocket labs, instead of ending there. We’ll also be including other cut areas of the alpha in the beta/retail style of On A Rail to fill in any other blanks as needed.



Once again, we’re all sorry to hold it up even longer, but we promise you won’t be disappointed. We’ve made incredible progress on the mod, and we really want to share it with everyone as soon as possible. We’d like to thank everyone for the support that you’ve shown for Half-Life: Absolute Zero up to this point.

Check us out on Social Media!


Follow us on Twitter!:
https://twitter.com/cobalt57dev

Follow us on YouTube!:
https://www.youtube.com/channel/UCBOVEqTpWcY8hXb1fknQZUg

Check out Half-Life: Absolute Zero on ModDB:
https://www.moddb.com/mods/half-life-absolute-zero

Update 5 - Releases Are Closer Than They Seem

Release Dates, Information, Progress, and more are available in this breath-taking installment of the Half-Life Absolute Zero Updates.

Wait... Absolute Zero has a release date?


Yes, it's true, Absolute Zero has a release date. It is February 12th, 2019, the 20th anniversary of Half-Life Uplink! We were going to release it on the 25th anniversary of Sonic Spinball's European Release for one big old in-joke, but we were not able to reach that deadline. So we chose the third best option to release on, which is Uplink's 20th anniversary.
However, that is not all she wrote...

Half-Life: Absolute Zero - Available on Steam


https://www.youtube.com/watch?v=70v-XTCmu9w

Well, here it is! The store page, like we said we would have!

We chose to release on Steam due to our mod having major issues with live HL and us not wanting to make the install more complex than it is needed to be. Ease of use for all players! The mod will still support WON, if that's any concern.

What's new with the mod since the demo release?


Well, of course, a lot of things are different with the mod! I mean, it has been over a year since we've released the demo! We've enhanced various parts of the mod to be more polished and listened to several pieces of feedback in-order to make the experience better.

https://www.youtube.com/watch?v=t78e7IpBSZc

We have made progress with various NPCs, such as the Kingpin and Floater. They even have animations custom made for them!
We even have the German censorship originally planned for HL added in, don't worry, it can be toggled on and off for every region.

https://www.youtube.com/watch?v=sSXFWpQk6_c

If you were paying close attention to our media updates, you would of saw progress for Questionable Ethics, Boot Camp, and Down and Out! In case you didn't, I'm going to slap the highlights here!



But that's not the end of our new content that we're going to have, but you'll just have to wait for future updates or the full release to find out more.

Are you going to plug the demo again like you always do?


You know it! Just in-case you missed it, you can check out the Day One demo! It's super out of date compared to the current live build of AZ, but that isn't out yet!

https://www.moddb.com/mods/half-life-absolute-zero/downloads/half-life-absolute-zero-day-one

Check us out on Social Media!


Follow us on Twitter!:
https://twitter.com/cobalt57dev

Follow us on YouTube!:
https://www.youtube.com/channel/UCBOVEqTpWcY8hXb1fknQZUg

Check out Half-Life: Absolute Zero on ModDB:
https://www.moddb.com/mods/half-life-absolute-zero