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Age of Empires II: Definitive Edition News

Ranked Map Rotation – August 9



Here is the latest Ranked Map Rotation as determined by the developer picks and community vote. For the next two weeks, you’ll be able to pick from the new set of maps listed below!

Map pools as of: 6p Pacific (9p ET / 20:00 UTC / 22:00 CEST) on Tuesday, August 9 to Tuesday, August 23
👤 1v1 MAP POOL
This week's 1v1 Community Map Picks are in BOLD.
ARABIA
ARENA
LAND MADNESS
MEGARANDOM
NOMAD
SCANDINAVIA
TEAM ISLANDS


👥 TEAM GAME MAP POOL
This week's TG Community Map Picks are in BOLD.
AFRICAN CLEARING
ARABIA
ARENA
BLACK FOREST
MEDITERRANEAN
MEGARANDOM
NOMAD
OASIS
TEAM ISLANDS

VOTE! Your Ranked Map Rotation starting August 09!



It’s that time again! Visit the official Age of Empires forum to vote for your Ranked map pool for the next two weeks.

This Week's Dev Picks
[h3]1v1 Random Maps[/h3]
✔ ARABIA ✔ ARENA ✔ SCANDINAVIA ✔ TEAM ISLANDS
[h3]Team Games[/h3]
✔ ARABIA ✔ ARENA ✔ BLACK FOREST ✔ NOMAD ✔ OASIS ✔ TEAM ISLANDS
Cast Your Vote Now!

To participate in the community ranked map pool vote, you will need to login to the official Age forum using your free Microsoft account. Then, click the images below to jump to this week’s polls.






:alertalert: Polls are open until NOON Pacific on Sunday, August 07 (or 3:00p Eastern / 19:00 UTC), so be sure to cast your vote and check back to see which maps emerge victorious!

RMS Cup 2 Tournament Finals LIVE this Weekend

[previewyoutube][/previewyoutube]

Hosted by OrnLu and NOVA, RMS Cup 2 is part map contest, part Age of Empires II: Definitive Edition tournament. Long before the tournament began, map creators were getting their time in the spotlight because this tournament features the largest map pool contest in Age of Empires II history. After 99 submissions, 10 maps were selected, granting each map winner a slice of the $4,000 contest prize.

Check out the maps below, or download the map pack to get these custom maps in your game!



After the maps were chosen, the 1v1 tournament began, with world-class players battling it out on these exciting maps. Only the top eight players remain in the RMS Cup 2 Tournament, fighting for their share of a nearly $20,000 prize pool.

Only two will be lucky enough to win the most coveted prize of this tournament: two qualifying spots to Red Bull Wololo Legacy at Heidelberg Castle in October. Catch the conclusion of this exciting event this weekend, July 29 through 31, live on https://twitch.tv/ornlu_aoe and https://twitch.tv/novaaoe!


[h2]Map Contest Winners[/h2]

Border Wars by Cebdos
Brahmaputra by HenkDeSuperNerd
Fractal by Whistler
Koala by HenkDeSuperNerd
Le grand fossé by Keldim
Low Tide by Wolf Silver
Mount Kailash by TheMadCADer
Quebrada de Cafayate by Huehuecoyotl22
Ring of Reeds by Mingudai
Spiral by MyteaLlama

Ranked Map Rotation – July 26



Here is the latest Ranked Map Rotation as determined by the developer picks and community vote. For the next two weeks, you’ll be able to pick from the new set of maps listed below!

Map pools as of: 6p Pacific (9p ET / 20:00 UTC / 22:00 CEST) on Tuesday, July 26 to Tuesday, August 9
👤 1v1 MAP POOL
This week's 1v1 Community Map Picks are in BOLD.
ARABIA
ARENA
FORTRESS
GOLD RUSH
KAWASAN
NILE DELTA
SOCOTRA


👥 TEAM GAME MAP POOL
This week's TG Community Map Picks are in BOLD.
AMAZON TUNNEL
ARABIA
ARENA
ATACAMA
BLACK FOREST
HIDEOUT
MEGARANDOM
NOMAD
PACIFIC ISLANDS

Updates to Ranked Team Game Elo Calculation



Last year, we released an update to ranked team game (TG) Elo acquisition for Age of Empires II: Definitive Edition as an initial step aimed at resolving some of the team game matchmaking and rating issues that players were experiencing.

Since then, we’ve continued to monitor this issue and take feedback about unbalanced team games and rating inflation on the team game ladder! We’re certainly aware team game Elo is inflating over time at a rate that is much higher than the 1v1 ladder, which we’ve been working in the background to address. It’s our goal to get team game Elo distribution to more evenly match 1v1 Elo distribution, which in turn should result in better matches found more quickly for players queuing for team games!

Today we are taking a large step toward resolving this issue with two changes to the way points are awarded for team games in Age of Empires II: Definitive Edition.

  1. The first change is a one-time adjustment to current team game Elo to help normalize player ratings. For most players, this means you’ll see your team game rating drop, as a correction toward rating inflation.
  2. The second change is an adjustment to the way points are awarded after a match.

[h2]Ranked RM TG Elo: Here is How it Works Now[/h2]
Currently, all team members receive the same number of points for winning a match, based on a calculation according to the average Elo of each team. Example:
  • Team 1
    • Player A at 2000 Elo
    • Player B at 1000 Elo
  • Team 2
    • Player C at 1500 Elo
    • Player D at 1500 Elo
  • If Team 1 wins:
    • Both players on Team 1 gain 16 Elo (as if a 1500 Elo player beat another 1500 Elo player)
    • Both players on Team 2 lose 16 Elo (as if a 1500 Elo player lost to a 1500 Elo player)

With this system, Elo still rose higher than it should for some players (notably, the higher rated players on a team with lower rated teammates.) Our initial step was intended to fix rating inflation, but when there is a large Elo difference between teammates it didn’t correct this issue as much as we had hoped.

Currently, players who team up regularly with lower rated players could artificially increase their Elo. Player A would get more points than they should, while Player B would get less than they should. This is bad news for Player B (and for his future opponents!) because Player B’s rating would be artificially low. Over time, this causes unbalanced matchmaking, and makes for a poor-quality team game experience.

[h2]The New Calculation System: Here is an Example of The Changes[/h2]
We plan to correct this problem by using a player’s individual team game Elo, instead of their team average, and calculating that against the average Elo of the enemy team. Example:

  • Team 1:
    • Player A at 2000 Elo
    • Player B at 1000 Elo
  • Team 2:
    • Player C at 1500 Elo
    • Player D at 1500 Elo
  • If Team 1 wins:
    • Player A on Team 1 will gain 2 Elo (as if a 2000 Elo player beat a 1500 Elo opponent)
    • Player B on Team 1 will gain 30 Elo (as if a 1000 Elo player beat a 1500 Elo opponent)
    • Player C on Team 2 will lose 16 Elo (as if a 1500 Elo player beat a 1500 Elo opponent)
    • Player D on Team 2 will lose 16 Elo (since their rating is the same their teammate, they lose the same number of points in this scenario)

In the example above, points awarded are based on a player’s individual Elo compared to the average Elo of the enemy team, avoiding the inflated Elo that results from high rated players regularly teaming up with less experienced or lower rated players.

[h2]One-Time Elo Adjustment[/h2]
Because rating inflation has worsened over time, a one-time correction to team game Elo will correct for player ratings that have been able to climb artificially high with the current system. Again, for most players, you will find that your team game Elo has gone down, perhaps even significantly depending on how inflated your Elo has become. If you’re concerned about how this impacts your placement in the ladder, just be aware that this is true for your opponents as well! For exceptionally low rated players however, you may see your team game rating increase slightly.

[hr][/hr]

Our hope is that these combined changes will alleviate rating inflation and significantly improve the user experience in matchmaking. Over time, this should help team game Elo to be distributed more fairly and lessen the number of inflated accounts at the top of the ladder.

Your feedback is always appreciated, and we will continue to listen to your suggestions on our official forums, Discord, and social channels to find ways to improve your matchmaking experience. We will continue to monitor your feedback and may make additional changes to improve the system in the future.