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Age of Empires II: Definitive Edition News

Age of Empires II: Definitive Edition – Hotfix 85614



Today’s hotfix is aimed at addressing stability and performance issues, along with some pathing fixes.

Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

[hr][/hr]
◆ HOTFIX 85614◆
[hr][/hr]
[h2]Age of Empires II: Definitive Edition[/h2]
  • Addressed issues with units sliding backwards while attacking.
  • Fixed an issue where the Custom Scenario filter option did not show up in the Lobby & Spectator Browsers.
  • Fixed an issue where the Grey AI player would instantly get defeated at the start of the second Hautevilles scenario.
  • Fixed an issue where the Back to Work command did not reliably send villagers back to the last task assigned.
  • Fixed an issue where villagers which were luring a boar were walking needlessly curved/zagged paths.
  • Fixed an issue where grouped units could turn immobile temporarily.
  • Fixed an issue where monks could sometimes walk forward after a successful conversion.
  • Fixed an issue where ranged units would occasionally walk forward instead of shooting visible enemy units.
  • Fixed an issue where Caravanserais unintentionally healed additional types of units, rather than just trade carts.
  • Fixed an issue with monks sometimes not healing nearby units when idle.
  • Fixed an issue that could cause a crash when opening AoE II: DE links for spectating.
  • Fixed an issue that could cause a crash when setting hotkeys.
  • Fixed an issue where only up to 4 units were released upon the death of the unit they were garrisoned in (ex: Siege Tower).
  • Fixed an issue where the player dropdown menu and score did not update properly when spectating.

[h2]Return of Rome[/h2]
  • Fixed issues where the Escape key would not fully function in the Lobby Browser and Spectate Games tabs.
  • Fixed an issue where the Persian tech tree would show that they could make chariots.
  • Fixed an issue where the ‘Extreme’ difficulty AI player may get its soldiers stuck at an enemy wall.
  • Rebalanced AI player difficulty to be noticeably easier to beat on lower difficulty levels.
  • Fixed an issue where AI could fail to stop attacking when desired.
  • Fixed an issue where AI player transport behavior would be incorrectly disabled.
  • Fixed localized voice over issues with the Pyrrhus campaign.
  • Fixed an issue where in-game sounds could become muffled.
  • Fixed an issue where the population cap of the 4th Pyrrhus campaign mission, Savior of the Greeks, was higher than intended.
  • Fixed an issue where most Watch Towers didn’t show fire particles when controlled by an enemy.
  • D3 mode now allows Solid Farms to be toggled off.
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Voting Results: Additional Campaigns Coming to Return of Rome



We announced recently that we would be bringing back a few of the previous campaigns to Return of Rome, including the Ascent of Egypt tutorial campaign, plus The First Punic War campaign. These campaigns will launch in future updates and more details about their release will be available soon.

We also ran a poll to let you decide which campaigns you would like to see come back and be playable in Return of Rome. The results are in! We will be bringing back Glory of Greece and Voices of Babylon!

[h3]Glory of Greece[/h3]
[h3]Voices of Babylon[/h3]

Age of Empires II: Definitive Edition – Hotfix 85208



Hello Age of Empires II Community!

We recently released our newest expansion, Return of Rome! Since then, the team here has been heads-down monitoring your feedback and figuring out how we can best respond throughout May and June.

With that, here’s a new hotfix targeting primarily bugs affecting Return of Rome, along with some overall high priority fixes. Before you dig down into the notes, here are a few highlights:
  • Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
  • Fixed issues where joining lobbies could cause a crash.
  • Fixed an issue where Lobby Sorting would not properly function.
  • Fixed an issue where Lobby Search would not properly function.
  • Various data issues in both AoE II: DE and Return of Rome.
  • Fixed an issue where Return of Rome game lobbies defaulted to Low in Resources settings.

Additionally, we have heard feedback about Ranked play in Return of Rome not being easily accessible and will be adding a few things to help alleviate this issue.

First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome expansion!

                                        


💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

[hr][/hr]
◆ HOTFIX 85208◆
[hr][/hr]

[h2]General[/h2]
  • Fixed various issues leading to crashes when joining lobbies.
  • Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
  • Fixed an issue that prevented dialogue during campaigns.
  • Fixed an issue where Lobby Sorting would not properly function.
  • Fixed an issue where Lobby Search would not properly function.
  • Fixed an issue where players could not select a player when spectating or watching recorded games.
  • Fixed an issue where pregame chats were not being displayed correctly and were only being sent to team members.
  • Fixed an issue where campaign voice-over audio would not properly switch languages.
  • Fixed an issue where Cannon Galleons incorrectly showed up as available for Goths.
  • Garrison buttons are no longer displayed for units which are unable to garrison into buildings or siege units.
  • Fixed various data issues in AoE II: DE
    • Legionary receives +4 attack vs Condottieri (same bonus as vs infantry)
    • Dromon loses unique unit armor class
    • Villagers no longer repair ships and siege units faster than intended
    • Research Percent in the post-game statistics screen now only takes actually available technologies into account to display the accurate value; Resulting in 100% with all available technologies researched.

[h2]Return of Rome[/h2]
  • Fixed an issue where the Return of Rome Custom Scenario File Browser would show Age of Empires II: DE scenarios.
  • Fixed an issue where the Return of Rome main menu buttons would not appear.
  • Removed Random Walk from Elephants to make Elephants easier to find.
  • Fixed issues with Ruin generation.
  • Fixed an issue that would cause asserts when creating a multiplayer lobby.
  • Fixed an issue where the Return of Rome Main Menu would default back to the AoE II: DE colors.
  • Changed the Sargon campaign difficulty icon to One Sword.
  • Fixed an issue where the default dataset for campaign screens had a misleading name.
  • Fixed an issue where the Medusa cheat did not affect all villagers.
  • Fixed an issue where certain stats between AoE II: DE and Return of Rome were inconsistent.
  • Fixed an issue that prevented Return of Rome mods to have custom campaign slides, resulting in a black screen.
  • Fixed an issue where Return of Rome mods did not support custom sounds.
  • Fixed an issue where Return of Rome game lobbies defaulted to Low in Resources settings.
  • Fixed a UI-only issue: Wheel tooltip now mentions the correct villager speed increase (60%).
  • Fixed various data issues affecting balance in Return of Rome:
    • Gate construction time reduced from 70s to 35s
    • Broad Swordsman HP changed from 70 to 80
    • Long Swordsman HP changed from 80 to 100
    • Cataphract HP changed from 220 to 240
    • Palmyran Villagers receive +1P armor as well from the civilization bonus
    • Elephant movement speed changed from 0.83 to 0.85
    • Stone Thrower, Catapult, Heavy Catapult projectile speed increased from 2.49 to 3.49
    • Catapult Trireme, Juggernaut projectile speed increased from 2.573 to 3.49
    • Helepolis projectile speed reduced from 7.2 to 4.067
  • Added missing balance changes from the last AoE: DE patch. The missing changes were:
    • Assyrian get Alchemy.
    • Babylonian get Chain Mail Armors.
    • Long sword upgrade cost to 240 F, 100 G.
    • Elephant Archers +15 G cost (back to their original game cost of 180 F, 60 G).
    • Ballista 15% faster attack speed (2.7 reload time in AoE: DE)
    • Helepolis -300 F upgrade cost (now 1200 F, 1000 W), +5 attack (now 45).
    • Legion HP reduced to 140 (from 160).
    • Chariot units’ conversion resistance modifier reduced to 2 (from 8).

[h2]Xbox[/h2]
  • Fixed an issue where graphic settings weren’t saved on Xbox One.
  • Fixed an issue where a crash would occur if players signed out while changing to Return of Rome on Xbox.
  • Fixed an issue where messages would move around the screen during the tutorial.
  • Fixed an issue where pressing LB would open a menu wheel that was not intractable.
  • Fixed an issue where LB and RB would not delete a unit, but instead, would open a menu wheel.
  • Fixed an issue where a crash could occur at the start of the game if quick commands were used before the game started.
  • Fixed an issue where the Juggernaut upgrade could be found twice at Docks.
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Looking at the Month Ahead for Age II: DE


Hello Age of Empires II Community!

Last week was the release of our newest DLC, Return of Rome! Since then, the team here has been heads-down monitoring your feedback and figuring out how we can best respond throughout May and June.

First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome DLC!

                                        

Otherwise, we’d like to share a small look at the month ahead to help give you an idea of what you can expect in terms of Hotfixes, Updates, Events, and more coming through the month of June. Let’s get started!

Planned Updates


This summer, we’re working to hit a consistent set of Updates and Previews (Age II: DE’s PUP program on Steam), as well as increasing the stability of our Updates.

That starts with our May Hotfix.

We then have two additional Updates planned and we want to provide some insight into what that looks like. As a bit of a disclaimer first, when we’re talking about bug fixes specifically, these plans represent our targets but if a fix continues to need additional work and testing, we may pull it out of these Updates in an effort to preserve stability while giving it more time, and in that case we’d release it at our next earliest opportunity. So please view this information with the understanding that some of it may change, but these are certainly our goals.

[h2]May Hotfix[/h2]

This first Hotfix is smaller in scope and targeted primarily at bugs affecting Return of Rome, along with some overall high priority fixes we’ve been able to include.

To highlight just a few:
  • Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
  • Fixed issues where joining lobbies could cause a crash.
  • Fixed an issue where Lobby Sorting would not properly function.
  • Fixed an issue where Lobby Search would not properly function.
  • Various data issues in both AoE II: DE and Return of Rome.
  • Fixed an issue where Return of Rome game lobbies defaulted to Low In Resources settings.


Additionally, we have heard feedback about Ranked play in Return of Rome not being easily accessible and will be adding a few things to help alleviate this issue.

This is just a partial list and there will be more in-depth patch notes with the hotfix release.


[h2]June Hotfix[/h2]

The Hotfix we’re targeting for June will focus on feedback and bugs related to Age II: DE all-up. The list below outlines the scope we’re focused on, though as mentioned above some of these may slip into the June Update proper if they need more time.

Some highlights and specifics:
  • Pathing
    • Rare cases of units sliding backwards while attacking.
    • When moving groups of units there is a chance for a few of them to become stuck and immobile for a while.
    • Units commanded to move to a point re-group in an excessively distant location.
    • Villagers occasionally taking needlessly curved paths while hunting boars.
  • Monks
    • Monks don’t always heal other nearby units when idle.
    • Monks walking forward after a successful conversion of an enemy unit.
    • Monk conversion sound missing.
  • Go Back to Work
    • Go back to work is fully unresponsive if villagers were garrisoned with command queue.
    • Go back to work doesn’t send villagers to the last task assigned.
  • Various crashes.
  • Many more!


[h2]June Content Update[/h2]

After those two Hotfixes, we’ll start moving back to our desired Monthly Update cadence with the June Update itself. We’re often working on multiple releases in parallel, so the June Update has been in the works for quite a while now and alongside the release of Return of Rome.

The June Update will include any reaction we need to have toward the May/June Hotfixes, but the scope of the June Update itself already includes a pretty massive collection of bug fixes and game changes that you can look forward to.

Here are a few highlights:
  • Fixes for various lobby filtering issues.
  • Further pathfinding fixes, such as:
    • Units not finding their way around long obstacles (such as an unfinished, but sizeable, wall).
    • Groups of units rarely failing to pass through narrow openings between two large obstacles.
  • Further unit-AI fixes for issues such as:
    • Monks occasionally getting stuck after converting enemy units.
    • Shift queueing attack not working correctly.
  • A new set of balance adjustments.
  • Improvements to AI player behavior.
  • Various stability improvements.
  • Adding the Romans to Ranked play!
  • Many more!

Additionally, we will have more to share on our plan to bring more campaigns to Return of Rome!

Scope for the June Update is still in flux for the next few weeks, so pretty much daily we’re adding or adjusting bugs on this list. We’ll keep you posted with any important information we think you need to know, but hopefully this rolls out without too much difficulty in the coming weeks.
[h2]Public Update Previews[/h2]

To be blunt, working in a 20+ year old code base is pretty difficult, and although we’ve modernized small pieces of it, you’re living with how easy it is for strange and unpredictable bugs to show up and cause problems. We use a lot of tools to hedge against this, from a rather large manual Test team, through to automated tools and crash reporting software. But one of our most useful tools when you engage with it is PUP – our Public Update Preview program we operate on Steam.

We’re giving that a bump here to help encourage your participation. This gives our Community both access to changes early (balance changes come to mind), as well as direct communication with our Dev Team – when a PUP build is live, we’re actively checking the related Steam forum several times a day – it’s your best/most direct way to have impact on Updates heading your way.

Last weekend, we put the May Hotfix into the pup_may_june Steam branch, and we plan on maintaining this throughout the month of June.
  • An update to the May Hotfix will be going into PUP TODAY!
  • The June Hotfix will be going into PUP late May/Early June
  • The June Update will be going into PUP soon after the June Hotfix

Once each Update goes live, we’ll share more concrete patch notes and forum links to post feedback to. As a reminder:
  • PUP builds are work-in-progress day-to-day game development builds, so they don’t always reflect what will eventually be released.
  • PUP builds can only play with PUP builds, so match times can be slow compared to the live game – this is an artifact of player population, not the related networking services.

If you’re able, we welcome you to join us in PUP and leave feedback so we can take your observations into consideration when working on Updates.

Thank you and stay tuned for our May Hotfix coming soon!

Age of Empires Campaigns coming to Return of Rome


A huge thank you to all of our Age of Empires II: Definitive Edition players for your record-setting support and to everyone who has played Return of Rome so far! This is the biggest DLC launch in Age of Empires II history!

We’ve been listening to your feedback and would like to share our plan to address the concerns regarding your in-game experience and your desire to see Age of Empires campaigns in Return of Rome.

We are actively monitoring the issues you’re reporting and will address them as soon as possible. This includes disruptions to your hotkey settings, issues preventing UI mods from loading in correctly, and games failing to load.

The hotkey disruption was a one-time adjustment. You can visit our support page if you need help getting them reconfigured.


Our teams are paying close attention to the reports you make and are thankful for your continued trust.

[h2]Age of Empires Campaigns[/h2]


We will be officially bringing the Ascent of Egypt tutorial campaign, plus three AoE campaigns to Return of Rome, including The First Punic War campaign. These campaigns will launch in future updates to Return of Rome, similar to our Co-Op Campaign content rollout. More details about their release will be available soon.

Now is your opportunity to vote on the other two campaigns you’d like to see return to Rome! Voting is live and will remain open until the 2nd of June:

                                         This poll is closed.


You, the Age community, are at the heart of everything we do, and we are committed to continue to earn your trust. Your input plays a crucial role in shaping our future updates. We’re currently preparing a series of hotfixes to address immediate concerns with further support coming soon.

Thank you for being with us, and be sure to vote for the campaigns you’d like to see! Wololo!