1. Age of Empires II: Definitive Edition
  2. News

Age of Empires II: Definitive Edition News

Ranked Map Rotation – April 06



Here is the latest Ranked Map Rotation as determined by the developer picks and community vote. For the next two weeks, you’ll be able to pick from the new set of maps listed below!

Map pools as of: 6p Pacific (9p ET / 20:00 UTC / 22:00 CEST) on Tuesday, April 06 to Tuesday, April 20
👤 1v1 MAP POOL
This week's 1v1 Community Map Picks are in BOLD.
ACROPOLIS
ARABIA
ARENA
GHOST LAKE
GOLD RUSH
HILL FORT
TEAM ISLANDS


👥 TEAM GAME MAP POOL
This week's TG Community Map Picks are in BOLD.
ARABIA
ARENA
BLACK FOREST
BUDAPEST
HIDEOUT
LOMBARDIA
MEGARANDOM
NOMAD
WOLF HILL


👤 1v1 DEATHMATCH POOL


ACROPOLIS
ARABIA
FOUR LAKES
GHOST LAKE
GOLDEN PIT
GOLDEN SWAMP
KILIMANJARO
SERENGETI
VALLEY


👥 TEAM DEATHMATCH POOL


ARABIA
CENOTES
GHOST LAKE
GOLDEN PIT
GOLDEN SWAMP
KILIMANJARO
LOMBARDIA
OASIS
VALLEY

The Two Pools 2 Tournament is LIVE!


[hr]
[/hr][h3]🏆 WHAT: Two Pools 2[/h3]
[h3]📅 WHEN: April 2 - April 25[/h3]
[h3]📡 WHERE: LidaKor on twitch.tv[/h3]
[hr][/hr]
[h3]THE EVENT:[/h3]
The next major tournament of 2021—LidaKor’s Two Pools 2 Tournament—harkens the return of amazing 2v2 team games with a unique twist; every game, each team will select their civilizations from two pools: one they drafted and one drafted by their opposing team! This leads to unconventional civilization match-ups featuring many civilizations rarely seen on the competitive scene!

LidaKor hosted the first Two Pools Tournament back in 2019 (on Age of Empires II: HD), where MbL, Nicov, and Hera defeated TheViper and TaToH in an incredible best-of-seven series which not only came down to the wire, but featured one of the craziest plays of the year: a double boar lame with counter blocking!

[h3]THE LINEUP:[/h3]
Eight teams were invited to the event based on past tournament performances:
  • TheViper and TaToH
  • Hera and Liereyy
  • MbL and Nicov
  • TheMax and Villese
  • miguel and dogao
  • DauT and slam
  • Mr. Yo and Lyx
  • ACCM and saymyname

They’ll be joined by another eight teams who enter via the qualifiers:
  • JorDan_AoE and Nili
  • Vinchester, Dark, and classicpro
  • LaaaaaN and Hearttt
  • BadBoy and SongSong
  • BruH and Sitaux
  • Barles and Valas
  • Vodka and Rise
  • Ganji, Kamigawa, and Modri

[h3]THE BATTLEFIELDS:[/h3]
Two Pools boasts a variety of unique maps from which to choose: including new maps along with returning classics from earlier tournament events!



Rockslide
Featured during Red Bull Wololo 3 for the first time with the Empire Wars settings, Rockslide has never been seen in a 2v2 or Random Map setting before now.



Coast to Mountain
A long-time tournament favorite that disappeared from the scene for some time, Coast to Mountain features a nomad start. Players will battle over the open plains in the center of the map, a large pond with plenty of fish, and a mountainous region protecting the map’s gold and stone resources.



Cape of Storms
The winner of the 2019 Two Pools tournament community map building contest, Youngpanda’s Cape of Storms brings us to the stormy coastline of South Africa. Offering a unique setting in many ways—including water elevation and the presence of a pocket and flank player—this predecessor of the Coastal Forest map has taken its place as one of the most unique and entertaining maps in the Two Pools tournament.



Forest Pond
Offering early aggression via the pond in the middle and epic late-game engagements on the outside land, Forest Pond supports a variety of playstyles on a map that still lacks any single, definitive meta as to how any given team emerges victorious.

The map pool includes many unique and diverse battlefields upon which to fight, allowing each team to select the ones that suit their playstyle best.

[h3]TOURNAMENT SCHEDULE:[/h3]
Every match can be watched live on LidaKor’s Twitch channel, or you can catch up with previous matches on YouTube!
[h3]⚔ Friday, April 2 – Sunday, April 4[/h3]Group Stage Round 1, starts at 14:00 UTC (16:00 CET / 7:00a PT / 10:00a ET)
[h3]⚔ Friday, April 9 – Sunday, April 11[/h3]Group Stage Round 2, starts at 14:00 UTC (16:00 CET / 7:00a PT / 10:00a ET)
[h3]⚔ Saturday, April 17[/h3]Group Stage Deciders, starts at 14:00 UTC (16:00 CET / 7:00a PT / 10:00a ET)
[h3]⚔ Sunday, April 18[/h3]Quarterfinals, starts at 14:00 UTC (16:00 CET / 7:00a PT / 10:00a ET)
[h3]⚔ Saturday, April 24[/h3]Semifinals, starts at 14:00 UTC (16:00 CET / 7:00a PT / 10:00a ET)
[h3]⚔ Sunday, April 25[/h3]Grand Final, starts at 14:00 UTC (16:00 CET / 7:00a PT / 10:00a ET)
Changes to the schedule may occur, so be sure to check out the official brackets of the event for streaming times!

[h3]TOURNAMENT DETAILS:[/h3]Learn more about the tournament over at:

[h3]:arrowsright: Liquipedia[/h3]

[h3]TUNE IN:[/h3]Here's where to tune in to the action:

[h3]:arrowsright: LidaKor on twitch.tv[/h3]

Server Maintenance - Tuesday, March 30



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Tuesday, March 30 @ 2:00p PT / 5:00p ET / 21:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server updates and maintenance.

[h3]DETAILS[/h3]This coming Tuesday, March 30th, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!

Join The Women of History Event!



Throughout the echoes of time, women have continued to challenge expectations and leave resounding marks in history. This month—in honor of International Women’s Day and Women’s History Month here in the States—we’re shining the spotlight on some of that history with a new event, several brand-new icons, visual mods, and more.

So, join in as we celebrate some of these passionate trailblazers during the WOMEN OF HISTORY event!
  • Unlock a brand new Cheat Code!
  • Unlock the Queen Visual Replacement for the King!
  • Unlock the Princess Yodit Visual Replacement for your Gbeto!



New Rewards!
Starting TODAY through APRIL 14, complete in-game tasks within the time limit to unlock exclusive goodies!
🔒 Sign into Xbox Live.
🏆 Unlocks the Princess Yodit Profile Icon.
💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Train 20 Gbeto in any one game.
🧱 [Mod] Unlocks the Princess Yodit Visual Replacement for the Gbeto.

🔒 Win a Skirmish or Multiplayer match playing as the Franks, Burgundians or Britons.
🏆 Unlocks the Jeanne d'Arc profile icon.

🔒 Research the Sappers technology available in the Castle in any one game.
🧱 [Mod] Unlocks the 'grab your pitchforks' Cheat Code. Transforming all your Villagers into Flemish Militia.

🔒 Win a Skirmish or Multiplayer match playing as the Burgundians, Franks or Teutons.
🏆 Unlocks the Jacqueline of Hainaut profile icon.

🔒 Play a Skirmish or Multiplayer match using Regicide Game mode.
🧱 [Mod] Unlocks the Queen Visual Replacement for the King.
Bonus Profile Icons!
🎯 The following bonus Icons have been permanently added to the library for you to enjoy!
🏆 Princess Yodit playing Age of Empires II: Definitive Edition
🏆 Jimena
🏆 Sikelgaita



Keep It All!

Remember: if you sign in to Xbox Live during the event, you’ll get to keep all of the mods and profile icons you’ve achieved! Sign in, earn your rewards, and enjoy!

We hope you enjoy this month’s Women of History event!

—The Age of Empires Team


Event Wallpapers
[h3]:savedisk:  1920x1080 || 1920x1200 || 2560X1080[/h3]

Age of Empires II: Definitive Edition — Update 46295



Hello again, my kings and queens of the battlefield! It's that time again: another monthly release with yet another small—albeit important—update for Age of Empires II: Definitive Edition.

Today's build comes with a bunch of crash and performance improvements for the game, many of which are direct results of the new Public Update Preview program (or PUPP). All of you who jumped in to experiment with the build and troubleshoot with the team have been WONDERFUL, and we will be creating a NEW development build this month to continue working with those of you experiencing issues. You can look for that build information on the Steam forum and in the PUPP section, below!

For now, here's a quick look at what's landing in the game today:
  • Enjoy an all-new Women of History event! Unlock new profile icons, new mods, and a brand-new cheat code!
  • Numerous crash fixes and performance improvements, including an out of sync fix related to building placement
  • Fixed several issues related to the placement of building foundations in the fog of war
  • Units should no longer be able to path through walls to attack enemy units
  • No more black terrain tiles in the Scenario Editor!
We've got a lot more in store for the April release, and want to continue working with you to identify and prioritize improvements. Whether you're encountering issues or have a new feature in mind for the game, the team is always looking for the consensus of the community over on our official channels.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

Thanks again to those amazing champions who helped us get this month's build together! Plenty more to come; until then, we'll see you on the battlefield! ⚔

—The Age of Empires Team

[hr][/hr]
◆ UPDATE 46295 ◆
[hr][/hr]
BUILD SPOTLIGHT

[hr][/hr]While there are plenty of notable fixes and features to which to look forward in today’s build, here are some of the big highlights coming with this month's update:

[h3]The Women of History Event![/h3]
[h3]👑 MARCH 24 through APRIL 14[/h3]
We’re continuing the celebration of history’s most magnificent women with the Women of History event! History is full of influential and powerful women who challenged the views and expectations of their times in the name of equality; knowing the challenges that exist in society now—and remembering the challenges that have been overcome in the past—is how we continue to move forward together.

To celebrate these achievements, we’ve prepared a set of themed challenges and rewards to unlock during the Women of History event!
  • Unlock a brand new Cheat code!
  • Unlock the Queen visual replacement for the King unit!
  • Unlock the Princess Yodit visual replacement for your Gbeto!
  • Enjoy 3 free profile icons, and three more you can unlock!
🡒 NEW REWARDS!
Starting TODAY through APRIL 14, complete in-game tasks to unlock a ton of themed goodies:
🎯 Sign into Xbox Live.
🏆 Unlocks the Princess Yodit profile icon.
💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Train 20 Gbeto in any one game.
🧱 Unlocks the Princess Yodit Visual Replacement mod for the Gbeto.

🔒 Win a Skirmish or Multiplayer match playing as the Franks, Burgundians, or Britons.
🏆 Unlocks the Jeanne d’Arc profile icon.

🔒 Research the Sappers technology available in the Castle in any one game.
⌨ Unlocks the ‘grab your pitchforks’ cheat code, which transforms all your Villagers into Flemish Militia.

🔒 Win a Skirmish or Multiplayer match playing as the Burgundians, Franks or Teutons.
🏆 Unlocks the Jacqueline of Hainaut profile icon.

🔒 Play a Skirmish or Multiplayer match using Regicide Game mode.
🧱 [Mod] Unlocks the Queen Visual Replacement mod, which re-skins the King.

As an additional bonus, several new icons have been added for everyone to enjoy—a celebration of some of the historical heroines of Age of Empires II: Definitive Edition!

🡒 KEEP IT FOREVER!!
Remember: if you sign in to Xbox Live at any point during the event, you get to keep all the mods and profile icons you unlock! Sign in, earn your rewards, and enjoy!

We hope you enjoy this month’s Women of History event!


GAME
[hr]
[/hr][h3]Stability & Performance[/h3]
  • Fixed a crash that could occur when returning to the ranked lobby following the Benchmark Test.
  • Fixed a rare crash that could be triggered by multiple players spamming taunts simultaneously in a Custom Lobby, thus taunting the game into an early gg.
  • Fixed a unique out-of-sync error triggered by placing a building foundation over another player’s unexplored building after a third player had already resigned from the match.
  • Improved the performance when playing a scenario with a large number of triggers. This is done by halting checks for the trigger conditions of a trigger after one condition has already failed.
  • Fixed a variety of crashes triggered during gameplay.
[h3]Audio[/h3]
  • The Burgundian and Sicilian articles in the History compendium now play the correct background tracks for their civilizations.
[h3]UI[/h3]
  • Updated the tooltips of fortifications to clarify which types of units increase the number of projectiles fired when garrisoned.
  • Fixed a visual issue where the reward text of event mods appeared off-center in the completion notifications.
[h3]Accessibility[/h3]
  • The post-game menu can now be navigated using the keyboard.
  • The narrator will now skip certain in-game notifications in some languages.


GAMEPLAY
[hr]
[/hr]
  • Donjon foundations no longer prevent a player from being defeated. (Go, now, and die with honor!)
  • Fixed an issue where the minimap would display the location of enemy Gate foundations.
  • Building foundations are now automatically cancelled when Villagers attempt to begin construction if placed over an obstacle previously hidden by the fog of war .
  • Fixed an issue where buildings could be constructed on top of enemy players’ buildings under specific circumstances.
  • Fixed an issue where allied building foundations yet to begin construction were visible in the fog of war.


AI
[hr]
[/hr][h3]Pathfinding[/h3]
  • Fixed an issue where units would not be able to path correctly through gates or the ruins of destroyed objects. This issue affected several official campaign scenarios, such as the fourth mission of the Sicilian Hautevilles campaign.
  • Fixed an increasingly rare issue where units could path through walls to attack enemy units.
[h3]Scripting[/h3]
  • Fixed an issue where object-data-carry didn’t work with Farm objects.


MODDING
[hr]
[/hr][h3]Scenario Editor[/h3]
  • Attempting to save a file using invalid characters will no longer result in the Editor entering a bugged state.
  • The civilization bonuses of the Chinese and Mayan civs (bonus Villagers) as well as the Inca (bonus Llama) now work properly in scenarios. The bonus units will no longer spawn every time the scenario is loaded or when the civilization choices are updated.
  • Generating a random map in the Editor will no longer result in certain terrain textures being displayed as an infinite black void.


[hr][/hr]
◆ ONGOING ◆
[hr][/hr]
INVESTIGATION
[hr]
[/hr]As always, we are continuing to track issues reported by the community for future updates. Here is a brief update from our Production team regarding some of what is still in the works:
  • Crashes in Campaign/Standard Matches: We’re seeing continued reports that some users are experiencing crashes when trying to play Campaign or Standard matches. We’ve added some additional logging to help us track these down, and we’ve been getting helpful information from that logging in recent PUP builds. If your game is crashing, we ask that you reach out to our Support Team for solutions and to provide our team with more information about the issue. You may be asked to submit files that give us important information about why you’re experiencing problems, and perhaps even directed to PUPP to help us confirm if we’ve been able to resolve your issue.
For other known issues, please visit this page to see what’s being tracked!
Note that this list is subject to change and should not be considered a comprehensive list of every known issue we’re tracking. The above is provided as insight into the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
Public Update Preview Program - April
[hr]
[/hr]We’ll be launching the Public Update Preview for April pretty much straight away as we get right back to work with the Community to identify game crashes or freezes and their root causes. If you’re experiencing any kind of problem playing the game, the Public Update Preview is a great place to let us know and work directly with our Developers to find a solution. This has already proven useful in helping us track down problems and deliver fixes in the March Update, and we very much hope to continue this trend in the months to come.

Here are some of the issues we believe we've fixed in this month's PUPP build:
  • This build contains a fix for a game freeze reported by several users, which we were able to diagnose thanks to additional logging and Support Requests provided by users in March’s PUP forum. If you were experiencing a game freeze before and the PUPP build resolves issue, please visit the forum to let us know.
  • We'll be following up with individual users to ask for similar feedback.

You can stop by the Steam forum for the April edition of the Public Update Preview, here:
* Note that you will need to be signed in to Steam to view the PUP forum and threads.


[hr][/hr]
◆ MOD WARNING ◆
[hr][/hr]Please note that custom mods may not be compatible with the latest game update. If you encounter performance or stability issues after your mods are disabled, please visit our support page for assistance!