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Age of Empires II: Definitive Edition – Hotfix 85208



Hello Age of Empires II Community!

We recently released our newest expansion, Return of Rome! Since then, the team here has been heads-down monitoring your feedback and figuring out how we can best respond throughout May and June.

With that, here’s a new hotfix targeting primarily bugs affecting Return of Rome, along with some overall high priority fixes. Before you dig down into the notes, here are a few highlights:
  • Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
  • Fixed issues where joining lobbies could cause a crash.
  • Fixed an issue where Lobby Sorting would not properly function.
  • Fixed an issue where Lobby Search would not properly function.
  • Various data issues in both AoE II: DE and Return of Rome.
  • Fixed an issue where Return of Rome game lobbies defaulted to Low in Resources settings.

Additionally, we have heard feedback about Ranked play in Return of Rome not being easily accessible and will be adding a few things to help alleviate this issue.

First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome expansion!

                                        


💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

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◆ HOTFIX 85208◆
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[h2]General[/h2]
  • Fixed various issues leading to crashes when joining lobbies.
  • Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
  • Fixed an issue that prevented dialogue during campaigns.
  • Fixed an issue where Lobby Sorting would not properly function.
  • Fixed an issue where Lobby Search would not properly function.
  • Fixed an issue where players could not select a player when spectating or watching recorded games.
  • Fixed an issue where pregame chats were not being displayed correctly and were only being sent to team members.
  • Fixed an issue where campaign voice-over audio would not properly switch languages.
  • Fixed an issue where Cannon Galleons incorrectly showed up as available for Goths.
  • Garrison buttons are no longer displayed for units which are unable to garrison into buildings or siege units.
  • Fixed various data issues in AoE II: DE
    • Legionary receives +4 attack vs Condottieri (same bonus as vs infantry)
    • Dromon loses unique unit armor class
    • Villagers no longer repair ships and siege units faster than intended
    • Research Percent in the post-game statistics screen now only takes actually available technologies into account to display the accurate value; Resulting in 100% with all available technologies researched.

[h2]Return of Rome[/h2]
  • Fixed an issue where the Return of Rome Custom Scenario File Browser would show Age of Empires II: DE scenarios.
  • Fixed an issue where the Return of Rome main menu buttons would not appear.
  • Removed Random Walk from Elephants to make Elephants easier to find.
  • Fixed issues with Ruin generation.
  • Fixed an issue that would cause asserts when creating a multiplayer lobby.
  • Fixed an issue where the Return of Rome Main Menu would default back to the AoE II: DE colors.
  • Changed the Sargon campaign difficulty icon to One Sword.
  • Fixed an issue where the default dataset for campaign screens had a misleading name.
  • Fixed an issue where the Medusa cheat did not affect all villagers.
  • Fixed an issue where certain stats between AoE II: DE and Return of Rome were inconsistent.
  • Fixed an issue that prevented Return of Rome mods to have custom campaign slides, resulting in a black screen.
  • Fixed an issue where Return of Rome mods did not support custom sounds.
  • Fixed an issue where Return of Rome game lobbies defaulted to Low in Resources settings.
  • Fixed a UI-only issue: Wheel tooltip now mentions the correct villager speed increase (60%).
  • Fixed various data issues affecting balance in Return of Rome:
    • Gate construction time reduced from 70s to 35s
    • Broad Swordsman HP changed from 70 to 80
    • Long Swordsman HP changed from 80 to 100
    • Cataphract HP changed from 220 to 240
    • Palmyran Villagers receive +1P armor as well from the civilization bonus
    • Elephant movement speed changed from 0.83 to 0.85
    • Stone Thrower, Catapult, Heavy Catapult projectile speed increased from 2.49 to 3.49
    • Catapult Trireme, Juggernaut projectile speed increased from 2.573 to 3.49
    • Helepolis projectile speed reduced from 7.2 to 4.067
  • Added missing balance changes from the last AoE: DE patch. The missing changes were:
    • Assyrian get Alchemy.
    • Babylonian get Chain Mail Armors.
    • Long sword upgrade cost to 240 F, 100 G.
    • Elephant Archers +15 G cost (back to their original game cost of 180 F, 60 G).
    • Ballista 15% faster attack speed (2.7 reload time in AoE: DE)
    • Helepolis -300 F upgrade cost (now 1200 F, 1000 W), +5 attack (now 45).
    • Legion HP reduced to 140 (from 160).
    • Chariot units’ conversion resistance modifier reduced to 2 (from 8).

[h2]Xbox[/h2]
  • Fixed an issue where graphic settings weren’t saved on Xbox One.
  • Fixed an issue where a crash would occur if players signed out while changing to Return of Rome on Xbox.
  • Fixed an issue where messages would move around the screen during the tutorial.
  • Fixed an issue where pressing LB would open a menu wheel that was not intractable.
  • Fixed an issue where LB and RB would not delete a unit, but instead, would open a menu wheel.
  • Fixed an issue where a crash could occur at the start of the game if quick commands were used before the game started.
  • Fixed an issue where the Juggernaut upgrade could be found twice at Docks.
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Looking at the Month Ahead for Age II: DE


Hello Age of Empires II Community!

Last week was the release of our newest DLC, Return of Rome! Since then, the team here has been heads-down monitoring your feedback and figuring out how we can best respond throughout May and June.

First, if by chance you missed last week’s announcement, we’re holding a community vote on which AoE campaigns YOU would like to see us bring to the Return of Rome DLC!

                                        

Otherwise, we’d like to share a small look at the month ahead to help give you an idea of what you can expect in terms of Hotfixes, Updates, Events, and more coming through the month of June. Let’s get started!

Planned Updates


This summer, we’re working to hit a consistent set of Updates and Previews (Age II: DE’s PUP program on Steam), as well as increasing the stability of our Updates.

That starts with our May Hotfix.

We then have two additional Updates planned and we want to provide some insight into what that looks like. As a bit of a disclaimer first, when we’re talking about bug fixes specifically, these plans represent our targets but if a fix continues to need additional work and testing, we may pull it out of these Updates in an effort to preserve stability while giving it more time, and in that case we’d release it at our next earliest opportunity. So please view this information with the understanding that some of it may change, but these are certainly our goals.

[h2]May Hotfix[/h2]

This first Hotfix is smaller in scope and targeted primarily at bugs affecting Return of Rome, along with some overall high priority fixes we’ve been able to include.

To highlight just a few:
  • Fixed an issue where various UI mods would cause the game to get stuck loading into matches.
  • Fixed issues where joining lobbies could cause a crash.
  • Fixed an issue where Lobby Sorting would not properly function.
  • Fixed an issue where Lobby Search would not properly function.
  • Various data issues in both AoE II: DE and Return of Rome.
  • Fixed an issue where Return of Rome game lobbies defaulted to Low In Resources settings.


Additionally, we have heard feedback about Ranked play in Return of Rome not being easily accessible and will be adding a few things to help alleviate this issue.

This is just a partial list and there will be more in-depth patch notes with the hotfix release.


[h2]June Hotfix[/h2]

The Hotfix we’re targeting for June will focus on feedback and bugs related to Age II: DE all-up. The list below outlines the scope we’re focused on, though as mentioned above some of these may slip into the June Update proper if they need more time.

Some highlights and specifics:
  • Pathing
    • Rare cases of units sliding backwards while attacking.
    • When moving groups of units there is a chance for a few of them to become stuck and immobile for a while.
    • Units commanded to move to a point re-group in an excessively distant location.
    • Villagers occasionally taking needlessly curved paths while hunting boars.
  • Monks
    • Monks don’t always heal other nearby units when idle.
    • Monks walking forward after a successful conversion of an enemy unit.
    • Monk conversion sound missing.
  • Go Back to Work
    • Go back to work is fully unresponsive if villagers were garrisoned with command queue.
    • Go back to work doesn’t send villagers to the last task assigned.
  • Various crashes.
  • Many more!


[h2]June Content Update[/h2]

After those two Hotfixes, we’ll start moving back to our desired Monthly Update cadence with the June Update itself. We’re often working on multiple releases in parallel, so the June Update has been in the works for quite a while now and alongside the release of Return of Rome.

The June Update will include any reaction we need to have toward the May/June Hotfixes, but the scope of the June Update itself already includes a pretty massive collection of bug fixes and game changes that you can look forward to.

Here are a few highlights:
  • Fixes for various lobby filtering issues.
  • Further pathfinding fixes, such as:
    • Units not finding their way around long obstacles (such as an unfinished, but sizeable, wall).
    • Groups of units rarely failing to pass through narrow openings between two large obstacles.
  • Further unit-AI fixes for issues such as:
    • Monks occasionally getting stuck after converting enemy units.
    • Shift queueing attack not working correctly.
  • A new set of balance adjustments.
  • Improvements to AI player behavior.
  • Various stability improvements.
  • Adding the Romans to Ranked play!
  • Many more!

Additionally, we will have more to share on our plan to bring more campaigns to Return of Rome!

Scope for the June Update is still in flux for the next few weeks, so pretty much daily we’re adding or adjusting bugs on this list. We’ll keep you posted with any important information we think you need to know, but hopefully this rolls out without too much difficulty in the coming weeks.
[h2]Public Update Previews[/h2]

To be blunt, working in a 20+ year old code base is pretty difficult, and although we’ve modernized small pieces of it, you’re living with how easy it is for strange and unpredictable bugs to show up and cause problems. We use a lot of tools to hedge against this, from a rather large manual Test team, through to automated tools and crash reporting software. But one of our most useful tools when you engage with it is PUP – our Public Update Preview program we operate on Steam.

We’re giving that a bump here to help encourage your participation. This gives our Community both access to changes early (balance changes come to mind), as well as direct communication with our Dev Team – when a PUP build is live, we’re actively checking the related Steam forum several times a day – it’s your best/most direct way to have impact on Updates heading your way.

Last weekend, we put the May Hotfix into the pup_may_june Steam branch, and we plan on maintaining this throughout the month of June.
  • An update to the May Hotfix will be going into PUP TODAY!
  • The June Hotfix will be going into PUP late May/Early June
  • The June Update will be going into PUP soon after the June Hotfix

Once each Update goes live, we’ll share more concrete patch notes and forum links to post feedback to. As a reminder:
  • PUP builds are work-in-progress day-to-day game development builds, so they don’t always reflect what will eventually be released.
  • PUP builds can only play with PUP builds, so match times can be slow compared to the live game – this is an artifact of player population, not the related networking services.

If you’re able, we welcome you to join us in PUP and leave feedback so we can take your observations into consideration when working on Updates.

Thank you and stay tuned for our May Hotfix coming soon!

Age of Empires Campaigns coming to Return of Rome


A huge thank you to all of our Age of Empires II: Definitive Edition players for your record-setting support and to everyone who has played Return of Rome so far! This is the biggest DLC launch in Age of Empires II history!

We’ve been listening to your feedback and would like to share our plan to address the concerns regarding your in-game experience and your desire to see Age of Empires campaigns in Return of Rome.

We are actively monitoring the issues you’re reporting and will address them as soon as possible. This includes disruptions to your hotkey settings, issues preventing UI mods from loading in correctly, and games failing to load.

The hotkey disruption was a one-time adjustment. You can visit our support page if you need help getting them reconfigured.


Our teams are paying close attention to the reports you make and are thankful for your continued trust.

[h2]Age of Empires Campaigns[/h2]


We will be officially bringing the Ascent of Egypt tutorial campaign, plus three AoE campaigns to Return of Rome, including The First Punic War campaign. These campaigns will launch in future updates to Return of Rome, similar to our Co-Op Campaign content rollout. More details about their release will be available soon.

Now is your opportunity to vote on the other two campaigns you’d like to see return to Rome! Voting is live and will remain open until the 2nd of June:

                                         This poll is closed.


You, the Age community, are at the heart of everything we do, and we are committed to continue to earn your trust. Your input plays a crucial role in shaping our future updates. We’re currently preparing a series of hotfixes to address immediate concerns with further support coming soon.

Thank you for being with us, and be sure to vote for the campaigns you’d like to see! Wololo!

Return of Rome DLC Now Available for Age of Empires II: Definitive Edition

[previewyoutube][/previewyoutube]
Rome is calling, will you answer? The Return of Rome DLC is now available for Age of Empires II: Definitive Edition on PC! This DLC offers an incredible 17 civilizations, 3 new campaigns, a new game mode, plus an additional civilization (the Romans) added to the base game.

Inspired by the 1998 expansion for Age of EmpiresThe Rise of Rome”, the new Return of Rome expansion delivers familiar and brand new content for both established and new players.



[h2]What Is Included in Return of Rome?[/h2]

Return of Rome is a completely new type of DLC for Age of Empires II: Definitive Edition, bringing classic Age of Empires gameplay, style and key experiences as a brand-new self-contained experience. When launching Age of Empires II: Definitive Edition, simply select the Return of Rome icon on the Main Menu to transition your game into the Return of Rome DLC.


Purchasing Return of Rome will also grant you access to the bonus Romans civilization while playing in Age of Empires II: Definitive Edition mode. The Romans will begin as a civilization for single player and unranked lobbies, then graduate to ranked play in the near future.
[h2]New Civilization, New Campaigns, and New Game Mode[/h2]


Included in Return of Rome are all 16 original Age of Empires civilizations from the Assyrians to the Yamato, allowing players to get to grips with the civilizations that started the Age of Empires journey.


Joining the ranks as the newest ancient civilization will be the Lac Viet. The Lac Viet is a fast-paced archer civilization from ancient Southeast Asia that will be exclusive to Return of Rome.



We’re also introducing 3 brand new campaigns created specifically for Return of Rome: Sargon of Akkad (Sumerians), Pyrrhus of Epirus (Macedonians) and Trajan (Romans). With new missions to tackle and stories told through the familiar AoE II: DE style, you’ll be able to live more moments from history.

The D3 Game Mode will challenge players with a new way to play. D3 is an homage to a fan favorite rule set, made popular in the Age Vietnamese professional scene, that is now fully integrated into the game.  This rule set reduces rush tactics and allows players to start their early game more robustly, only allowing fighting with a single unit until entering the Bronze Age, ensuring players reach later Ages for equal battles.  This rule set also bans walls and towers, making for exciting match ups later in the game.

[h5]New Achievements List![/h5]
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[h3]Name[/h3]
[h3]Description[/h3]
The God of War
Complete the Sargon campaign.
Not Cutting Corners
Subdue both Sippar and Borsippa in "The Chosen One".
Expedited Delivery
Bring the Artifact to each city-state before 30 minutes have elapsed in "Divine Will".
Ur Out of Here
Destroy Ur's Wonder before it is completed in "The Prophecy".
Back to Square One
Complete the Pyrrhus campaign.
What Would Alexander Have Done?
Win with all allied Town Centers remaining in "A Second Alexander".
Greece'd Lightning
Win before Demetrius arrives in "The Many Kings of Macedon".
The Best Defense...
Defeat all enemies in "Sisyphus".
Optimus Princeps
Complete the Trajan campaign.
Are You Not Entertained?
Win "Legates and Legions" in less than 10 minutes.
I Am Legion
Defeat the Dacian Army in "Heads Will Roll".
You Have No Power Here!
Lose less than 5 units to conversion in "An Old Enemy".
Roman Victory
Win a game as the Romans.
Assyrian Victory
Win a game as the Assyrians in Return of Rome.
Babylonian Victory
Win a game as the Babylonians in Return of Rome.
Carthaginian Victory
Win a game as the Carthaginians in Return of Rome.
Choson Victory
Win a game as the Choson in Return of Rome.
Egyptian Victory
Win a game as the Egyptians in Return of Rome.
Greek Victory
Win a game as the Greeks in Return of Rome.
Hittite Victory
Win a game as the Hittites in Return of Rome.
Lac Viet Victory
Win a game as the Lac Viet in Return of Rome
Macedonian Victory
Win a game as the Macedonians in Return of Rome.
Minoan Victory
Win a game as the Minoans in Return of Rome.
Palmyran Victory
Win a game as the Palmyrans in Return of Rome.
Persian Victory
Win a game as the Persians in Return of Rome.
Phoenician Victory
Win a game as the Phoenicians in Return of Rome.
Roman Victory
Win a game as the Romans in Return of Rome.
Shang Victory
Win a game as the Shang in Return of Rome.
Sumerian Victory
Win a game as the Sumerians in Return of Rome.
Yamato Victory
Win a game as the Yamato in Return of Rome.
Ride for Ruin!
Kill 15 units with Scouts in the Tool Age in Return of Rome.
Calm, Cool, and Collected
Win 3 games in a row in Return of Rome.
Agile as a Sparrow
Win a game without losing a single unit in Return of Rome.
I Wonder Why I Did That?
Win a game by constructing a Wonder in Return of Rome.
Forged in Iron
Reach the Iron Age before 20 minutes of game time have elapsed in Return of Rome.
Chariotable Numbers
Train 60 Chariot Archers in Return of Rome.
[/expand]
[h2]Explore Creator Content[/h2]

There’s so much to explore, enjoy, and play in Return of Rome! We’re grateful to our community for the continued support, our players who helped us shape this innovative DLC and our Creator Community who’ve been showcasing the exciting additions that Return of Rome brings via our Creator Preview.




[h2]Available Now![/h2]
Return of Rome is available now on Steam!

https://store.steampowered.com/app/2141580/Age_of_Empires_II_Definitive_Edition__Return_of_Rome/

For those loyal Age of Empires players, we have a special bundle that we created just for you which includes Age of Empires II: DE and the Return of Rome DLC at a discounted price.

https://store.steampowered.com/bundle/31630/Age_of_Empires_II_Definitive_Edition__Return_of_Rome_Bundle/

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[h2]Want More?[/h2]
Want to further expand your Age of Empires II: Definitive Edition experience? Check out the other available DLC’s that will add further civilizations and campaigns to your game.

https://store.steampowered.com/app/1389240/Age_of_Empires_II_Definitive_Edition__Lords_of_the_West/ https://store.steampowered.com/app/1557210/Age_of_Empires_II_Definitive_Edition__Dawn_of_the_Dukes/ https://store.steampowered.com/app/1869820/Age_of_Empires_II_Definitive_Edition__Dynasties_of_India/

Age of Empires 2's new DLC adds all of the first game's civs today




Age of Empires 2: Definitive Edition will take a deep dive into its own history when its Return of Rome DLC releases later today. The expansion is bringing over all 16 civilizations from the original Age of Empires into the second game, and even gives three of them their own unique campaigns. In addition to all that, it's adding the new Lac Viet civ to the AOE 1 roster and introducing the D3 competitive mode, which is apparently super popular in Vietnam...
Read more.