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Age of Empires II: Definitive Edition News

Hidden Cup 3 Qualifiers

Hidden Cup 3, hosted by T90, has been a prominent Age of Empires tournament in recent years. Eight of the world's best players have been invited while the remaining eight spots are chosen during the qualifying rounds. There's even a twist:

"Players will again be given pre-named accounts based on popular Age of Empires 2 characters and be seeded randomly. Players don't know their opponents and viewers don't know the competitors!"

https://www.youtube.com/watch?v=4F7Qrv9utP8

The eight invited players will be:
Player
Representing
Hera
Liereyy
MbL
TaToH
TheMax
TheViper
Vivi
Mr_Yo


The remaining eight spots will be chosen during the single elimination qualifier event, which starts with a round of 32. Players are seeded based on their current Age 2: DE rank.

You can tune in to all the action over at T90Official (Twitch.tv)!

Server Maintenance - Monday, February 24



WHAT: Server Maintenance (Multiplayer Servers)
WHEN: Monday, February 24 @ 1:00p PT / 4:00p ET / 21:00 UTC
ESTIMATED DOWNTIME: 2 hours

GAMES & PLATFORMS IMPACTED: DETAILS:
Happy February, everyone! This coming Monday, we will be taking the multiplayer servers offline for maintenance to implement new player reporting and to lay the groundwork for our Age 2: DE February update later in the week.

:alertalert: While you will still be able to launch the game, you will not be able to matchmake or access any other online features while the servers are offline.

Maintenance should take approximately TWO HOURS. We'll update this thread with any new information, updates, or changes to the schedule as we work; this is also where we'll announce the all clear when the maintenance is complete.

Thank you for your patience!

Age of Empires II: Definitive Edition — Hotfix 35209



Good day, everyone! This week's minor update comes with a handful of stability, bug, and crash fixes to improve your game experience, as well as a few quality of life updates to enhance some of the game's basic mechanics. There are plenty more fixes in the works for another update later this month, so if you don't see a fix for an issue you're encountering, be sure to visit our known issues page for insight into what's on the way. You can also visit one of our official channels to share your experience with the community:

💬 DISCUSS: Age of Empires II: Definitive Edition - Hotfix 35209 Discussion

As always, there's more to come! For now: enjoy the update, and we'll see you on the battlefield!

—The Age of Empires Team

------------- HOTFIX 35209 -------------
GENERAL
  • Boars once again require two shots to lure with military units: one to make it angry and a second to make it personal.
  • Villagers are still able to lure boars with a single shot.
  • If a player disconnects from a match before its conclusion, an autosave will now be automatically generated for that player.
  • If the last player on one of the last two teams disconnects (or crashes) out of a match before its conclusion, the remaining players will now have the option to save and exit the map without revealing the battlefield or endgame statistics screen.


FIXES
  • Fixed an issue where military kill and loss counts were only tallying trebuchet deaths and units lost to conversion.
    • Kill requirements can now be completed during the Atilla 1Ivaylo 1, and the 'Rushing the Enemy' (Art of War) mission.
    • Animals killed by military units garrisoned structures will no longer provide food for collection (as intended).
  • Fixed a crash caused by the over-enthusiastic use of taunts in the lobby or in-game chat.
  • Fixed a crash caused when a lobby owner backed out of the match during the loading screen.
  • Fixed an issue where the playback speed of recorded games could vary between two spectators.
  • Fixed an issue where save game files would fail to display in the game.
  • Fixed an issue where, upon re-loading a multiplayer match, the scoreboard would display the host as victorious.
  • Fixed an uncommon issue where one player would be listed as all of the players in a multiplayer match.
  • Fixed a legacy issue where boars would always pursue the match owner when attacked by two players at the same time.
  • Fixed a legacy issue where Monk conversion times would vary based on the performance of the player's computer. This addresses an issue where conversions would sometimes complete faster than intended.


CIVILIZATION BALANCE

[h3]General[/h3]
  • Fixed a rare issue where Mangonels would sometimes fail to deal their full damage.

[h3]Mayans[/h3]
  • Fixed an issue where the Mayans, in certain circumstances, could produce a Villager at the start of the game despite being pop-capped.


AI
  • Fixed an issue where units on patrol or attack-move would fail to prioritize enemy units when attacking a structure.
  • Improved the ability for Fishing Ships to seek out new fish nodes after depleting their previous node.

[h3]Pathfinding[/h3]
  • The ability to block the movement of enemy units is now more reliable and consistent across all unit types.
  • Had a conversation about personal space with villagers who would get uncomfortably close while gathering resources and constructing buildings.
  • Fixed a rare issue where, in very specific circumstances, villagers could trap themselves while gathering resources.
  • Fixed an infamous bug where melee units would stutter when pursuing other units.


ONGOING INVESTIGATION
As always, we are continuing to track and work on fixes for issues as they are reported by the community. This month, our focus is on the stability of the game:
  • Regular disconnects within the first few minutes of a multiplayer match. We are currently working with players to collect information about this particular disconnect. You can join the discussion here.

For other known issues, please visit this page to see some of the fixes coming in the future!
DISCLAIMER: Please note that this list is subject to change and should not be considered a comprehensive list of the known issues we are tracking. Watch for our next full release for a  more comprehensive list of changes coming to the game!

Age of Empires II: Definitive Edition — Hotfix 34793



Today's hotfix addresses three major issues that arose with Tuesday's Update, including a problem with walls, town centers, and AI unit movements! As always, please be sure to visit our official discussion channels to let us know if they're fixed or if you continue to experience issues playing the game.

💬 DISCUSS: Age of Empires II: Definitive Edition - Hotfix 34793 Discussion

See you on the battlefield!

—The Age of Empires Team

------------- HOTFIX 34793 -------------
FIXES
  • Fixed a bug that allowed units to ignore the singular purpose of walls.
  • Fixed a bug where villagers could partially pass through buildings.
  • Fixed a bug which resulted in certain units dealing massive damage to Town Centers.
  • Fixed a bug which prevented the Stop hotkey from working properly.
  • Fixed a bug which motivated the AI to defend the westernmost corner of the map rather than participating in a match.


ONGOING INVESTIGATION

We are continuing to track and work towards fixes for several issues reported by the community. Here are some of the priority reports which are currently in the process of being investigated:
  • In some circumstances, units may path through buildings and gates. We are working on additional fixes to address the problem.
  • Unit kills and deaths are not displayed correctly following a match.
  • Animals killed by military units allow the animals to be gathered for food. This is not intended.

If we are able to identify a solution, we may try and push a second hotfix within the next week. Stay tuned for more!

DISCLAIMER: Please note that this list is subject to change, and is *not* a comprehensive list of the known issues we are tracking. Watch for our next release for a full list of changes coming to the game!

Age of Empires II: Definitive Edition Soundtrack: Now Available on Steam!



The Age of Empires II: Definitive Edition soundtrack is now available for purchase on STEAM! Grab the DLC pack on the  Age of Empires II store page today!!

https://store.steampowered.com/app/1228810/Age_of_Empires_II_Definitive_Edition_Soundtrack/
Happy listening!

—The Age of Empires Team