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Age of Empires II: Definitive Edition News

Age of Empires 2's next DLC is a game-changing trip to ancient Greece

Sure, it now leans on its 2019 remaster, but it's incredible to think that Age of Empires 2 is still going super strong 25 years on from when it first graced our PCs. It is undisputable strategy game royalty and expansions are still arriving thick and fast for it. In an exciting new announcement World's Edge has revealed AoE2's next expansion - however, it's unlike anything we've seen before, and it's not even World's Edge that's making it.


Read the rest of the story...


RELATED LINKS:

All Age of Empires 2 cheats

Age of Empires 2 DLC Victors and Vanquished is a massive scenario pack

Age of Empires 2 DLC The Mountain Royals adds two new civs

Pre-Order Age of Empires II: Definitive Edition – Chronicles: Battle for Greece

[previewyoutube][/previewyoutube]
We are excited to announce the next DLC for Age of Empires II: Definitive EditionChronicles: Battle for Greece, an immersive narrative expansion that transports players to the world of classical antiquity. Coming November 14th, Chronicles builds upon classic gameplay with a reimagined visual experience and a focus on epic, character-focused storytelling.

The first chapter, Battle for Greece, introduces three new civilizations: Achaemenids, Athenians, and Spartans – in a 21-scenario campaign, brought to life through engaging voice acting, animated cutscenes, and much more!

We have been thrilled to work with CaptureAge to present Battle for Greece, the first installment of Chronicles. This new epic narrative experience is a must-play for strategy lovers and history enthusiasts alike.
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Chronicles: Battle for Greece is available for pre-order now on Steam! Coming November 14th!
https://store.steampowered.com/app/2805520/Age_of_Empires_II_DE__Chronicles_Battle_for_Greece
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[h2]What is Chronicles?[/h2]
A sharp breeze surges across the Aegean. The dockyards of Athens thrum with activity, the air filled with the acrid smell of pitch, slathered across the hulls of a hundred waiting warships. In the mess halls of Sparta, wolf-eyed warriors slurp bitter black broth, their arms still aching from the day’s exercises. On the shores of the Hellespont, the Great King of Persia watches as a vast host assembles before him, drawn from a hundred different lands. The battle for Greece is about to begin.

Created by CaptureAge, a team of Age of Empires veterans, Chronicles is a series of DLCs set in the ancient world, taking the core gameplay and balance of Age of Empires II: Definitive Edition and then pushing it a step further by adding multiple new features inspired by the time period, along with a complete visual overhaul!


The story of Chronicles begins with Battle for Greece. Spanning over a century of history from the Ionian Revolt, through the Greco-Persian Wars, to the end of the Peloponnesian Wars, the 21-scenario campaign contains some of history’s most famous and consequential battles, including Marathon, Thermopylae, and Salamis. Meet fascinating historical figures such as the ruthless Spartan admiral, Lysander, the wise statesman, Pericles, and the fearless warrior queen, Artemisia!

[h2]Included in this DLC[/h2]

Chronicles will also feature a complete naval overhaul with six types of military ships, new trading options with merchant ships, and a new gold resource which can be gathered at sea: Oysters! Plus, use special civilization mechanics, such as the ability to enact government policies and individually upgrade Town Centers to fine-tune the control over your empire. Innovative gameplay, including a unique naval combat system, and new technologies are all ready for you to explore and enjoy!
  • New graphical models: including 55 new land units, 19 new naval units, and 85 new buildings
  • A 21-scenario campaign covering over a century of history
  • A fresh approach to storytelling with animated cutscenes, new music, and voice acting
  • Three ancient civilizations: Achaemenids, Athenians and Spartans (not available in ranked play)
  • Overhaul of naval combat: with six military ship types, including ramming and catapult ships
  • Unique civilization mechanics: including customizable Town Centers and government policies
  • … and much more!

[h2]Achaemenids, Athenians, and Spartans NOT Available in Ranked Play[/h2]
The Achaemenids, Athenians, and Spartans will NOT be available for Ranked Play.
You can read more about this decision below.

At its core, Chronicles is a new series for Age of Empires II: Definitive Edition, dedicated to narrative and historical immersion, primarily with a single-player focus. To build upon this goal and explore additional possibilities, early in development we made the decision that the three new civilizations introduced with Battle for Greece would not be available in ranked gameplay.

Separating the three new civilizations from the standard balance pool has allowed us to develop fun and creative mechanics, a fresh take on the standard technology tree, and overhaul certain parts of the game such as naval gameplay. These options wouldn't have been possible and would not play in a balanced manner alongside the current Age of Empires II: Definitive Edition civilizations.

We've worked with our partners at CaptureAge who have a deep understanding and interest in the competitive scene - they've been supporting it since before the Definitive Editions released! We unanimously agreed with them that keeping these fresh and experimental civilizations separate from competitive play is the best option, for both our community members who want a unique and expanded single player experience, and those who enjoy well balanced competitive play.

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[h2]A Message From CaptureAge[/h2]

Chronicles is the first full release from CaptureAge! As a development studio, we've prided ourselves on providing top-quality spectator software across the Age of Empires franchise. From a small team of fans, CaptureAge has grown into a studio packed with Age of Empires community veterans, as well as AAA talent.

We’re passionate about this franchise, and wanted to create something that the community would love. Inspired by the popular Rome at War mod – whose creators are now part of the CaptureAge team – we chose the rich world of classical antiquity for our setting.

Campaigns have always been central to Age of Empires, and fans of the series continue to hunger for more. We therefore decided to make campaign content central to Chronicles – and we’re approaching campaigns in our own unique way, with a strong narrative focus, a new presentation style, and an exciting variety of gameplay styles. Together, the Chronicles DLCs will tell a unified story spanning the ancient world!

We can’t wait to share more details about Chronicles: Battle for Greece with you over the coming weeks. For all of us at CaptureAge, this project has been a labor of love, and we couldn’t be more excited for you to join us on this fresh, ambitious, creative new adventure.

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[h2]What's on the Horizon[/h2]


Hello Age Community and welcome to the Battle for Greece!

The road to today and the announcement of Age of Empires II: Definitive Edition - Chronicles: Battle for Greece has been a long time coming, and the unlikely path that led us here is worth an explanation. That’s because it’s not just a story about CaptureAge, but also YOU – the Community – and how the passion of players that love Age of Empires can turn into some wild and unlikely adventures.

First let’s talk about CaptureAge. Here at World’s Edge, we started our relationship with CaptureAge several years ago, with a focus on getting their amazing spectator tool (also called CaptureAge) working for AoE II: DE. That tiny project forged some new friendships and confidence, and led to exploring different ways that the CA team might be able to contribute to AoE II: DE outside of what they were already known for. For many years now, they’ve been working rather silently on many small projects within the game, helping to deliver on new features and systems that have been part of the Updates you’ve been receiving over time. It’s been a wonderful collaboration and we’ve been genuinely delighted to watch them grow as a company – talented new people continue to join the CA team, and they’ve been able to express their passion for Age of Empires in new and exciting ways.

But then, as any good story goes, we reached a point of once-upon-a-time when collectively many on the AoE II: DE team took notice of Romae ad Bellum (Rome at War) – a promising mod being developed by a small group of people. Among the many things that caught our attention, they were doing beautiful work with building and unit design, and they were experimenting with gameplay in ways we felt were interesting. Eventually we connected with the Rome at War team to talk about their mod and their creative aspirations, and the vibe was the right one – we liked how they were thinking about AoE II: DE gameplay in a different time period, and it got us thinking about whether or not there was a path to working with them as a content partner. There were big gaps in what they’d be able to take on, but they had the thing that mattered most – a love for Age of Empires and enough passion to push through ambiguity and create something that people were talking about.

So now we have these two teams in the mix, mostly focused on very different things BUT… they both had the same ambition. They both wanted to be developing a true and ambitious content project. And they were both teams that originated in Community, made of people that played AoE II: DE personally, passionately, and daily – and wanted to be doing something interesting and different for the game.

As time went on and conversations continued, what started to emerge was one of those exciting moments where stars align and the opportunity to do something really cool becomes real. With the help of World’s Edge, CaptureAge invited the Rome at War team to join them, and together they became the strongest version of CaptureAge yet – just in time to journey into their first DLC project culminating in today’s surprise for all of you. It was an ambitious and heart-felt effort to launch, because while Age of Empires II: Definitive Edition - Chronicles: Battle for Greece is definitely inspired by previous mod work from the team, this meant getting to work on a completely new DLC experience, authored entirely from scratch and built from the ground up, together with PhD Historians we added to the team and a desire to build a new type of experience players hadn’t quite seen before. They’ll have much more to say about that story in their own words over the weeks and months to come, but it’s worth highlighting here for a very specific reason.

Age of Empires isn’t just a World’s Edge endeavor – it’s something that belongs to all of us, and it’s been as much a part of your life and story as it has been ours. The examples of Forgotten Empires and CaptureAge teams demonstrate that a vibrant path exists, and for those of you interested in making your mark on Age, we’re watching! We’re fans too and excited to see the things you create! From mods, to music, to cosplay, to fan art – all of it makes us smile because we think it’s as cool as you do! When people and teams pop up in our Community that we can find a way to work with, we’re thrilled! Our connection to our Community is what guides the work we do and the choices we make, and whenever we can grow those efforts by inviting our Community to join us in delivering on the future of these games, it’s a fit like no other! That’s a lot of exclamation marks but also a lot of truth. Not every gaming franchise is like this and the Age of Empires Community stands out as a unique and positive place where this many years later people can still find opportunity in the things they love, and we think that’s pretty awesome.

So this is another encouragement for you to dream big and imagine possibilities. To pick up that editor and speak with your mods. Don’t be afraid of failure, don’t be afraid to get it wrong – it’s a supportive Community! People are there to give you feedback and you might even find others to join you in whatever quest you’ve created for yourself. Just go for it! Because you never know what will happen. You might just get spotted by a Dev, who tells a Producer, who tells a Business Manager, who sends an email, which starts a conversation, which leads to a blog, where we get to praise our Community for being full of amazing people that do amazing things. We genuinely feel that way.

Given the focus on Campaign content in Chronicles: Battle for Greece, alongside the fact that we won’t be adding the new Civs (Achaemenids, Athenians, and Spartans) to Ranked, it seems important to mention that this does not signal a departure from the types of DLC we’ve been delivering in the past that have been reliably adding new Civs for competitive play. In the case of Chronicles: Battle for Greece, we really wanted to try some unconventional things with gameplay, play around with the Tech Tree, and try some new things with Naval that weren’t going to harmonize with the balance in Ranked. So we make choices like this in order to (a) make room for that kind of creativity, (b) respect balance in Ranked, and (c) look for diversity in the types of content we can create for you. A little more about this, from a different angle –

What we’ve been doing with DLCs like Animated Profile Icons, Victors and Vanquished, and now Chronicles: Battle for Greece, is a bit of experimenting. The AoE II: DE community is pretty big and spread out. Our most visible cohort tends to be our competitive community, tournament organizers, and streamers, but there’s a rather massive and understated majority of our players that show up week over week and month over month just to enjoy their favorite Campaigns. They love Campaign content exclusively, and they’re playing them over and over again – hard to blame them (that Attila Campaign, amiright???). There’s some Venn diagram overlap where many of you together are enjoying a lot of Skirmish matches, but the point is that it’s a big game with lots to do and therefore we’ve got many different interests to explore and service. It starts to become important for us to look for ways that we can push Campaign content and do new and interesting things, even if it means some variation in how we roll out a DLC (e.g. Civs not going into Ranked). So when we do something different like this, please don’t be alarmed – we’re just a happy tree growing new branches – the ones that have given you shade in times past are still there and we’ve got plenty of surprises waiting for you. Like, a lot. A lot a lot. Seriously. A lot a lot a lot.

More to say about those surprises in the future!

For now, it’s time to settle in for the Grand Campaign as Age of Empires II: Definitive Edition - Chronicles: Battle for Greece presents an ALL-NEW experience, not available in any form anywhere else, crafted with love by CaptureAge, and ready to play in just a few weeks!

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[h2]Pre-Order Chronicles: Battle for Greece Now![/h2]


Conquer the ancient world with the inaugural chapter of Chronicles: Battle for Greece! Claim victory across the entirely new 21 scenarios of the Grand Campaign. Experience new graphical models including 55 new land units, 19 new naval units, and 85 new buildings, and master three new civilizations - Achaemenids, Athenians and Spartans.

Chronicles: Battle for Greece is now available for pre-order on Steam, Microsoft Store, and Xbox, releasing November 14th!

https://store.steampowered.com/app/2805520/Age_of_Empires_II_DE__Chronicles_Battle_for_Greece

Server Maintenance - Wednesday, October 16



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Wednesday, October 16 @ 2:00p PT / 5:00p ET / 21:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server updates and maintenance.

[h3]DETAILS[/h3]This coming Wednesday, October 16th, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!

Age of Empires II: Definitive Edition – Update Preview 125283

Tomorrow is another fun-filled update for Age of Empires II: Definitive Edition! This will bring back the Empire Wars 1v1 ladder, plus bug fixes, new quality of life features, balance changes, and more! While there are plenty of notable things to look forward to in tomorrow’s build, here’s some of the big highlights coming with this update:
  • 1v1 Empire Wars is available again, replacing the Red Bull Wololo: El Reinado ladder.
  • Several changes and fixes on Victors and Vanquished scenarios.
  • New QoL changes.
  • Bug fixes based on your feedback.
  • Balance changes.
Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord


Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team
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◆ Update 125283 ◆
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Game




[h3]Stability & Performance[/h3]
  • The game will no longer momentarily display a black screen on lower spec machines while switching between Age of Empires II and Return of Rome modes.
  • Fixed an issue where a black screen softlock could be encountered when restoring a save file of a custom campaign.
  • Fixed an issue where the game would freeze in certain situations (was encountered mostly when playing custom scenarios).
  • Fixed a crash which could occur when targeting movable objects on impassable tiles.

[h3]Graphics[/h3]
  • Bamboo tree graphics (including felled and stumps) are no longer reduced by Small Trees option.

[h3]Audio[/h3]
  • Menu narrator no longer plays if the window is out of focus.

[h3]UI[/h3]
  • Bridges are now displayed on the minimap with the same color as shallows terrain.
  • Corrected the 4v4 map size given in the Ranked Team Queue menu from “normal” to “large”.
  • Civilization Selection
    • The civilization selection dialog sports a new look! The new design includes the ability to mark civilizations as starred. On Console, the dialog now also uses a grid instead of a carousel, making it easier to select any civilization.
    • Added the Custom civilization selection mode, which chooses randomly from starred civilizations.
  • Fixed an issue where the game language was resetting to the system language at the game launch.
[h3]Hotkeys[/h3]
  • Changed the default Drop Off Resources hotkey for HD preset from A to Z, preventing the conflict with Economic Buildings hotkey.
  • In Return of Rome, changed the default Cancel build hotkey in HD hotkey preset to unassigned.

[h3]Xbox[/h3]
  • Fixed an issue where the mouse could not be used in the settings menu.
  • Fixed an issue where hotkeys could not be set via the mouse.
  • Fixed an oversight where Fortified Churches were excluded from the “All Back to Work” button.
  • Fixed an issue where 2013 Xbox One consoles were unintentionally able to join 3v3 and 4v4 ranked queues.
  • Fixed an issue where Voice Chat to Text setting couldn’t be enabled without a game restart.
  • The game no longer crashes on the load screen during the Launch Chunk while in ‘Ready to Play’ state of the install.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
[h3]Minor Update 127161[/h3]
  • Fixed an issue where Italians don't get discounted fishing ships when you create them by using a hotkey
  • Fixed an issue where using the Hotkey to Produce Fishing Ships at the Dock Produces "Antiquity Mode Fishing Ships" Instead
  • Fixed an issue where sending a gold miner that is carrying gold to a dock keeps mining it like if it was a gold vein
  • Fixed an issue with the rebuilding fish trap hotkey.
  • Fixed an issue where 1 HP Mongol light cav/steppe lancers die when reaching imperial age.
  • Fixed an issue where AI would not create military ships.
  • Addressed various crashes related to cloud saves.
  • Fixed an issues where loading data mods would result in error messages.
  • Fixed an issue where units would randomly switch to a staggered formation.
  • Fixed an issue where tool tips would remain on screen even after changing menus.

Age of Empires 2 in first-person? Sure why not




First released in 2021, Overreign is a mod that converts Age of Empires 2 Definitive Edition into a first-person experience. Though it's been around for a while it launched in quite a buggy state, but creator Spriteblood kept plugging away and now it's looking much more stable: it came to my attention thanks to a video from YouTuber T90Official, who specialises in AoE2 content, and ably demonstrates just what first-person PvP looks like in a 1999 RTS...
Read more.