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Age of Empires II: Definitive Edition News

Extended Server Maintenance - Wednesday, August 14



WHAT: Extended Server Maintenance (Matchmaking Servers)
WHEN: Wednesday, August 14 @ 11:00am PT / 2:00pm ET / 18:00 UTC (Countdown)
EST. DOWNTIME: 5 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server updates and maintenance.

[h3]DETAILS[/h3]This coming Wednesday, August 14th, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last 5 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!

Age of Empires II: Definitive Edition – Wololo Map Update 118476


Today’s patch is focused exclusively on addressing player reported issues with the Empire Wars maps created for the Red Bull Wololo: El Reinado ladder. For fixes related to anything else, please keep an eye on future updates!

We’ve been really excited to partner with Red Bull in taking this step and trying to provide new and exciting opportunities for our community to enjoy competitive play, and we want to make sure that players attempting to qualify for the Red Bull Wololo main event have the best experience we can provide.

It’s been thrilling to see all of the activity on the ladder, and we can’t wait to see the results when the Ranked Ladder Qualifiers end on July 28th! Wololo!


💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord


Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team
[hr][/hr]
◆ Update 118476 ◆
[hr][/hr]
Random Maps




[h2]Map Fixes[/h2]

[h3]Cliffbound[/h3]
  • Fixed villagers sometimes not generating in the appropriate number.

[h3]Dunesprings[/h3]
  • Decreased the chance of villagers generating trapped inside forests.

[h3]Golden Stream[/h3]
  • Decreased the chance of villagers generating trapped inside forests.

[h3]Hollow Woodlands[/h3]
  • Fixed villagers sometimes not generating in the appropriate number.

[h3]Isthmus[/h3]
  • Fixed resources sometimes failing to generate or generating imbalanced between the players.

[h3]Karsts[/h3]
  • Decreased the chance of villagers generating trapped inside forests.

[h3]Mountain Dunes[/h3]
  • Decreased the chance of villagers generating trapped inside forests.

[h3]The Passage[/h3]
  • When playing on a tiny map with two players, two narrow passages now generate between the landmasses, allowing players to access each other’s islands without using transport ships.
  • Fixed forests sometimes failing to generate for one player.
  • The patches of shallows in the water now can generate closer to the shoreline to better accommodate Relics.
  • The monk has been replaced by a regular scout unit.

[h3]River Divide[/h3]
  • Fixed resources sometimes failing to generate or generating imbalanced between the players.

[h3]Sandrift[/h3]
  • Fixed forests sometimes failing to generate for one player.

[h3]Shrubland[/h3]
  • Fixed player’s gold and stone deposits sometimes generating in an inaccessible part of the map.
  • Decreased the chance of villagers generating trapped inside forests.
[h2]Ongoing...[/h2]

[h3]Investigation[/h3]
As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Age of Empires II: Definitive Edition – Update 117204


Today’s patch is aimed at addressing stability and performance issues, as well as some focused fixes for Xbox players.

Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord


Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team
[hr][/hr]
◆ Update 117204 ◆
[hr][/hr]
Game




[h3]Stability and Performance[/h3]
  • Fixed a freeze that could occur during the Match Found screen in Quickplay games, if a certain number of Team maps were banned.
  • Fixed a crash related to Intel Graphics drivers.
  • Fixed a crash that could occur when villagers were trying to reach an obstructed area near the corners of the map.

[h3]Multiplayer[/h3]
  • Fixed an error when attempting to update SSL certificates.

[h3]Xbox[/h3]
  • Fixed a freeze that could occur during multiplayer games.
  • Fixed a freeze that could occur during long gameplay sessions, if any of the Narration options, such as Chat Narration, were enabled.
  • Fixed an issue where some special units & technologies from Victors & Vanquished scenarios would not appear in the radial menu when playing with a controller.
  • Fixed an issue in Victors & Vanquished where certain scenario-specific buildings had their Command Menus disabled when playing with a controller.

[h2]Ongoing...[/h2]

[h3]Investigation[/h3]
As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

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