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Age of Empires II: Definitive Edition News

Age of Empires II: Definitive Edition – Update 145651


Today’s patch is aimed at addressing small audio and multiplayer fixes. Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team
[hr][/hr]
◆ Update 145651 ◆
[hr][/hr]
Game



[h3]Audio[/h3]
  • Fixed an issue in the file path separators that caused sound mods to stop working.


[h3]Multiplayer[/h3]
  • Fixed an issue where World RNG could be called during the match loading screen in Arabia, causing players to instantly desync as soon as the game would start.
[h2]Ongoing...[/h2]


[h3]Investigation[/h3]
As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!
[h2]What's on the Horizon?[/h2]
[h3]Coming Up...[/h3]
Hey Community!

With this latest update we’re primarily addressing some server requirements that don’t have a visible impact on your play experience, but we did want to make specific mention of the desyncs in MP that you’ve been reporting. These are bugs that we’re actively monitoring and working on, so please keep reporting these errors if you’re running into them. We simply want to assure you that this is of high importance to us, and we’ll be delivering fixes if they’re needed until any problems that may exist are eliminated.

Thank you so much for your patience!

—The Age II: DE Team
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

New Public Update Preview - May

Hello everyone!

This Public Update Preview Program is to test a small update addressing recently reported out of sync issues.

If you've been experiencing any out of sync on arabia, especially, you can help make our release even better by playing the test build and reporting any new issues encountered! You can provide feedback in the official 🛠 Public Update Preview forums. (Note that you must own the game and log in to Steam to access the PUP forum.)

[h3]How to participate in the PUP[/h3]

Steam owners can download the Age of Empires II: Definitive Edition PUP by following the instructions below:

    1. Navigate to your Steam library and right click on Age of Empires II: Definitive Edition.
    2. Select "Properties…" at the bottom of the menu.
    3. Select the "Betas" tab on the left.
    4. In the "Beta Participation" dropdown menu, select pup_may.
    5. The build will begin downloading—once complete, you are ready to play!


We’re definitely listening, and looking for every opportunity to make this the game you love to play.

Thank you!

- The World's Edge Team

Server Maintenance - Wednesday, May 21



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Wednesday, May 21 @ 2:00pm PT / 5:00pm ET / 21:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server updates and maintenance.

[h3]DETAILS[/h3]This coming Wednesday, May 21st, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!

Age of Empires II: Definitive Edition – Update 144358


Today’s patch is aimed at addressing small stability and performance issues, plus bug fixes, and localization adjustments. Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord


Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team
[hr][/hr]
◆ Update 144358 ◆
[hr][/hr]
Game




[h3]Stability & Performance[/h3]
  • Fixed a crash affecting players using narration on specific languages.
  • Fixed a crash on Xbox when aging up in Return of Rome.
  • Fixed a crash on PS5 that could happen during gameplay and when loading the main menu.


[h3]Graphics[/h3]
  • Jurchen Monks and Monasteries now use East Asian graphics.


[h3]UI[/h3]
  • Changed the interface style for Khitans to Nomadic.
  • Fixed several instances where the availability of technologies in the technology tree was not displayed correctly.
  • Units with charge attack types no longer display the charge bonuses on their interface when targeting objects that their charge does not apply against.
  • The attack of the charge projectile is now displayed in the UI for units with projectile charge types which are fully charged and not currently attacking objects that the charge doesn’t apply against.
  • Fixed an issue where Donjons had incorrect armor display in Imperial Age.


[h3]Xbox[/h3]
  • Human players appearing in recorded Multiplayer screen statistics will now correctly display their icons, and can be interacted with (such as to mute or see their profiles), like in a live game.
  • Fixed an issue where Serjeants would appear trainable in Dark Age at the Donjon.
  • Fixed an issue where the Villager Priority System did not properly count Pastures for Khitans.
  • Non-functional farm commands are no longer present in the Mill interface for Khitans.


[h3]PlayStation[/h3]
  • Fixed an issue with held keys when using Mouse and Keyboard.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

Age of Empires II: Definitive Edition – Update 143421


Welcome to another exciting update for Age of Empires II: Definitive Edition – including fixes for medals and Rocket Carts, plus the newest DLC, The Three Kingdoms, is officially available on Steam!

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord


Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team
[hr][/hr]
◆ Update 143421 ◆
[hr][/hr]
Build Spotlight


[h3]New DLC! The Three Kingdoms[/h3]
Dive into China’s epic world of The Three Kingdoms, where history and legend collide in a battle for supremacy – available now on Steam!

The Three Kingdoms introduces five fascinating new civilizations, each with their own unique units and technologies: the Shu, Wei, and Wu, who represent the legendary Three Kingdoms; and the Jurchens and Khitans, who exemplify the struggle for power in northern China beyond the Three Kingdoms period.

Build 143191




[h3]Stability & Performance[/h3]
  • Fixed a crash occurring when loading a Victors & Vanquished: Finehair saved game.
  • Fixed various stability issues.

[h3]Xbox[/h3]
  • Fixed a crash happening when loading a Chronicles: Battle for Greece Grand Campaign saved game.
  • Fixed issue where the performance decreased after repeatedly opening and closing the Chat or Diplomacy menus.
  • Fixed issue where players were unable to invite friends to a private lobby via Xbox invitations.

[h3]Gameplay Fixes[/h3]
  • Rocket carts can no longer fire more volleys than intended after quickly issuing many attack ground commands.
Build 143421


[h3]UI[/h3]
  • Fixed an issue that led to inconsistent display and processing of achieved campaign medals in different parts of the game.
Note: this change affects all campaign progress the way it was displayed in the previous version of the game. Medals will appear one tier higher for any campaign mission that has been completed without cheats.
  • Fixed an issue that prevented Armenians and Georgians profile icons from being unlocked and saved for Steam users.

[h3]Xbox[/h3]
  • Fixed a crash happening upon entering the Historical Battles screen after obtaining a gold medal (crown) in any scenario.
Ongoing...


[h3]Investigation[/h3]
As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.