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Bug Fixes, Improvements | July 2025 Update

[p]This month's update is focused on bug fixes and clean-up, so it's smaller than the last few. That said, there's some larger things that have progressed in the background that will come soon.[/p][p][/p][p]Here are some of the highlights that've been done since June:[/p]
  • [p]Adjusted/improved position/scale of spine cosmetics[/p]
  • [p]Adjusted/improved position of horn cosmetics[/p]
  • [p]New option/feature: Input Feed on/off, on HUD - shows you a feed of what inputs are being pressed[/p]
  • [p]Added some extra lighting around the player at all times[/p]
  • [p]Fix an issue related to joining servers[/p]
  • [p]Ability charge % added to the HUD under the same setting as Show MP/HP[/p]
  • [p]New texture used for Grid environment[/p]
  • [p]Fixed an issue where bots would sometimes not use the current sessions respawn timer value[/p]
  • [p]Improved player class component loading[/p]
  • [p]Fixed an issue where match feed would not display when bots spawn/respawn[/p]
  • [p]Made the scoreboard slightly wider in-game[/p]
  • [p]FOV interpolation slightly increased in speed overall, it just feels slightly better[/p]
  • [p]Death Rune now emits actual environment light in addition to its glowing material[/p]
[p][/p]
  • [p]Magpoint radius increased from 2500 to 3000[/p]
  • [p]Magpoint movement timer changed from 30 seconds to 60 seconds[/p]
  • [p]Magpoint movement speed will now ramp slightly slower or faster depending on how far away it has to move[/p]
  • [p]Magpoint will now choose from available spots within 13000 units, instead of all possible spots, so at most it can only move half or less across the map[/p]
  • [p]Cloaking now correctly hides player 'shadow' when activated[/p]
  • [p]Various volume adjustments to some UI sound elements[/p]
  • [p]Various fixes to environment sounds such as splashing water, waterfalls[/p]
  • [p]Varius fixes and to suggested/generated servers and their settings[/p]
  • [p]Added Pterosaurs page to How to Play[/p]
  • [p]Fixed a typo in the How to Play menu[/p]
  • [p]Added details about Spores light beam color to its How to Play page[/p]
  • [p]Fixed Experimental branch save data issues - Will now use your Main save but as read-only[/p]
  • [p]Fixed various Cloak issues[/p]
  • [p]Melee now correctly deactivates cloak ability[/p]
  • [p]Firing is disabled when above 3000 units/s speed[/p]
  • [p]Fixed geyser accelleration + firing bolts producing an absurd force[/p]
  • [p]Added a forced hard limit on movement to 7000 units (although being above 3000 is already unnatural)[/p]
  • [p]Fixed rolling and meleeing making it possible to flip upside down[/p]
  • [p]Fixed emblem color not applying to leaderboard listings[/p]
[p]See the full commit log here.[/p][p][/p]
What's Next?
[p]I would really like to continue working on stability, but there is also a handful of new things in the works, as you can see on the Roadmap. Several of these things I wanted done sooner, but I'm afraid I'm doing too many things at once, so I'll have to pick and choose and finish them one at a time over the next 2, 3, or 4 updates. If you would like to participate in discussion and influence development, consider joining the discord server.[/p][p][/p][p]See you on the Leaderboards!
- developer, telekrex[/p]