4v4, Freelook, & More | December 2025 Update
It's time for Skyfear's final update of 2025! This update completes a long list of smaller things that I believe brings the game to a good state, where I can now fully focus on some major new things.
[h2]Highlights of this update:[/h2]
See commit log for full details: https://playskyfear.com/docs/commits
[h2]Sandbox Mode TBD[/h2]
In October and November I teased a "Sandbox" mode, which actually was going to be part of Freeplay mode. Recently I made the decision to hit pause on this, since I felt the design and implementation was rushed I wouldn't have been happy with releasing it. Instead, Freeplay mode stays, but its just Freeplay, no editing tools. I also must admit this is astray from Skyfear's current priorities, so Sandbox features will have to come at a later date.
[h2]What to look for in 2026[/h2]
Dragon updates, new maps, new magic types, and oh, the game needs a tutorial, doesn't it? 2026 will have larger updates most likely. We've been discussing ideas in the Discord server. Have a look in there if that interests you.
See roadmap for full details: https://playskyfear.com/docs/roadmap
Thank you for playing Skyfear. I hope you all have a fun Holiday Season, and see you in the new year!
- telekrex, developer
[h2]Highlights of this update:[/h2]
- 4V4! All game modes (except for Duel) have been increased from 6 players to 8, making battles 4V4. After extensive testing and discussion, it seemed that this improves the game's pacing. Battles should now be slightly more intense!
- Free-look! Replaces the old "shoulder cam". Press and hold G to orbit the camera around you and see more of the battle.
- Freeplay mode! A new game mode that's empty. Use it for free roaming the arenas, practicing moves, or just enjoying the prehistoric atmospheres.
- Some new visual/particle effects! Dragons now burst when killed, emitting streaming projectiles of whatever magic they had equipped. Smoke trails have also been added to bolt attacks.
- New skybox in the Lairworld.
- Added more geysers in the Lairworld.
- Adjusted mixing and volume of several of the game's "harsh" sounds.
- Several tweaks to game mode score limits and modifiers to accommodate the new 4V4.
- Spore icons will now hide when in the Main Menu.
- Press "N" to manually hide all spore icons.
- Some balance tweaks to all abilities.
- Some small UX tweaks.
- Various camera behavior adjustments.
- Several updates to the How to Play content.
- Several small bug fixes.
See commit log for full details: https://playskyfear.com/docs/commits
[h2]Sandbox Mode TBD[/h2]
In October and November I teased a "Sandbox" mode, which actually was going to be part of Freeplay mode. Recently I made the decision to hit pause on this, since I felt the design and implementation was rushed I wouldn't have been happy with releasing it. Instead, Freeplay mode stays, but its just Freeplay, no editing tools. I also must admit this is astray from Skyfear's current priorities, so Sandbox features will have to come at a later date.
[h2]What to look for in 2026[/h2]
Dragon updates, new maps, new magic types, and oh, the game needs a tutorial, doesn't it? 2026 will have larger updates most likely. We've been discussing ideas in the Discord server. Have a look in there if that interests you.
See roadmap for full details: https://playskyfear.com/docs/roadmap
Thank you for playing Skyfear. I hope you all have a fun Holiday Season, and see you in the new year!
- telekrex, developer