New FAQs & Early 2023 Update
Hello there. I have some updates to share with you, starting with a look at the general steps I’m taking towards releasing this game:
[h2]FINISHING THE GAME[/h2]
Right now the remaining work on the game is: Animation, cosmetics, long-standing bugs, spores and Lairworld getting more final looks, and fixing some underperforming networked gameplay. Work from steps #3 and #4 have been bleeding in, so those won’t take too long when I actually get there.

I took a break in mid-November and then got very sick over the holiday season that lasted till late-January, so that was rough, but I’ve since been working hard. This game is getting finished one way or another.
A few noteworthy developments since the Closed Network Test in August 2022:

At some point between now and release, there will be at least one more, probably two, chances to playtest the game with the community. The game may take longer to release depending on the result of these tests.
[h2]FAQ UPDATE[/h2]
Lastly, but most importantly, there’s a major update to FAQs. Previously this was stored either on Steam or Discord, and the content has changed over the years. Not everyone uses Discord, so this makes it hard for some interested people to get information. Now, the FAQ is going to be on the game’s official website, where anyone can access it. This new FAQ is the most comprehensive and up-to-date version yet, so please do read if you’re interested. Later, the website will serve as a wiki-like resource full of documentation on how to play and stuff like that. But that’s yet to be completed.
Read here: https://playskyfear.com/faq.html

That’s all for now, I’m working hard. Join the Discord here if you’d like to meet with other fans!
See you in the arenas soon!
- Completing the game itself, to where it’s complete and playable.
- New trailer, yes, finally. I just want the character model looking it’s best!
- Completing the product side of things, technical requirements, documentation, legal, etc.
- Completing the network, the moderation, security, stress-testing, etc.
- Final polish pass, because I just can’t stop at “good”.
- Final optimization pass, because I want it to be smooth as butter after polish.
- Final user interface pass, because I want to be sure everything is easy to understand.
- Release!
[h2]FINISHING THE GAME[/h2]
Right now the remaining work on the game is: Animation, cosmetics, long-standing bugs, spores and Lairworld getting more final looks, and fixing some underperforming networked gameplay. Work from steps #3 and #4 have been bleeding in, so those won’t take too long when I actually get there.

I took a break in mid-November and then got very sick over the holiday season that lasted till late-January, so that was rough, but I’ve since been working hard. This game is getting finished one way or another.
A few noteworthy developments since the Closed Network Test in August 2022:
- Improved 3D sound spawning and location
- Sound effects for the whole game is largely finished (preview in Discord server)
- Backwards flying feels more like a steady backing up
- Collisions while flying are handled more gracefully
- Cooldowns added to various spammable attacks
- XP algorithm re-done and feels much more correct
- The unlocking system with spores is more finished
- A lot of clarifications made on the UI
- “Metal” is being renamed “star dust” and looks more like gems, there’s reason to believe this makes the purpose of it more clearly understood, paired with the spores mechanic
- Have for a while now been experimenting with different methods of animating dragons that result in gameplay that feels very alive and dynamic. Dragons have complex skeletons, and it’s easy to make stiff-looking animations, which I don’t want. I’m exploring a combination of rotomation and physics, along with some cosmetic shader-side effects. I really want the animation to play out similar to how the sound effects work, where it’s not just dry one-shots, it’s a very alive combination of elements. That’s why this is taking a while.


At some point between now and release, there will be at least one more, probably two, chances to playtest the game with the community. The game may take longer to release depending on the result of these tests.
[h2]FAQ UPDATE[/h2]
Lastly, but most importantly, there’s a major update to FAQs. Previously this was stored either on Steam or Discord, and the content has changed over the years. Not everyone uses Discord, so this makes it hard for some interested people to get information. Now, the FAQ is going to be on the game’s official website, where anyone can access it. This new FAQ is the most comprehensive and up-to-date version yet, so please do read if you’re interested. Later, the website will serve as a wiki-like resource full of documentation on how to play and stuff like that. But that’s yet to be completed.
Read here: https://playskyfear.com/faq.html

That’s all for now, I’m working hard. Join the Discord here if you’d like to meet with other fans!
See you in the arenas soon!