Early Access & What to Expect
I am pleased to announce that Skyfear will be launching on Steam under Early Access in one of the remaining months of 2024. An exact date is hard to pin down; there are a couple of ongoing issues that are time-impacting. But it could be very soon.
[h3]Why Early Access?[/h3]
To be honest, I’ve been saying Skyfear is “almost done” for about two years now. I had to ask myself, how long is it going to be that way? There’s a difference between done and perfect. And a lot of the things I have yet to do with the game involve a lot of “what-ifs”, a lot of things that would benefit from an active playerbase providing feedback. I really wanted to release Skyfear the old fashion way, complete. And really, I still think it is. Requirements-wise, it's everything the game set out to be on paper, and it's equipped with the options and features that should hopefully allow it to survive with a variable update frequency.
Early Access gives me a “softer” launch, some wiggle room. As a solo developer, I think this, plus having very clear and concrete communication with the audience, is the right way forward. This way, I will have time to make the game perfect, but with less pressure and the game creating some income to work with.
[h3]What to Expect?[/h3]
A fun dragon battling game! With some bugs, of course, and room to grow. To accompany and prepare for the launch, I’ve released updated documents that will be on the website for everyone’s reference:
Updated FAQ Release Cycle – This explains how updates are going to work, and remains a resource for everyone to refer to if you’re going to discuss/speculate/anticipate.
Commit Log – This is a public log of the work that’s been done. The log system itself is a work in progress.
Content Guide – A general guideline for content creators. I encourage anyone to be making Skyfear related content!
The game will have both a main and experimental branches to allow for testing, available together upon purchase.
The price of the game remains unchanged at $14.99 USD.
Promotional materials online soon.
See you there!
- Telekrex
[h3]Why Early Access?[/h3]
To be honest, I’ve been saying Skyfear is “almost done” for about two years now. I had to ask myself, how long is it going to be that way? There’s a difference between done and perfect. And a lot of the things I have yet to do with the game involve a lot of “what-ifs”, a lot of things that would benefit from an active playerbase providing feedback. I really wanted to release Skyfear the old fashion way, complete. And really, I still think it is. Requirements-wise, it's everything the game set out to be on paper, and it's equipped with the options and features that should hopefully allow it to survive with a variable update frequency.
Early Access gives me a “softer” launch, some wiggle room. As a solo developer, I think this, plus having very clear and concrete communication with the audience, is the right way forward. This way, I will have time to make the game perfect, but with less pressure and the game creating some income to work with.
[h3]What to Expect?[/h3]
A fun dragon battling game! With some bugs, of course, and room to grow. To accompany and prepare for the launch, I’ve released updated documents that will be on the website for everyone’s reference:
Updated FAQ Release Cycle – This explains how updates are going to work, and remains a resource for everyone to refer to if you’re going to discuss/speculate/anticipate.
Commit Log – This is a public log of the work that’s been done. The log system itself is a work in progress.
Content Guide – A general guideline for content creators. I encourage anyone to be making Skyfear related content!
The game will have both a main and experimental branches to allow for testing, available together upon purchase.
The price of the game remains unchanged at $14.99 USD.
Promotional materials online soon.
See you there!
- Telekrex