Beta patch 0.3.2
Dear Monster Keepers,
this is the second patch for the beta and includes a bit more changes this time.

Two new Monsters added
- Raduga, new Champion east most of Ancient Woods (a new room was added for him)
- Toxiquus, encountered in southern parts of Stronghold Dungeon
Also, monster distribution in Stronghold Dungeon and Ancient Woods was adjusted a bit

Options Menu added to the game
Includes Combat Animations Speed, Volume settings, Key Bindings for keyboard and Resolution settings. The game launcher dialogue got removed now.
Enemy encounter levels changed
Enemy levels are no longer raised when the Keeper rank increases, instead, after the first area (Mountain Path) the enemy encounter level increases based on how many rooms with monster encounters were discovered.
This gives a smoother progress instead of the previous difficulty spikes, independent of which areas the player explores first.
Also this way the player isn't incentivized to avoid Champion encounters. If loading an old savegame, the enemy levels will automatically adjust in the order the areas were explored in that savegame.
Combat ranking adjustments
The "Overkill Damage" rating in combat was renamed to "Overkill" and is now also increased by 1% for every buff one of the player monsters have at the end of combat, by 1% for every debuff an enemy had when killed
and by 3% for every poison or burn dot damage that was triggered on them.
This should make compositions that rely on dot damage be a bit more competitive now in regard to getting a good score.
Keeper Lancer rank
It is possible to reach the 'Keeper Lancer' rank now, which enables to buy a couple of +3 Equipment at the shop (Helmet/Wizard Hat/Impact Ring)
New Equipment
Added a new equipment 'Sun Pendant' (dropped by Raduga) that applies a shield to the wielder whenever receiving a buff
Balancing Changes
Bugfixes
This is the last patch planned for the beta and we will focus on the new content for the planned Early Access launch in august. People still wanting to get onto the beta train can do so in our Paypal shop.
this is the second patch for the beta and includes a bit more changes this time.

Two new Monsters added
- Raduga, new Champion east most of Ancient Woods (a new room was added for him)
- Toxiquus, encountered in southern parts of Stronghold Dungeon
Also, monster distribution in Stronghold Dungeon and Ancient Woods was adjusted a bit

Options Menu added to the game
Includes Combat Animations Speed, Volume settings, Key Bindings for keyboard and Resolution settings. The game launcher dialogue got removed now.
Enemy encounter levels changed
Enemy levels are no longer raised when the Keeper rank increases, instead, after the first area (Mountain Path) the enemy encounter level increases based on how many rooms with monster encounters were discovered.
This gives a smoother progress instead of the previous difficulty spikes, independent of which areas the player explores first.
Also this way the player isn't incentivized to avoid Champion encounters. If loading an old savegame, the enemy levels will automatically adjust in the order the areas were explored in that savegame.
Combat ranking adjustments
The "Overkill Damage" rating in combat was renamed to "Overkill" and is now also increased by 1% for every buff one of the player monsters have at the end of combat, by 1% for every debuff an enemy had when killed
and by 3% for every poison or burn dot damage that was triggered on them.
This should make compositions that rely on dot damage be a bit more competitive now in regard to getting a good score.
Keeper Lancer rank
It is possible to reach the 'Keeper Lancer' rank now, which enables to buy a couple of +3 Equipment at the shop (Helmet/Wizard Hat/Impact Ring)
New Equipment
Added a new equipment 'Sun Pendant' (dropped by Raduga) that applies a shield to the wielder whenever receiving a buff
Balancing Changes
- 'Lifesteal' reduced to 15% from 20%
- 'Bite' lifesteal part reduced to (100 + 50% attack) from (100 + 100% attack)
- 'Mad Eye' base mana stat reduced to 4 from 6
- Druid Oak's 'Shielding Leaves' replaced with 'Soul Beam'
- 'Crit Damage Plus' skill node now increases critical damage by 20% instead of 15%
- 'Berry' and 'Grapes' now increase critical damage by 5%/7% instead of 4%/5%
- 'Flashfreeze' damage reduced to 75% from 100%
- 'Antipode' damage reduced to 125% from 150%
- 'Katana' critical damage part increased to 15%(+2% per upgrade) from 10%(+1% per upgrade)
Bugfixes
- Fixed an issue that sometimes you weren't able to navigate between the teleporters in the map menu
- When evolving a monster that is following the player, it no longer stays in that form following the player
- Player can no longer become stuck in the goblin structure that leads to the northern parts with the Goblin King
- You can no longer place rocky/mushroom obstacles inside enemies to trap them
- Fixed Glowfly not being able to increase mana base stat above 10 (savegames that gained skillpoints this way will have the skills of glowfly resetted)
This is the last patch planned for the beta and we will focus on the new content for the planned Early Access launch in august. People still wanting to get onto the beta train can do so in our Paypal shop.