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Monster Sanctuary News

Monster Sanctuary June Update

[h3]Monster Keepers![/h3]

It's time for a new update!

We're bringing new visuals for all NPCs to the game, and some new Monsters in the Snowy Peaks area -- NOW LIVE!

[h3]New Monsters [/h3]




This update introduces three new Monsters to the game; all located in the Snowy Peaks area. The first two are Monsters designed by members of our community, who won our Community Monster Contests, while the third is a new evolution Monster we created!

Shockhoppers - which use a debilitating combination of ice and lightning. Shockhoppers are an extinct species - you need to talk to the new Cryomancer NPC to reintroduce them to the world of Monster Sanctuary. The Cryomancer can be found close to the Snowy Peaks teleporter crystal.

Targoats - sturdy hyper-defenders of the mountains. Targoats can be found in a hidden area close to the Snowy Peaks teleporter crystal. You need the exploration ability of a Goblin Miner or a Salahammer to reach this area.

Dracozuls - a ferocious dragon-type Champion Monster. Watch out for its deadly ice and wind attacks! Dracozul is the first in a series of optional end-game Champions we plan to introduce to the game. As such, Dracozul is harder to defeat than other Champion Monsters in the game so far. Dracozuls can be found in the same area as Targoats.

[h3]NPC Overhaul
[/h3]




In a much earlier update, we updated the player character's visuals. Many players noticed since, that the player characters differed in style to most other, older characters. Now, we updated the player character visuals again, making the animations even more fluid and detailed, and we applied the same visual overhaul to all other character sprites in the game. The characters of Monster Sanctuary should look more vibrant and life-like now!

[h3]New Music[/h3]

Snowy Peaks now features a new music theme - while the old was already great, we felt this one sounds more in line with the majority of our other tracks and also better transfers the mood we want this area to have.
Keeper’s Stronghold now has new music as well - we felt the quality of the old one was not up there. Also, Keeper’s Tower now has its own theme, different from the rest of the Keeper’s Stronghold.
Lastly, we added an alternative battle theme which can be enabled in options. This battle theme is now also played in the Infinity Arena.

[h3]Patch Notes[/h3]

- Displaying enemy dodge chance is now an option setting which is disabled by default
- There is a new unique Equipment 'Frozen Tear'
- Protect shows a buff icon on the protected monster for as long as the target redirect is active
- Balancing Changes
- Flurry of Blows 4 now does 3 hits
- Gale 3 now does 3 hits
- Ucan now has 'Critical Break', 'Armor Crush' and 'Defense Healing' passives
- 'Water Allegiance' now also make attacks ignores water resistance
- Replaced Nightwing's Combo Buffing by Critical Mass
- Molebear has an additional 'Critical Defense' passive, Dark shift gets +1 base mana
- Akhlut now has the 'Flash Freeze' and 'Cooling' passives
- Blade Widow, Spectral Eagle and Promethean now have a new Light shift: 'Charged Up'
- Blade Widow Dark Shift has +1 base mana now
- Monk now has the 'Meditate' passive, also his healing passives got slightly relocated
- Crackle and Sizzle Knight now have the 'Chain Reaction' passive
- Moon Sword values slightly increased
- Druid Oak both Shifts +1 base attack and base magic
- Pirate Hook healing on higher upgrades slightly increased
- Rocky now got 'Defense Healing' passive
- 'Relentless' value increased to 25% (from 20%)
- 'Rampage' value increased to 7% (from 6%)
- Lifelink now heals the whole party by 15% of the damage dealt on critical hits - is no longer an Aura
- Heroic Party damage value reduced to 1% (from 1.5%)
- Reworked Spectral Lions skill tree and shift passives to be revolved more around applying buffs
- 'Sheltered Nature' value increased to 20% (from 15%)
- Tanuki now got a new action called 'Imitate' and a 'Mana Proc' passive
- Catzerker's Heal got replaced with Fireclaws and the according skill tree slightly reworked

That's everything for June's small update. Keep en eye out for more updates to come! Happy hunting, Monster Keepers!

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Learn more about the latest update to Monster Sanctuary - Underworld.

[h3]​Check out what else is on offer in the Team17 Publisher Sale![/h3]

Underworld hot-fix patch (0.9.1)

Hello again, Monster Keepers!

We hope you have been enjoying the forbidden, callous Underworld!

A small hot-fix patch is now live, addressing the following bugs encountered in the Underworld:

[h3]Fixes[/h3]
  • Fixed a bug where players were able to soft-lock their Underworld progression by using Crystal shard
  • Fixed a bug where players were able to trap themselves in the Underworld between gates


We've also implemented some small balancing changes based on some feedback, which didn't make it into the original Underworld update.

[h3]Balancing[/h3]
  • Arachlich's Debuff resistance replaced by Water resistance
  • Heroism value is now 2% (instead of 3%)
  • Heroic Defense value is now 2% (instead of 3%)
  • Heroic Party value is now 1.5% (instead of 2%)


When we initially added the 'Heroic' skills, monsters were not able to generate as many buffs as quickly, also the cap of how many buffs you can apply on a single monster could not be bypassed as easily without skills like Buff Mastery.

Even with the new numbers, those passives will still give a lot of value for a single skill point.

Thanks for playing - keep your wits about you in the Underworld!

Monster Sanctuary Content Update - Underworld

Monster Keepers!

In this new update, the story of Monster Sanctuary continues with a brand new area for you to explore! Enter: the Underworld.

The Underworld is a forbidden area, permeated with callous beasts

The Underworld is a forbidden area that hasn't been entered in hundreds of years - featuring a new major story arc, which picks up after the story arcs of all other areas currently in the game. Therefore, to enter the Underworld, you will need to have completed all the area's story arcs beforehand. The story of Monster Sanctuary is nearing its finale!

There's a total of seven new Monsters to collect, featuring several new spooky Occult-type Monsters. We hope you're not scared of giant, callous spiders and other arachnid-like Monsters.....
There's also some more equipment! Introducing +5 accessories, the new Scythe weapon and the new Totem accessory.

The grappling hook in action

To enter the forbidden Underworld, you will need to have obtained all four Sanctuary Tokens (from Snowy Peaks, Sun Palace, Horizon Beach, and Magma Chamber). The door to the Underworld can be found in the lower sections of the Blue Caves, near the teleporter crystal.

Patch Notes

Underworld raises the level cap to 36 - and tier 5 attacks are added to all Monsters. This update also introduces some balance adjustments to Monster Sanctuary -- some older Monsters have received buffs, with some Monsters alternatively gaining new Monster-types, to increase synergies for Monster-type auras.

Minor Feature Updates
  • Level cap raised to 36
  • Tier 5 attacks added to all Monsters
  • You are temporarily able to obtain Tier4 food items as PvP and Infinity Arena rewards
  • We reduced the champions required for reaching the Keeper Ranger and Keeper Knight rank - there's also a new Rank 'Keeper Champion', following Keeper Knight.
  • There are new items available at the shop when reaching Keeper Knight and Keeper Champion rank.
  • With the Underworld update, a new PvP season will commence!


Balancing
  • Cleanse removing buffs chance increased to 30% (from 20%)
  • Forge shield amount slightly increased (shields for 300 + 80% attack instead of 250 + 75% attack)
  • Emergency Channel trigger value increased to 25% mana (instead of 20%)
  • Charge Shield value increased to 60 (from 40)
  • Potions operational in combat increased in effectiveness
  • Grey Pearl's Stats slightly increased
  • Slash and Lightning Slash now apply Bleed stacks on critical hits
  • Utopia now grants 3 charge stacks per turn (instead of 2)
  • Stunned now reduces the crit chance by 7% (instead of 3%)
  • Weapon Break now reduces the crit chance by 10% (instead of 8%)
  • Phoenix Affinity value reduced to 10% (from 15%)
  • Berserk now grants 6 Charge stacks, but can only be triggered once per attack
  • Charge Amplifier value reduced to 40% (from 50%)
  • Shield Burst damage increased but it can no longer critical hit
  • Rocky, Tengu, Mega Rock and Kame now have a new passive 'Static'
  • Slightly reworked Kame's skills to not include critical related skills and to utilise 'Static' instead
  • Goblin Warlock has Occult Power
  • Crystal Snail has Defense Overload
  • Asura's Lava Wave got replaced by Flurry of Blows
  • Salahammer's Full Utility Tree replaced with Kindle, Mana Burn and Attack Plus
  • Glowdra now has Breaking Spells instead of Combo Buffing
  • Magmapillar has Sticky Impact now, instead of one Empower node
  • Dark shifted Raduga got +1 base magic
  • Light shifted Rocky got +1 base attack, dark shifted Rocky got +2 base defense
  • Light shifted Koi got -1 base health and -1 base magic
  • Goblin Miner's base attack increased by 1
  • Akhlut both shifts got +1 base health
  • Crackle and Sizzle Knight are now 'Construct' in addition to their other types and got +1 base attack and +1 base magic
  • Kame is now 'Warrior' in addition to its other types
  • Frosty is now 'Nature' in addition to its other types
  • Tengu is now 'Nature' in addition to its other types
  • Megataur is now 'Warrior' in addition to its other types


That's all for now!

We hope you will enjoy exploring the new off-limits, forbidden area - collecting the new Monsters and finding all of the hidden new items and vast array of equipment!

Let us know your feedback on all things introduced with Underworld, here on the Steam forums - or on our official Discord channel. Come say hi and meet fellow monster keepers!

Arachlich Monster Teaser

Hey Monster Keepers!

An update that will take you to new depths is going to descend onto Monster Sanctuary soon! This is a large content update with a whole new area and lots of new Monsters including this nightmarish fellow...



The Arachlich!






We can't wait for you to hatch one yourselves, try out their host of abilities and learn more about them in the update. We hope you all still sleep well tonight!

We'll catch you in the patch notes and update announcement very soon!