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Free Update #20 - Anteater | Available Now!

Hello Adventurers,

Today is the day! We are proud to announce that the Free Update #20 for Green Hell - "Anteater" is available now!

The name of our latest free update hides many more new & fresh features than the name might suggest. Alongside having added new animals to your Animal Pen, we’ve prepared a bunch of cool mechanics and enhancements to the rest of the game. See the Anteater in action in the newest trailer, and if you’d like to dive into the update’s details - see the notes below.

[previewyoutube][/previewyoutube]



[h2]New animal: Giant Anteater[/h2]

The most exciting part of this update is the Giant Anteater. Some call him amusing, some think he’s cute, but he can be very aggressive - so you need to watch out!
Naturally, you will be able to find this beast near anthills. He’s usually shy and will try to avoid you, but when threatened - he will not hesitate to use his claws to protect himself and might deal you great damage.


[h2]New mechanic: Spawning anthills[/h2]

You may remember anthills from Green Hell before, stepping inside them and getting those pesky ants crawling all over you, or collecting the ants to mend your laceration wounds. But now, anthills may also serve as your guidepost to the place anteaters hang out most.

Until now, the only thing you could have done is either avoid or harvest an anthill. But now you can also destroy them! Destroying an anthill won’t provide you with more ants, but if you find an anthill standing in your way to build something, or if it blocks your path and you keep bumping into it, you will be able to remove it. Don’t worry, though; ants will always find a new spot to build a new house for their colony, so from now on a new anthill will soon appear in a nearby area. With some more animals looking for them, including the infamous anteater and… an armadillo?!


[h2]New mechanic: New animals in your animal pen[/h2]

The Animal Husbandry update introduced the ability to breed some of the animal species from the jungle. Now, we are adding even more animals to your menagerie, as you will be able to breed Armadillos, Three-banded Armadillos, and - of course - Giant Anteaters!


[h2]New construction: Composter[/h2]

Thanks to this simple construction you will be able to dispose of such things as rotten meat, spoiled food, leaves, animal drops, and everything organic in general - and not necessarily only expired things! As a product of such action, you will receive compost (see more details about this new item in the section below), and insects with which you will be able to feed your pack of Armadillos and Anteaters.


[h2]New item: Compost[/h2]

Show your plants some love with the new, organic, homemade superfood - Compost!
Compost is the most important and most fertilizing product of the Composter. With this nutritious and rich substance, you can elevate your planting skills to a higher level!


[h2]New construction: Feeding Trough - Insects[/h2]

As you now have some new pals to take care of in your animal pen, you will need a way to feed them. By using this new construction, you will be able to feed anteaters and armadillos with insects. Bon appétit!


[h2]New mechanic: Parrot keeping[/h2]

Now you can lure parrots into your base - or any other place where you build a Parrot Nest - where parrots can fly into and become accustomed to your presence.


[h2]New construction: Parrot Nest[/h2]

When you manage to get parrots safe and comfy in your Parrot Nest, you will be rewarded with feathers and eggs left by the birds.



And that’s all in this #20 free content update! As usual, thank you so much for supporting the game. We welcome all your thoughts and feedback on our discord server.



Last but not least, keep your eyes peeled for our next update for Green Hell! Be sure it will make your Amazonian home super cozy!

Happy anteating!
Creepy Jar Team

PS.
Aside from supporting Green Hell with new free updates, we're hard at work on our next title, StarRupture. Being built in Unreal Engine 5, StarRupture is an ambitious cross between base building, exploration, combat, and resource management on an alien planet torn by a catastrophic cycle of destruction. See what we're up to with StarRupture over here, where we’ve lately published our devlog about building your base.

https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord:

See StarRupture Devlog #2 - we’re uncovering details about base-building



Hi, we're Creepy Jar, the Polish studio best known for our hardcore realistic survival simulator, Green Hell. Aside from supporting the title with new free updates, we're hard at work on our next title, StarRupture.

Being built in Unreal Engine 5, StarRupture is an ambitious cross between base building, exploration, combat, and resource management on an alien planet torn by a catastrophic cycle of destruction caused by its life-giving star.

[h2]In this episode of our devlog, we’re shedding more light on one of the core pillars of StarRupture: base-building![/h2]



In this episode, Adam - our Product Marketing Manager, will be your host to smoothly guide you through this episode's talking points, and our wonderful and talented devs will chat about the game’s mechanics and what you can expect to find in StarRupture when it debuts in Early Access on Steam.

During this short journey to the dangerous world of our sci-fi planet, Kacper (Concept Designer) will discuss the creation of a world with futuristic technology, and our take on a power system based on electric conductivity. Bozhena (Senior Hard-Surface Artist) will reveal the creative process behind designing and making structures for your base. Julek (Lead Programmer) will talk in detail about the drone automation system that will help you automate your base and how you can set it up.

See the whole video, including some behind-the-scenes footage of our production process, down below:

[previewyoutube][/previewyoutube]
We’re already working on the next episode of our devlog to bring you some amazing footage of our mysterious and beautiful environment. Can you tell us what you’re expecting to see? We’d love to hear your thoughts in the comments section below.

https://store.steampowered.com/app/1631270/StarRupture/

Wishlist and follow our game here on Steam and your favorite social media, to be the first to know about our future news for StarRupture.

Creepy Jar Team







Follow StarRupture on Social Media:

Hotfix Patch: V 2.7.2 is live now!

Hello Adventurers,

We are happy to announce that the newest patch 2.7.2 to Green Hell with Update #19 - Flamekeeper is now live!

  • Fixed significant performance drops after opening the backpack


Thank you so much for your support and feedback - we could not find and fix these bugs without you!
Remember, you can report any possible issues with the game by sending us a message at [email protected]


Creepy Jar Team

https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord:

Hotfix Patch: V 2.7.1 is live now!

Hello Adventurers,

We are happy to announce that the newest patch 2.7.1 to Green Hell with Update #19 - Flamekeeper is now live!


Crashes:
  • The game no longer crashes after destroying constructions that are connected directly to the Elevator
  • The game no longer crashes while taking Logs from the Log Stand
  • The game no longer crashes after exiting a session while the Eternal Flame is being extinguished
  • Opening the Notebook while carrying a lit Torch no longer causes a game crash for other players in the session
  • Fixed some additional crashes that occur randomly on saves provided by the community


Flamekeeper:
  • Triggers to interact with Eternal Flame should no longer be hard to find if dead Tribesmen are nearby
  • The player should not be able to build constructions that block access to the Eternal Flame rewards
  • Tribesmen now despawn faster after the Eternal Flame is extinguished
  • FX of the ignited Eternal Flame no longer causes graphical distortion
  • UI prompts showing the Ritual of Fire events now display properly for all players in the co-op session
  • The status of the Eternal Flame is the same for all players after reloading a co-op session
  • Bow Trap no longer kills Thugs with one hit
  • Tribesmen AI when trying to get to the player should now focus more on destroying constructions
  • Tribesmen summoned by the Eternal Flame are now more likely to focus on the Lookout Platforms
  • Metal Arrowheads rewarded in the Ritual of Flame are now easier to pick up
  • Smoke that appears when Tribesmen try to extinguish Eternal Flame now disappears and appears smoothly
  • Voices of Tribesmen spawning for Ritual of Flame are now louder
  • Wasp nest attack audio effects are now improved
  • The player is no longer able to craft Ritual of Flame Herbs in the Story Mode


Gameplay:
  • Taking damage while switching or throwing a weapon no longer causes HUD to get blocked
  • Animations of the bow no longer freeze when the player gets damaged during shooting
  • The vertical camera angle range is increased - the player can pick up items that are close to Jake's feet
  • Receiving damage while switching weapons no longer causes animation mismatch
  • The player can no longer use Body Inspection while in the Elevator


The Spirits of Amazonia:
  • Jake's hands no longer blur when entering the water in Spirits of Amazonia underwater arena
  • The surface of the water in Spirits of Amazonia underwater arena no longer displays a graphical distortion
  • Thug Tribesmen should now properly spawn in Spirits of Amazonia camps


Story:
  • Tribesmen spawned by low sanity no longer freeze when the player is on the upper levels of a construction
  • Skybox no longer displays graphical distortion during the final Dream sequence in the Story Mode


Co-op:
  • Meat on the Dryers and Fireside Walls no longer duplicate in co-op sessions
  • Icons on the Grill Rack now display properly for all players in the co-op session
  • Co-op players are no longer able to insert items into the Fence or Palisade ghost before it is properly set


Constructions:
  • Triangular Frame now behaves properly after the constructions underneath it are destroyed
  • Weapons no longer change color during interaction with construction ghosts
  • The gap between the first snap point to other fences and palisades is reduced
  • Grass and tiny plants no longer flicker when a construction is being completed
  • Triangular Frames can now be properly placed on upper levels of a construction


UI/Graphics/Accessibility:
  • Icons on the items' HUD now display properly in the Expand Menu
  • Using the Expand Menu on animals from the Animal Pen no longer causes all animals to freeze
  • Texts describing the Venom Wound in the Notebook no longer overlap
  • Change Direction' has now a proper Icon when using a Controller
  • Notebook tabs now scroll in a proper order when using a Controller


Thank you so much for your support and feedback - we could not find and fix these bugs without you!
Remember, you can report any possible issues with the game by sending us a message at [email protected]


Creepy Jar Team

https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord:

Update #19 - Flamekeeper | Available Now!


Hello Adventurers,

We’re excited to announce “Flamekeeper” - our 19th free content update, now available for Green Hell on PC!

Our previous update - “Fortifications”, was just a prelude to what we’ve been working on - the long-awaited “combat update”. By providing you the possibility to create fences, palisades, and gates, we wanted to create ways for strategically fortifying your base and yourself from various enemies and wild animal attacks. With “Flamekeeper”, you should level up your skill and make new defenses to keep the flame alive!

[previewyoutube][/previewyoutube]



[h2]New construction: Eternal Flame[/h2]

The main hero of our update - the Eternal Flame Totem! With this new construction that you can create in Waraha Villages, you will be able to launch the Ritual of Flame.

[h2]New gameplay mechanics: Ritual of Flame[/h2]

Improve your Totem by gathering the necessary materials and launching the Ritual of Flame. Survive the enemy horde and its attack, stop them from extinguishing the Eternal Flame, and receive an award. Think fast or create your strategy - get the help of your friends, and create advanced fortifications, which we added in the previous update.

[h2]New enemy attack type: Wasp Nest[/h2]

In the previous update, we’ve added improvements to the enemy's AI. Now we’re boosting their abilities even further with their new skill. When they aren’t able to reach you - they will unleash their new attack! By throwing the wasp nest, they will be able to lure you out of your “stronghold”. Hiding on a tree or an upper floor or your base won’t be so easy now, huh?

[h2]New weapon: War Club[/h2]

Survive all 50 stages of the Flamekeeper Challenge and receive a unique award: “War Club” - the most powerful weapon in the game so far!


We know our community is super skilled and creative, so we can’t wait to read your stories and see your photos & videos on how you’re fighting against the enemy's attack waves to keep the totem flame safe. Share your records on social media with #GreenHell, or tell us on our Discord to which wave you’ve managed to level up your Flamekeeper.

Follow Green Hell on Steam to be the first to know about the upcoming new content, and join our Discord to chat with us and our awesome community, where you can share screenshots of your newly fortified bases & Eternal Flames.

Keep the flame alive! Creepy Jar Team


https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord: