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Green Hell News

Patch V.2.0.4 Hotfix Notes

Hi Adventurers!

Hotfix Patch: V.2.0.4 is live now! We would like to thank you all for your support, bug reports and feedbacks.

  • Fixed - Fire could not be placed under the Legend altar in some cases
  • Fixed - Debugs could be used in non-developer build


See you in Green Hell!

Patch V.2.0.3 Hotfix Notes

Hi Adventurers!

Hotfix Patch: V.2.0.3 is live now! We would like to thank you all for your support, bug reports and feedbacks.

  • Fixed - Legends sometimes could not be completed after loading game with less progress from Pause
  • Fixed - Crash when attempting to join a full 4 Player SoA game
  • Fixed - Pyre for burning bodies could become available for burning again on loaded games
  • Fixed - Village tab in Notebook sometimes did not unlock properly
  • Fixed - Swimming had smaller dead zone when using a Controller
  • Fixed - Main Menu music is too loud by default
  • Fixed - Snare Trap with caught animal duplicated when destroyed in co-op


See you in Green Hell!

Patch V.2.0.2 Hotfix Notes

Hi Adventurers!

Hotfix Patch: V.2.0.2 is live now! We would like to thank you all for your support, bug reports and feedbacks.

  • Fixed - Client sometimes spawns at the start of SoA when rejoining game (fix only for SoA mode)
  • Fixed - Map/Golden plate disappear when game is reloaded in certain conditions
  • Fixed - Player is unable to close Elder dialog window on low Sanity when using a Controller
  • Fixed - Player is unable to close Elder dialog window using "B" button on Controller
  • Fixed - Small items inserted into cooking slots of Tribe Village fire could not be picked up
  • Fixed - Low Stamina Spear attack deals no damage
  • Fixed - Dryer in Tribe Village did not dry food during rain
  • Fixed - Red cube on Airport in Survival/Story
  • Fixed - Marasmius soup did not reduce fever
  • Fixed - Dried and Spoiled Marasmius lacked this information in text on HUD
  • Fixed - Debug string in Notebook for Marasmius soup's effects


See you in Green Hell!

The Spirits of Amazonia Update

Hey everyone.

Dive into the first part of the New Mode - The Spirits of Amazonia!




  • New Mode - The Spirits of Amazonia
  • New Map Area
  • New Tribe Villages
  • Tribal Legends
  • First Part of the New Storyline
  • New Modular Construction - Balcony
  • New Tree - Spike Tree
  • New Mushroom


Harvesting AI bodies is now done by holding the Action key
Caimans now does not kill Player immediately
S’ and W’ on the Watch are now colored
Button for Expand menu can be remapped
Now Cinematics can be turned off in Settings
AI's now can walk in shallow water and in narrow spaces including logs
Game FPS can now be limited (works only with VSYNC turned off)


  • Fixed - Storage Boxes and Beds sometimes are unusable until another Player looks at them
  • Fixed - Problems with building Bamboo Bridge
  • Fixed - Blocked inputs after returning to gameplay from Pause at the start of drinking animation
  • Fixed - Jaguar/Puma are hard to hit with melee Weapons
  • Fixed - Trunks cut down by other Player than the one cutting the tree sometimes do not give loot
  • Fixed - Additional Fruit can spawn under plant in Planting Box on game load
  • Fixed - Items in bags respawn after returning to Main Menu and reloading the game
  • Fixed - Pot and Bidon can be destroyed from Expand Menu
  • Fixed - Notebook pictures for Constructions added in Stands update look blurry on low Texture settings
  • Fixed - Some Soup effects are missing from Effects of Consumption
  • Fixed - Forms disappear too quickly when Player goes away
  • Fixed - No Fever or Poison reduction info in Infolog and Effects of Consumption
  • Fixed - No Sanity Icon in Infolog and Effects of Consumption
  • Fixed - Audio in Cinematics is missing when in-game music is muted in Settings
  • Fixed - Weapons held by player are not lighted by fire
  • Fixed - Axe appears in players hands before drinking animation stops
  • Fixed - Game crashes to Windows after Bad Ending if the game was loaded from save in Single Player or always in Multiplayer
  • Fixed - Leeches are sucking players blood in wrong direction


On some systems, there is a slight chance that cutscenes may cause an issue, if this happens please turn off the Cinematics in Game Options.

King of the Jungle (Hard) and Permadeath are not available on this mode YET! Look out for patches and updates! (SOON!)


Thank you for your support!

New Map Area on Public Test branch!



Hello Adventurers!

While you are waiting for Spirits of Amazonia, explore the new part of the map!

Where to find it? On our PUBLIC TEST BRANCH!

How to change the branch on steam?
- Go to your library
- Right-click Green Hell and choose properties
- Go to the last Tab ‘Betas’
- Now from the expand menu choose branch 'public_test'

Your saves will not be present by default on this branch! If you want to play on your save go to:
C: / Program Files (x86) / Steam / userdata[unique Steam ID] / 815370 / remote.

There you will find your saves ex. MPSlot1.sav. To use it on Public Test branch, copy the file and paste it in the same folder adding 'PTR' between 'Slot' and number. Ex. MPSlot1.sav - MPSlotPTR1.sav

IMPORTANT: Converting back - from PTR to non-PTR save will most likely corrupt it! So the conversion works only one way!
We won't be able to help you if you convert it the other way around!

There is an issue with Hunter AI and it may crash (you will see red text on the bottom left side of your screen, but not all the red texts are crashes) so save often and restart the game when it pops up.

We are also working on performance again, so fear not!



  • New Map Area
  • New Tribe Villages
  • New Mushroom - marasmius haematocephalus
  • New Modular Construction - Balcony
  • Button for Expand menu can be remapped
  • Caimans now don't kill Player instantly
  • Added FPS limiter in Graphics options
  • AI's now can walk in shallow water and in narrow spaces including logs


  • Blocked inputs after going to pause menu while drinking from expand menu
  • Balance spawners can have multiple items
  • No Fever or Poison reduction info in Infolog and Effects of Consumption
  • No Sanity Icon in Effect of consumption and info log
  • Fruit equals to number of Fruit left on the plant in Acre spawn under it on game load
  • Audio in cinematics is missing when in-game music is muted in settings
  • Axe appears in players hands before drinking animation stops
  • Game crashes to Windows after Bad Ending if the game was loaded from save in single Player or always in Multiplayer
  • Pot and Bidon can be destroyed from expand menu
  • All new buildings from stands update in Notebook are blurry on low texture graphic settings
  • Weapons held by player are not lighted by fire
  • Some brew effects are not displayed when hovering over them
  • Leeches are sucking players blood in wrong direction